WrathOfInnos wrote: »When you say adjust these sets for PVP do you mean through battle spirit? Or are you proposing destroying them for PVE too?
Jman100582 wrote: »Some sets perform way to well in pvp, whether it is due to them having no counterplay or simply giving the wearer extreme tankiness
For example:
Meridias Blessed Armor
2-1487 armor
3-129 stamina recovery
4-1487 armor
5- When you Block an attack, you have a 33% chance to blind your attacker, causing them to miss all of their attacks for 5 seconds. This effect can occur once every 10 seconds
In case nobody here has fought somebody wearing blessed, it's way to powerful for pvp. There was a reason the dodge chance off shuffle was removed, and this set literally does the same thing every couple seconds. Even dps who can permablock, such as magdks, can utilize this set. Theres no counterplay to it either, as its very likely you will get blinded every 5 secs. At least with dodge-era shuffle there was a percentage based chance you could dodge something so you couldnt bank on it too proc and save your hairline. The only counter to this set is a purify, but even then after you purify the set will immediately blind you again anyway as the cooldown is only 5 secs.
ALTERNATIVE 5 PIECE:While you are blocking you have a 15% chance to dodge any single target direct damage ability. This can occur every 3 seconds.
This change would make it more of a sustain set for block tanks instead of a set that simply negating all damage a single attacker does for 5 secs. It would also still be viable for pve content, as the set wouldnt allow the wearer to simply avoid 1-shot aoe mechanincs
Spectral Cloak
2- Blade Cloak grants you Major Protection for 3 seconds, reducing your damage taken by 30%
2-(with perfected) 129 stamina recovery
Almost anybody that pvps can agree that this set is busted. Spammable major protection on top of a skill that already gives major evasion is absurd. No skill should give 2 major buffs that coincide with each other. There was a reason that pirate skeleton was nerfed and thats because it gave almost 100% uptime on major protection. This set does the same thing.
ALTERNATIVE: Blade Cloak reduces your damage taken by 10% for 2 seconds.
This change still has the same functionality as the original 2 piece, but it has less uptime and 1/3 of the mitigation. I believe that it's pretty fair, as the set can still be viable and useful but not to the point where it is ovepowered and carries players.
I know theres a couple sets that this post is missing such as zaans or troll king, but these 2 in particular really catch my eyes as sets that say "please don't kill me." I'd like to hear your guys imputs on how these sets and others should be balanced
NeillMcAttack wrote: »Maybe just stop crutching on CP, and asking for the game to balanced around CP. CP is a much greater contributor to horrendous PvP experiences than any one or pair of sets anywhere in the game.
Have you actually run these sets? No one and I mean no one outside of the occasional beginner or novelty act runs Meridia's Blessed Armor. It only blinds one attacker at a time. At best it's a stalemate set for duels. In open world and BGs it's pretty useless and in duels you need more damage (/ healing), not this.Jman100582 wrote: »Some sets perform way to well in pvp, whether it is due to them having no counterplay or simply giving the wearer extreme tankiness
For example:
Meridias Blessed Armor
2-1487 armor
3-129 stamina recovery
4-1487 armor
5- When you Block an attack, you have a 33% chance to blind your attacker, causing them to miss all of their attacks for 5 seconds. This effect can occur once every 10 seconds
In case nobody here has fought somebody wearing blessed, it's way to powerful for pvp. There was a reason the dodge chance off shuffle was removed, and this set literally does the same thing every couple seconds. Even dps who can permablock, such as magdks, can utilize this set. Theres no counterplay to it either, as its very likely you will get blinded every 5 secs. At least with dodge-era shuffle there was a percentage based chance you could dodge something so you couldnt bank on it too proc and save your hairline. The only counter to this set is a purify, but even then after you purify the set will immediately blind you again anyway as the cooldown is only 5 secs.
ALTERNATIVE 5 PIECE:While you are blocking you have a 15% chance to dodge any single target direct damage ability. This can occur every 3 seconds.
This change would make it more of a sustain set for block tanks instead of a set that simply negating all damage a single attacker does for 5 secs. It would also still be viable for pve content, as the set wouldnt allow the wearer to simply avoid 1-shot aoe mechanincs
Spectral Cloak
2- Blade Cloak grants you Major Protection for 3 seconds, reducing your damage taken by 30%
2-(with perfected) 129 stamina recovery
Almost anybody that pvps can agree that this set is busted. Spammable major protection on top of a skill that already gives major evasion is absurd. No skill should give 2 major buffs that coincide with each other. There was a reason that pirate skeleton was nerfed and thats because it gave almost 100% uptime on major protection. This set does the same thing.
ALTERNATIVE: Blade Cloak reduces your damage taken by 10% for 2 seconds.
This change still has the same functionality as the original 2 piece, but it has less uptime and 1/3 of the mitigation. I believe that it's pretty fair, as the set can still be viable and useful but not to the point where it is ovepowered and carries players.
I know theres a couple sets that this post is missing such as zaans or troll king, but these 2 in particular really catch my eyes as sets that say "please don't kill me." I'd like to hear your guys imputs on how these sets and others should be balanced
I do not find the Major Expedition from Quick Cloak very good at all, because it costs stamina and doesn't last. You might as well just sprint. If you do both, you run down your stamina quickly. RAT is much better in that regard, because it costs magicka. I much prefer it as a speed skill, regardless of whether I'm on a stamina or magicka build. That's another thing that killed BRP dual-wield for me personally. RAT + 1H+Shield back bar just plays better.For BRP DW you forgot its 3 major buffs as you get major expedition. Its powerfull I use this on all classes that have no build in speed buff because why not.
Instead of nerf of this I would much more prefer options in terms of access to speed. Possible RAT Stamina morph or someting.
I do not find the Major Expedition from Quick Cloak very good at all, because it costs stamina and doesn't last. You might as well just sprint. If you do both, you run down your stamina quickly. RAT is much better in that regard, because it costs magicka. I much prefer it as a speed skill, regardless of whether I'm on a stamina or magicka build. That's another thing that killed BRP dual-wield for me personally. RAT + 1H+Shield back bar just plays better.For BRP DW you forgot its 3 major buffs as you get major expedition. Its powerfull I use this on all classes that have no build in speed buff because why not.
Instead of nerf of this I would much more prefer options in terms of access to speed. Possible RAT Stamina morph or someting.