Yes, the same floating/cut off issues that shoulders have goes for elbow pieces, kneecaps, hoods, and hip flaps as well. I don't see clipping as a big issue as you can always make it look consistent with good coloring, but floating pieces completely ruin looks.
Integral1900 wrote: »The wolf could do with being a bit bigger but the one in the picture would clip right through the arm when they fight, although I also personally prefer small shoulder plates as it makes it easier to create bulky female characters. Big shoulders tend to draw attention to the games stupidly thin arms for females. I’m telling you now that I could probably out muscle any female character in the game... as a woman that makes me very sad... ☹️
I agree with the hip flaps though, in fact if ZOS is reading this I would happily pay for a toggle to switch hip flaps off 😇
Nemesis7884 wrote: »this just really limits design choices and artistic vision for armors imo...