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Are some stuns/fears unbreakable? Or..

Theignson
Theignson
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is it just lag. The most frustrating thing in PvP for me is when I stand there (usually with the fear animation that makes my arms go up and down or something like that) and cannot breakfree; I mash the breakfree repeatedly and try dodge rolling, but simply cannot move. Even after breaking free, Literally my move forward button does nothing. After as much as 5 seconds (an eternity in PvP) I can move again.

I don't know if this is because some abilities are simply unbreakable. Or is it because you are hit by more than one stun/fear at once and the system gets overloaded?

Or is it something after all this time I'm not doing right.

This almost only happens when a ball group runs up and I don't get out of the way in time. The ball groups put out a swarm of: Northern Storm, fears, talons, petrifies, whatever. Then if they catch you in this swarm, and you are unable to breakfree or move in any way, they do their proxi det and graveyard synergies and you are dead.
2 GOs, an overlord and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP
  • Iskiab
    Iskiab
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    Lag, but break free is easy to break. It’s a cast time and cc immunity is applied after you break free. It was poorly thought out.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Raudgrani
    Raudgrani
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    CC break/immunity/cooldown is severely messed up now. Especially in high population scenarios and the new Fighters Guild fear (which is SO unnecessary, as if there wasn't enough of snares/stuns/knockbacks/knockdowns/fears etc. already). You can break free, and your character will just stand there, unable to move - and maximum 2 seconds later they are in the middle of another fear cowering animation, and suddenly in the middle of all that, someone knocks you down/back with a spear - and you will sort of be able to move, but the animation will be of you slowly getting up on your feet while doing so. If you are unlucky, you will be feared/bashed/knocked down (whatever) again as you get up, right away.

    I'm not even exaggerating, it's happening all the time now on Xbox EU at least. Even if you pop an immovable potion BEFORE all that, and this all happens during what's supposed to be while you are "Immune to knockbacks and disabling effects", or however it's worded at the description of the potion.

    I am trying to avoid to tightly packed fights altogether because of all this. It's completely broken since I don't know when.
  • Kadoin
    Kadoin
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    It's the result of ZOS not adding CC immunity immediately when you get stunned. Certain CC's stack on top of each other, like stun and disorient (it's not removed from the game, if you need proof see the guards at the resources: they still disorient). You can also trigger disorient through certain sets and combat situations by accident...but hey, ZOS "removed disorients and replaced them with stuns."

    I've been saying since that patch its not true and if they won't remove it they should just give CC immunity (current time + 2 seconds) when you are stunned, no matter what. You still have to pay for break free, and I don't know anyone in PvP that thinks it will be a problem.
  • Ranger209
    Ranger209
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    Kadoin wrote: »
    It's the result of ZOS not adding CC immunity immediately when you get stunned. Certain CC's stack on top of each other, like stun and disorient (it's not removed from the game, if you need proof see the guards at the resources: they still disorient). You can also trigger disorient through certain sets and combat situations by accident...but hey, ZOS "removed disorients and replaced them with stuns."

    I've been saying since that patch its not true and if they won't remove it they should just give CC immunity (current time + 2 seconds) when you are stunned, no matter what. You still have to pay for break free, and I don't know anyone in PvP that thinks it will be a problem.

    This right here is exactly what needs to happen. It is the best way of applying CC immunity that has the least potential to bug out, or be manipulated by combat loopholes.
  • Theignson
    Theignson
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    These are great responses. I wonder if certain skills, like "Turn Evil" are actually broken? You break free, then just stand there unable to move-- it isn't supposed to be like that.

    The other issue raised is whether certain combinations of stuns/disorients/roots (yes I still see the "disoriented" animation) cause this broken unable-to-move, and whether the ever-experimenting ball groups have realized this, and worked it into their robotic algorithms.

    Ball groups always seem to find the most out-of-balance skills (like harmony synergies now)-- they have some experimental geniuses.
    2 GOs, an overlord and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP
  • Iskiab
    Iskiab
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    Theignson wrote: »
    These are great responses. I wonder if certain skills, like "Turn Evil" are actually broken? You break free, then just stand there unable to move-- it isn't supposed to be like that.

    The other issue raised is whether certain combinations of stuns/disorients/roots (yes I still see the "disoriented" animation) cause this broken unable-to-move, and whether the ever-experimenting ball groups have realized this, and worked it into their robotic algorithms.

    Ball groups always seem to find the most out-of-balance skills (like harmony synergies now)-- they have some experimental geniuses.

    I think it’s moreso people gravitate to what works, sometimes without realizing why.

    I remember on my sorc I was light attack weaving overload and getting lots of kills, it wasn’t until someone else pointed out that it health desyncs people that I realized it. I wasn’t trying to exploit it, it just worked so kept doing it.

    With harmony bombing it was the same. Some necros went harmony because of the self synergy, and it worked well. Then it occurred to people, why not everyone do the same and feed synergies? The synergies let you sustain without devoting anything to sustain because of the undaunted passives, so it’s pure burst and high damage with little downside. You just have to adapt your playstyle as a group a bit to feed synergies.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • baselinestun
    baselinestun
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    it's terrible and some seem worse than others, streak and the fighter's guild fear always need 3-4 attempts to break usually ending in death
  • universal_wrath
    universal_wrath
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    Raudgrani wrote: »
    CC break/immunity/cooldown is severely messed up now. Especially in high population scenarios and the new Fighters Guild fear (which is SO unnecessary, as if there wasn't enough of snares/stuns/knockbacks/knockdowns/fears etc. already). You can break free, and your character will just stand there, unable to move - and maximum 2 seconds later they are in the middle of another fear cowering animation, and suddenly in the middle of all that, someone knocks you down/back with a spear - and you will sort of be able to move, but the animation will be of you slowly getting up on your feet while doing so. If you are unlucky, you will be feared/bashed/knocked down (whatever) again as you get up, right away.

    I'm not even exaggerating, it's happening all the time now on Xbox EU at least. Even if you pop an immovable potion BEFORE all that, and this all happens during what's supposed to be while you are "Immune to knockbacks and disabling effects", or however it's worded at the description of the potion.

    I am trying to avoid to tightly packed fights altogether because of all this. It's completely broken since I don't know when.

    I'm glad i'm not the only one experiencing this problem. Sometimes I get cc 2-3 secs after I breaker free from a previously aoolied cc. I don't know what kind of stun effect it, but I'm expienceing it more frequently i n the last 2 weeks while playing BGs on PC EU.
  • Steel_Heart777
    Steel_Heart777
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    It's definitely not just you. In PS4 NA I am now CC breaking 4-5 times in a row, taking stamina each time, and never actually breaking free. My character is stuck there wasting stamina, repeatedly breaking free while unable to move and usually die. This is just one major problem in Cyrodiil. It's literally an unplayable slideshow. While I'm at it here's some other problems: shield stuck on face, debuff stuck on character until relog, constant freezes requiring reset, bluescreen system crashes, infinite loadscreens..stamina recovery goes to 0 and doesn't regen requiring reset, and yeah the worst one, skills fire 10% of the time.
    Edited by Steel_Heart777 on April 18, 2020 7:51AM
    • PS5 NA - EP Since Launch
    • CP 2400+
    • 2nd Ever EP Grand Overlord PS4 NA - Spartan Ze - Stamblade AR50
    • PactBerserkr - Stamden AR50
    • Lord Bigdaddysmash - Stamcro AR50
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