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Proposal: Make Nightblade invisibility a toggle

fxeconomisteb17_ESO
If the vampires are getting the Mist Form a toggle, why not Nightblade invisibility ? Would save a lot of the hassle of re-casting it.
At least just make an update an try it on the PTS.
"Is it true her wounds healed on their own ? Yes" No s***, at 75% health regen penalty!

I was a vampire like you, but then I took an idea to the head...
  • The_Camper
    The_Camper
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    In the meantime why not make all of our buffs toggles? Would save a lot of the hassle of re-casting it.

    Also make your slotted skills fire automatically when you target an enemy. Would save a lot of the hassle of re-casting them.

    At least just make an update an try it on the PTS.
  • fxeconomisteb17_ESO
    The_Camper wrote: »
    In the meantime why not make all of our buffs toggles? Would save a lot of the hassle of re-casting it.

    Also make your slotted skills fire automatically when you target an enemy. Would save a lot of the hassle of re-casting them.

    At least just make an update an try it on the PTS.

    How about Equilibrium a toggle and transfer health until you pop ?
    "Is it true her wounds healed on their own ? Yes" No s***, at 75% health regen penalty!

    I was a vampire like you, but then I took an idea to the head...
  • Taleof2Cities
    Taleof2Cities
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    Also, purple loot for everyone ... it would save a lot of hassle running content and learning mechanics.
  • Universe
    Universe
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    If you're at it, why not change it so I will drop a meteor whenever I press an ability ? :D
    Or even better:
    Ice Comet
    Increases the damage, deals Frost Damage, and reduces the Movement Speed of enemies hit.
    Call a comet down from the constellations to blast an enemy, dealing [5967 / 6032 / 6098 / 6165] Frost Damage to all enemies in the area, knocking them down, stunning them for 2 seconds, and reducing their Movement Speed by 50% for 5 seconds. After impact, enemies in the target area take [1707 / 1726 / 1744 / 1766] Frost Damage every 1 second for 11 seconds.
    If you cast an ability or light attack an enemy, the ultimate cost is 0 and it will automatically cast.

    Now seriously, please think about combat balance in PVP & PVE before making suggestions.
    A Nightblade's invisibility toggle option will make it cheese like easy mode...
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Lysette
    Lysette
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    At least it could have a longer duration - as it currently is it is not a reliable ability at all.
  • Lord_Eomer
    Lord_Eomer
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    If the vampires are getting the Mist Form a toggle, why not Nightblade invisibility ? Would save a lot of the hassle of re-casting it.
    At least just make an update an try it on the PTS.

    I wish if it can happen, atleast till magicka drained :p
  • Nemesis7884
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    i do kinda think nightblades need something that makes them more interesting to play again...maybe they are great in pvp but in pve they feel so clunky...no good flow, no interesting skills... i always want to play mine more but end up switch to another class after a short while... maybe other players like em more
  • Jakx
    Jakx
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    i do kinda think nightblades need something that makes them more interesting to play again...maybe they are great in pvp but in pve they feel so clunky...no good flow, no interesting skills... i always want to play mine more but end up switch to another class after a short while... maybe other players like em more

    Trashmasters in pvp too. Its ok, they had years of being on top. They're lacking for sure but I figure ZOS knows that. Its just a matter of time
    Joined September 2013
  • Nyladreas
    Nyladreas
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    The_Camper wrote: »
    In the meantime why not make all of our buffs toggles? Would save a lot of the hassle of re-casting it.

    Also make your slotted skills fire automatically when you target an enemy. Would save a lot of the hassle of re-casting them.

    At least just make an update an try it on the PTS.

    Yes, actually LET'S DO MAKE BUFFS A TOGGLE. *** casting buffs.
    Edited by Nyladreas on April 11, 2020 5:05PM
  • Tommy_The_Gun
    Tommy_The_Gun
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    If the vampires are getting the Mist Form a toggle, why not Nightblade invisibility ? Would save a lot of the hassle of re-casting it.
    At least just make an update an try it on the PTS.

    Tbh. ZOS said a lot of times that weapon / armour / guild / world skill lines act like a supplement for your class toolkit. If you do not have something in your class's toolkit, you can slot one of those skills. But (and ZOS said it not me) those skill should be much weaker than class skills. Meanwhile, in case of NB it is not necessarily true (for example: Mass Hysteria -> Turn Evil or Killer's Blade -> Executioner).

    So if every class is getting access to comparable invisibility tool, then yes, NB should have their skill buffed in some way.
    Edited by Tommy_The_Gun on April 11, 2020 5:15PM
  • Alucardo
    Alucardo
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    Nyladreas wrote: »
    The_Camper wrote: »
    In the meantime why not make all of our buffs toggles? Would save a lot of the hassle of re-casting it.

    Also make your slotted skills fire automatically when you target an enemy. Would save a lot of the hassle of re-casting them.

    At least just make an update an try it on the PTS.

    Yes, actually LET'S DO MAKE BUFFS A TOGGLE. *** casting buffs.

    That's why I enjoy sets like Chudan. The time I save recasting my resistance buffs I can better utilise staring at loading screens or smashing my keyboard after my abilities fail to go off.
  • ku5h
    ku5h
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    If the vampires are getting the Mist Form a toggle, why not Nightblade invisibility ? Would save a lot of the hassle of re-casting it.
    At least just make an update an try it on the PTS.

    I don't see why not, as long as it has magicka drain equal to ability cost. So if the ability is 3.9k mag, you have 1.3k mag drain per second while Cloak toggle is active. No mag regen while toggle active.
    So if every class is getting access to comparable invisibility tool, then yes, NB should have their skill buffed in some way.

    So you think active ability that requires press of a button to activate and a passive that requires X seconds of sprinting to activate are somehow comparable tools. Exaggerate much..?!
  • Tommy_The_Gun
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    ku5h wrote: »
    So you think active ability that requires press of a button to activate and a passive that requires X seconds of sprinting to activate are somehow comparable tools. Exaggerate much..?!
    Cloak is instant, cost resources, you have to re-cast it every 3 seconds and takes 1 place on your skill bar.
    Vampire passive activates after 3 seconds, but it does not cost any resources (it is free, as long as you sprint) and does not take place on your skill bar.

    So yeah, it is comparable.
  • Mortiis13
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    Would like a reserve mechanic like diablo and Co have. So instead of recasting major brutality every 20 sec. the skill reserve 15% stamina of your pool(without dmg loss) or 10% stam recovery While activated till deactivation,for example.

    Important! U don't need to double slot it( I rly hate it)
  • fxeconomisteb17_ESO
    ku5h wrote: »

    So you think active ability that requires press of a button to activate and a passive that requires X seconds of sprinting to activate are somehow comparable tools. Exaggerate much..?!

    Not just X seconds of sprinting, but Vampire Stage 4 aka upgraded to fully dead with ZERO health regen.
    "Is it true her wounds healed on their own ? Yes" No s***, at 75% health regen penalty!

    I was a vampire like you, but then I took an idea to the head...
  • fxeconomisteb17_ESO
    Mortiis13 wrote: »
    Would like a reserve mechanic like diablo and Co have. So instead of recasting major brutality every 20 sec. the skill reserve 15% stamina of your pool(without dmg loss) or 10% stam recovery While activated till deactivation,for example.

    Important! U don't need to double slot it( I rly hate it)

    Nice, like auras from Path of Exile.
    "Is it true her wounds healed on their own ? Yes" No s***, at 75% health regen penalty!

    I was a vampire like you, but then I took an idea to the head...
  • Raudgrani
    Raudgrani
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    "Save a lot of hassle" LOL

    NO THANK YOU!
  • Luckylancer
    Luckylancer
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    People who think playing the game is pressing invisible button back to back every 0.1 seconds before expiration are so mad. I have fun while timing my meteor right but timing invis is just a chore.

    Mist was a skill to pop up to escape. Invis is used similar way but we use invis for permanent imvisibility too. Second use will benefit a lot from toggle as a QoL change.
    Edited by Luckylancer on April 11, 2020 6:41PM
  • fxeconomisteb17_ESO
    People who think playing the game is pressing invisible button back to back every 0.1 seconds before expiration are so mad.

    Mist was a skill to pop up to escape. Invis is used similar way but we use invis for permanent imvisibility too. Second use will benefit a lot from toggle as a QoL change.

    That's why I never understood Mist Form. Certainly it's gonna be really something now.
    "Is it true her wounds healed on their own ? Yes" No s***, at 75% health regen penalty!

    I was a vampire like you, but then I took an idea to the head...
  • Czekoludek
    Czekoludek
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    Introducing skills working like auras from PoE would be soo great. Adding complexity and options for builds for sure.
  • Tommy_The_Gun
    Tommy_The_Gun
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    People who think playing the game is pressing invisible button back to back every 0.1 seconds before expiration are so mad. I have fun while timing my meteor right but timing invis is just a chore.

    Mist was a skill to pop up to escape. Invis is used similar way but we use invis for permanent imvisibility too. Second use will benefit a lot from toggle as a QoL change.

    That is why I think that there is maybe some "skill" and learning curve involved when it comes to cloak. Sure, that is very unpopular opinion. Most ppl simply think that it is OP "I win" button (as if it did not had 1 million hard counters lol). But to stay invisible, you have to re-cast it in a specific moments. To get the most out of it, timing is crucial. Even more so on stam NB that does not have much magicka, and if you time it right, your small magicka recovery & potions may allow you on 1 or 2 extra casts.

    Once you will have the timing right (for most NBs I imagine it is something like "Muscle memory") you can cast other skills between cloak re-cast. It is very effective on mag NB.
  • Helgarth
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    Mortiis13 wrote: »
    Would like a reserve mechanic like diablo and Co have. So instead of recasting major brutality every 20 sec. the skill reserve 15% stamina of your pool(without dmg loss) or 10% stam recovery While activated till deactivation,for example.

    Important! U don't need to double slot it( I rly hate it)

    Actually I liked that in path of exile and it was one of my main issue when first playing TESO! Why am I having to recast it! Roleplay wise it's also somehow dumb and the reserve mechanic or drain makes a lot more sense. It also would allow you to focus much more on your mechanics and strategy than just rotating endlessly. This would also allow for more difficult content since rotations would be lighter. I like this personally.
    Edited by Helgarth on April 11, 2020 8:30PM
  • red_emu
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    Also make HA from cloak deal 7mil damage and stun the enemy for 17 days with no break free.

    At least put it on live server, so we don't have to test it!
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
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    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • Wolfshade
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    Personaly I would prefer to toogle snipe or whirling blades. Then you could play the perfect toogle-ha-rota.
    This comment is awesome!

    **End of the Internet**
  • Ackwalan
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    Stealth is already a toggle that everyone can use.
  • Jeremy
    Jeremy
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    If the vampires are getting the Mist Form a toggle, why not Nightblade invisibility ? Would save a lot of the hassle of re-casting it.
    At least just make an update an try it on the PTS.

    Shadowy Disguise has a buff that makes your next attack critically hit if used quickly after it's cast, so I'm not sure how that would work with a toggle. I suppose it might could refresh the buff every couple of seconds or something. Then you have the situation when enemies break you out of invisible. Would the toggle just immediately put you back in it? Or would it cancel the toggle until it's recast?

    Mist Form is different because it's basically just a transformation spell and turns you into mist. Players can't break you out of it. So it makes more sense as a toggle. Though having to cast the ability every 2 or 3 seconds to maintain invisibility can get repetitious so I'm not against the aim of your post. But I think a better solution would be to simply give it a longer duration. That would largely fix the issue without adding new layers of programming and complications to how the skill functions.
    Edited by Jeremy on April 11, 2020 10:02PM
  • ArchMikem
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    Make Cloak very clunky to use and it'll be fair. 3 second cast time for the toggle and 3 seconds again before you can cast another ability.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
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  • Kadoin
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    Nah rather NB (especially mag NB) not be balanced around cloak at all. Then again, balance these days seem to revolve around one skill that isn't cookie-cutter or a set instead of all skills, pushing people to use the same generic abilities and sets even in PvP. It's really sad and disappointing.

    Cloak is OP, but at the same time, because it's all the class really has at the moment, it's not. If ZOS is hesitant on buffing NBs because they put too much power in the sets after stripping all the classes of their power besides a certain two classes, then maybe they should go back and bring the power back into the other four classes and nerf those sets that would be a problem.

    Everyone knows exactly which proc sets need nerfing for either too much healing or too much damage, and of course, BRP resto and DW. But I honestly wonder whether players would be willing to take a nerf to those sets in order to bring power back into the classes.

    Classes should not be balanced around proc sets, yet these recent patches after One Tamriel they have been.
  • TheValar85
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    Oh hell of a no!
    GM Of The Lusty Argonian ERP
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