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Two things that in my opinion deserve a nerf bat

Xargas13
Xargas13
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Since the lockdown I've been doing PvP almost non stop. I have my moments where I just roll everyone, but what plays on my nerves is when I cannot really see what killed me. Like one time I was hitting player and this nightblade came out of nowhere, did one whirl and I was dead. AND IT'S OK! Sometimes you get rolled, BUT, the damage recount showed he hit me not once, but with couple abilities, I assume he spammed something during that whirl and it came through animation. I don't mind getting killed, but when I get killed by something stupid as this, I lose my sh**. This happens mostly with melee, there are rare occurrences where same thing happens with ranged classes. The solution is simple really, while animation is active, nothing else allowed, and that's it, there is a case with animation canceling, which I find stupid also, but whatever.

Second thing, is tanks. There was a match where whole group was made of them, battle as you imagine was only on their territory. And okay, I get that also, but when this tank also does high damage, that is bullsh**. It was a deathmatch and to my surprise their team won, few of them were quite manageable, others were taking damage like they were hit with a noodle.

Those are my two complains, burn me at the stake if you like. Long ago there was Scalebreaker update which pissed off some players, but it added some sanity to the game in my opinion, and they shouldn't stop there.... Thank you for reading my vent:)
  • sniperfire03
    Take your loss and move on, a lot of grown folks complaining about a dying in a video game.
  • Xargas13
    Xargas13
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    Take your loss and move on, a lot of grown folks complaining about a dying in a video game.

    I don't complain about dying, I complain about mechanics....
  • Sanctum74
    Sanctum74
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    Removing animation canceling would just worsen combat and people would die more often because they wouldn’t be able to block, heal, roll dodge, or swap bars. Even with ac you can still see part of the animation and being familiar with all the classes and their combos you can usually predict it before it even happens. You also have to consider server performance is at an all time low so there are a lot of health desyncs happening which unfortunately you can’t do anything about.

    As far as tanks that do high damage they do not exist. You were probably just fighting skilled players in medium armor that have learned to keep their buffs and heals up and use block, los, and roll dodge to mitigate damage.
  • Berek_Bloodfang
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    Xargas13 wrote: »
    Since the lockdown I've been doing PvP almost non stop. I have my moments where I just roll everyone, but what plays on my nerves is when I cannot really see what killed me. Like one time I was hitting player and this nightblade came out of nowhere, did one whirl and I was dead. AND IT'S OK! Sometimes you get rolled, BUT, the damage recount showed he hit me not once, but with couple abilities, I assume he spammed something during that whirl and it came through animation. I don't mind getting killed, but when I get killed by something stupid as this, I lose my sh**. This happens mostly with melee, there are rare occurrences where same thing happens with ranged classes. The solution is simple really, while animation is active, nothing else allowed, and that's it, there is a case with animation canceling, which I find stupid also, but whatever.

    Second thing, is tanks. There was a match where whole group was made of them, battle as you imagine was only on their territory. And okay, I get that also, but when this tank also does high damage, that is bullsh**. It was a deathmatch and to my surprise their team won, few of them were quite manageable, others were taking damage like they were hit with a noodle.

    Those are my two complains, burn me at the stake if you like. Long ago there was Scalebreaker update which pissed off some players, but it added some sanity to the game in my opinion, and they shouldn't stop there.... Thank you for reading my vent:)


    Honestly the first scenario might be contributing to your second scenario as well, there seems to be some sort of animation/lag exploit or something that people are abusing... The more and more I do battlegrounds the more often I see a single animation/ability kill me to review the recap and see that the enemy was able to get off (4) heavy attacks, 1 knockdown ability, 1 finisher ability, and 1 ultimate.... On my screen all I saw was the knockdown ability which led to instant death... ??? So yeah there is something terribly broken, whether it's a code issue or an exploit/hack issue, people seem to be able to do what should take 5-6 seconds worth of abilities all while they are using their gap closer / knockdown
  • Xargas13
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    @paul.olesonb14_ESO I'm glad that someone understood and saw the problem I'm describing:)
  • SshadowSscale
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    That is not animation canceling that is just the game lagging out combined with a health desync
  • Nord_Raseri
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    It's 100% a lag issue. The whole game is like that at the moment. From that NB's perspective they probably threw a bunch of skills at you wondering why your health wasn't moving then bam, they all hit. It's pretty bad with skill lag right now.
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • Royaji
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    In my opinion, Xargas13 deserves a nerf bat.
  • Xargas13
    Xargas13
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    Royaji wrote: »
    In my opinion, Xargas13 deserves a nerf bat.

    Ruining your party?
  • Xargas13
    Xargas13
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    As for people mentioning lag, my latency is ok in BGs. And it is always the same people that doing it, so I'm guessing it's something that was intended or someone is exploiting something.
  • Nord_Raseri
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    Xargas13 wrote: »
    As for people mentioning lag, my latency is ok in BGs. And it is always the same people that doing it, so I'm guessing it's something that was intended or someone is exploiting something.

    There are people that do utilize lag to their advantage. But most times it is lag even if it seems everything's running smoothly. I was in a fight the other day, everything looked great, but my skills were doing nothing to this person. 4 seconds later all their health disappeared like everything caught up to their client at once. It's just the state of the game at the moment.
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • Xargas13
    Xargas13
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    Xargas13 wrote: »
    As for people mentioning lag, my latency is ok in BGs. And it is always the same people that doing it, so I'm guessing it's something that was intended or someone is exploiting something.

    There are people that do utilize lag to their advantage. But most times it is lag even if it seems everything's running smoothly. I was in a fight the other day, everything looked great, but my skills were doing nothing to this person. 4 seconds later all their health disappeared like everything caught up to their client at once. It's just the state of the game at the moment.

    That's just it, it never happens to me, all I get is a kick sometimes, but other then that, I never notice any lag. It's always one or two people that doing it. It is a very rare occurrence also. I was playing whole night in BGs and I met like three people that were doing that. As I mentioned before I don't mind getting killed, but this is not something that I am used to seeing in MMO.
  • Waffennacht
    Waffennacht
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    Sad to see desynchronization is still going on
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Nord_Raseri
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    Xargas13 wrote: »
    Xargas13 wrote: »
    As for people mentioning lag, my latency is ok in BGs. And it is always the same people that doing it, so I'm guessing it's something that was intended or someone is exploiting something.

    There are people that do utilize lag to their advantage. But most times it is lag even if it seems everything's running smoothly. I was in a fight the other day, everything looked great, but my skills were doing nothing to this person. 4 seconds later all their health disappeared like everything caught up to their client at once. It's just the state of the game at the moment.

    That's just it, it never happens to me, all I get is a kick sometimes, but other then that, I never notice any lag. It's always one or two people that doing it. It is a very rare occurrence also. I was playing whole night in BGs and I met like three people that were doing that. As I mentioned before I don't mind getting killed, but this is not something that I am used to seeing in MMO.

    Ah, well it happens to me all the time. I'll get hit with several skills within a second and I'm not talking about delayed damage skills like a sorc's.
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • GeorgeBlack
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    Sanctum74 wrote: »
    Removing animation canceling would just worsen combat and people would die more often because they wouldn’t be able to block, heal, roll dodge, or swap bars. Even with ac you can still see part of the animation and being familiar with all the classes and their combos you can usually predict it before it even happens. You also have to consider server performance is at an all time low so there are a lot of health desyncs happening which unfortunately you can’t do anything about.

    As far as tanks that do high damage they do not exist. You were probably just fighting skilled players in medium armor that have learned to keep their buffs and heals up and use block, los, and roll dodge to mitigate damage.

    A prime example of ignorance in the first sentance.
    What does ani cancel have to do with a games action combat? Have you played no other game with block and dodge?
    Ffs
  • Sanctum74
    Sanctum74
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    Sanctum74 wrote: »
    Removing animation canceling would just worsen combat and people would die more often because they wouldn’t be able to block, heal, roll dodge, or swap bars. Even with ac you can still see part of the animation and being familiar with all the classes and their combos you can usually predict it before it even happens. You also have to consider server performance is at an all time low so there are a lot of health desyncs happening which unfortunately you can’t do anything about.

    As far as tanks that do high damage they do not exist. You were probably just fighting skilled players in medium armor that have learned to keep their buffs and heals up and use block, los, and roll dodge to mitigate damage.

    A prime example of ignorance in the first sentance.
    What does ani cancel have to do with a games action combat? Have you played no other game with block and dodge?
    Ffs
    Sanctum74 wrote: »
    Removing animation canceling would just worsen combat and people would die more often because they wouldn’t be able to block, heal, roll dodge, or swap bars. Even with ac you can still see part of the animation and being familiar with all the classes and their combos you can usually predict it before it even happens. You also have to consider server performance is at an all time low so there are a lot of health desyncs happening which unfortunately you can’t do anything about.

    As far as tanks that do high damage they do not exist. You were probably just fighting skilled players in medium armor that have learned to keep their buffs and heals up and use block, los, and roll dodge to mitigate damage.

    A prime example of ignorance in the first sentance.
    What does ani cancel have to do with a games action combat? Have you played no other game with block and dodge?
    Ffs

    Then argue your point instead of insults, just making yourself look foolish, did you even read the op?
    Edited by Sanctum74 on April 11, 2020 1:54AM
  • GeorgeBlack
    GeorgeBlack
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    Sanctum74 wrote: »
    Sanctum74 wrote: »
    Removing animation canceling would just worsen combat and people would die more often because they wouldn’t be able to block, heal, roll dodge, or swap bars. Even with ac you can still see part of the animation and being familiar with all the classes and their combos you can usually predict it before it even happens. You also have to consider server performance is at an all time low so there are a lot of health desyncs happening which unfortunately you can’t do anything about.

    As far as tanks that do high damage they do not exist. You were probably just fighting skilled players in medium armor that have learned to keep their buffs and heals up and use block, los, and roll dodge to mitigate damage.

    A prime example of ignorance in the first sentance.
    What does ani cancel have to do with a games action combat? Have you played no other game with block and dodge?
    Ffs
    Sanctum74 wrote: »
    Removing animation canceling would just worsen combat and people would die more often because they wouldn’t be able to block, heal, roll dodge, or swap bars. Even with ac you can still see part of the animation and being familiar with all the classes and their combos you can usually predict it before it even happens. You also have to consider server performance is at an all time low so there are a lot of health desyncs happening which unfortunately you can’t do anything about.

    As far as tanks that do high damage they do not exist. You were probably just fighting skilled players in medium armor that have learned to keep their buffs and heals up and use block, los, and roll dodge to mitigate damage.

    A prime example of ignorance in the first sentance.
    What does ani cancel have to do with a games action combat? Have you played no other game with block and dodge?
    Ffs

    Then argue your point instead of insults, just making yourself look foolish, did you even read the op?

    Haha, double quote. I guess your first response wasnt as polished but you came back more "civilized".
    Blocking and dodge in other games cancel the previous ability completely. If you were in the process of striking but you saw a big hit coming your way, you'd give up on striking to dodge.
  • Sanctum74
    Sanctum74
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    Sanctum74 wrote: »
    Sanctum74 wrote: »
    Removing animation canceling would just worsen combat and people would die more often because they wouldn’t be able to block, heal, roll dodge, or swap bars. Even with ac you can still see part of the animation and being familiar with all the classes and their combos you can usually predict it before it even happens. You also have to consider server performance is at an all time low so there are a lot of health desyncs happening which unfortunately you can’t do anything about.

    As far as tanks that do high damage they do not exist. You were probably just fighting skilled players in medium armor that have learned to keep their buffs and heals up and use block, los, and roll dodge to mitigate damage.

    A prime example of ignorance in the first sentance.
    What does ani cancel have to do with a games action combat? Have you played no other game with block and dodge?
    Ffs
    Sanctum74 wrote: »
    Removing animation canceling would just worsen combat and people would die more often because they wouldn’t be able to block, heal, roll dodge, or swap bars. Even with ac you can still see part of the animation and being familiar with all the classes and their combos you can usually predict it before it even happens. You also have to consider server performance is at an all time low so there are a lot of health desyncs happening which unfortunately you can’t do anything about.

    As far as tanks that do high damage they do not exist. You were probably just fighting skilled players in medium armor that have learned to keep their buffs and heals up and use block, los, and roll dodge to mitigate damage.

    A prime example of ignorance in the first sentance.
    What does ani cancel have to do with a games action combat? Have you played no other game with block and dodge?
    Ffs

    Then argue your point instead of insults, just making yourself look foolish, did you even read the op?

    Haha, double quote. I guess your first response wasnt as polished but you came back more "civilized".
    Blocking and dodge in other games cancel the previous ability completely. If you were in the process of striking but you saw a big hit coming your way, you'd give up on striking to dodge.

    We are talking about eso not other games and you just negated you’re argument by agreeing with animation canceling, ty for proving my point.
  • Alucardo
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    I'm just surprised everyone seems to be okay with vBRP DW weapons. Now, I'm not usually for nerfs, but you're getting major evasion, major expedition and major protection all from pushing one button. I'm sorry, but that's ridiculous.
  • idk
    idk
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    Xargas13 wrote: »
    Take your loss and move on, a lot of grown folks complaining about a dying in a video game.

    I don't complain about dying, I complain about mechanics....

    It does seem like you are complaining about dying. At the very least you are complaining because you did not notice all the attacks from that NB. Survival in PvP requires being alert and reacting quickly. When up against a skilled player that will often make the difference between who is still standing and who is looking at the world from the flat of their backs.
  • Xargas13
    Xargas13
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    idk wrote: »
    Xargas13 wrote: »
    Take your loss and move on, a lot of grown folks complaining about a dying in a video game.

    I don't complain about dying, I complain about mechanics....

    It does seem like you are complaining about dying. At the very least you are complaining because you did not notice all the attacks from that NB. Survival in PvP requires being alert and reacting quickly. When up against a skilled player that will often make the difference between who is still standing and who is looking at the world from the flat of their backs.

    I was trying to describe the problem, I'm not really good with words, people often get me wrong:) It wasn't attention issue, I keep eyes on my character, it literally was one animation that got me down.
  • idk
    idk
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    Xargas13 wrote: »
    idk wrote: »
    Xargas13 wrote: »
    Take your loss and move on, a lot of grown folks complaining about a dying in a video game.

    I don't complain about dying, I complain about mechanics....

    It does seem like you are complaining about dying. At the very least you are complaining because you did not notice all the attacks from that NB. Survival in PvP requires being alert and reacting quickly. When up against a skilled player that will often make the difference between who is still standing and who is looking at the world from the flat of their backs.

    I was trying to describe the problem, I'm not really good with words, people often get me wrong:) It wasn't attention issue, I keep eyes on my character, it literally was one animation that got me down.

    It is not eyes on your character by everyone else's so you can react to what they are doing.

    Regardless, it is either that or server lag which is where all the attacks seem to come at once even though they cannot be executed by the attacking player faster than the game's design allowed. This is where I do multiple attacks over a few seconds but you see them as all coming at you in one second. It is one of the other.
  • geonsocal
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    I've been doing PvP almost non stop.

    The solution is simple really

    #diminishinghappinessreturn

    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • ZOS_Lunar
    ZOS_Lunar
    admin
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