tsaescishoeshiner wrote: »
It kinda works, but it's so expensive and very rare that you'll ever be using it for all these purposes at once. I don't want to say that its myriad purposes make it useless, because it is a unique skill. But adding more damage/survivability/sustain to it would be nice, maybe instead of the interrupt? An AoE interrupt is rare, but idk if anyone uses it for that, especially since its close-range, so you could just ... bash instead
tsaescishoeshiner wrote: »I've been using Inhale in vMA, and it's a very pretty skill that is trying to serve like 8 functions
1. Close-range AoE interrupt
2. Self-heal that requires nearby targets
3. Small AoE damage
4. Medium delayed AoE damage
It kinda works, but it's so expensive and very rare that you'll ever be using it for all these purposes at once. I don't want to say that its myriad purposes make it useless, because it is a unique skill. But adding more damage/survivability/sustain to it would be nice, maybe instead of the interrupt? An AoE interrupt is rare, but idk if anyone uses it for that, especially since its close-range, so you could just ... bash instead
As a QoL change, it would be nice if you could pre-cast it with no enemies around you and still deal the delayed burst. Currently, you have to hit a target with the first hit in order to activate the second one