It is sometimes unpleasant not to be able to "run" normally because of the high energy consumption, on this point TESO is horrible, so why can't we run without the damn penalty?
Especially since we can hardly take advantage of it with the champion points, because the points are more important to be used elsewhere .
I play pvp and I think it would be better to have a high consumption of "jumping" rather than running, because playing against kangaroo players is really unbearable and I don't know about you, but players like that there are more and more of them lately (I think)!!
RefLiberty wrote: »Jumping most definitely needs to cost stamina.
oxygen_thief wrote: »RefLiberty wrote: »Jumping most definitely needs to cost stamina.
by such a logic every movement should cost stamina
oxygen_thief wrote: »RefLiberty wrote: »Jumping most definitely needs to cost stamina.
by such a logic every movement should cost stamina
How to spot a silly jumper.
Pro tip... It doesn't help you. It's not harder to aim, it just makes you a target. Obnoxious target at that. Nothing else.
Jumping should cost stamina like stealth. If you jump in place, zero. If you jump and move, cost. Jump twice? Extra cost. That would make for a MUCH better experience for everyone that's having to endure the obnoxiousness of silly jumpers.
This is ESO, not counter strike. Hehe
oxygen_thief wrote: »RefLiberty wrote: »Jumping most definitely needs to cost stamina.
by such a logic every movement should cost stamina
How to spot a silly jumper.
Pro tip... It doesn't help you. It's not harder to aim, it just makes you a target. Obnoxious target at that. Nothing else.
Jumping should cost stamina like stealth. If you jump in place, zero. If you jump and move, cost. Jump twice? Extra cost. That would make for a MUCH better experience for everyone that's having to endure the obnoxiousness of silly jumpers.
This is ESO, not counter strike. Hehe
No. I don't think it's necessary to make it cost stamina. There wouldn't be a point.
I don't get the harsh judging of people who jump. It does not wreck anyone's game. Why get upset at something someone is having fun doing? My wife is disabled and takes great joy being more nimble then she can be in real life. She often smiles or laughs as her character leaps around the screen. Sometimes there needs to be no advantage to something to be fun.
oxygen_thief wrote: »RefLiberty wrote: »Jumping most definitely needs to cost stamina.
by such a logic every movement should cost stamina
How to spot a silly jumper.
Pro tip... It doesn't help you. It's not harder to aim, it just makes you a target. Obnoxious target at that. Nothing else.
Jumping should cost stamina like stealth. If you jump in place, zero. If you jump and move, cost. Jump twice? Extra cost. That would make for a MUCH better experience for everyone that's having to endure the obnoxiousness of silly jumpers.
This is ESO, not counter strike. Hehe
No. I don't think it's necessary to make it cost stamina. There wouldn't be a point.
To me, stopping the mindless twitchy jumping around, and bunny hoppers specially, would be enough argument to make it cost stamina. not like you need to jump over anything in the game... i cant' recall a single instance where you actually need to jump, ground to ground. water to ground, yes, in VoM, but that's it. everything else that i remember, you can go around somehow.
I don't care what is it. i don't jump usually i prefer to dodge. i guess you should take some sedative drugs. it's not normal to go mad because of jumping players in video game.oxygen_thief wrote: »RefLiberty wrote: »Jumping most definitely needs to cost stamina.
by such a logic every movement should cost stamina
How to spot a silly jumper.
Pro tip... It doesn't help you. It's not harder to aim, it just makes you a target. Obnoxious target at that. Nothing else.
Jumping should cost stamina like stealth. If you jump in place, zero. If you jump and move, cost. Jump twice? Extra cost. That would make for a MUCH better experience for everyone that's having to endure the obnoxiousness of silly jumpers.
This is ESO, not counter strike. Hehe
oxygen_thief wrote: »RefLiberty wrote: »Jumping most definitely needs to cost stamina.
by such a logic every movement should cost stamina
How to spot a silly jumper.
Pro tip... It doesn't help you. It's not harder to aim, it just makes you a target. Obnoxious target at that. Nothing else.
Jumping should cost stamina like stealth. If you jump in place, zero. If you jump and move, cost. Jump twice? Extra cost. That would make for a MUCH better experience for everyone that's having to endure the obnoxiousness of silly jumpers.
This is ESO, not counter strike. Hehe
No. I don't think it's necessary to make it cost stamina. There wouldn't be a point.
To me, stopping the mindless twitchy jumping around, and bunny hoppers specially, would be enough argument to make it cost stamina. not like you need to jump over anything in the game... i cant' recall a single instance where you actually need to jump, ground to ground. water to ground, yes, in VoM, but that's it. everything else that i remember, you can go around somehow.
Jumping is natural in a lot of games with combat. It's not fair to deny people their choice of playstyle or penalize them , especially if it's not exploiting anything.
oxygen_thief wrote: »RefLiberty wrote: »Jumping most definitely needs to cost stamina.
by such a logic every movement should cost stamina
How to spot a silly jumper.
Pro tip... It doesn't help you. It's not harder to aim, it just makes you a target. Obnoxious target at that. Nothing else.
Jumping should cost stamina like stealth. If you jump in place, zero. If you jump and move, cost. Jump twice? Extra cost. That would make for a MUCH better experience for everyone that's having to endure the obnoxiousness of silly jumpers.
This is ESO, not counter strike. Hehe
No. I don't think it's necessary to make it cost stamina. There wouldn't be a point.
To me, stopping the mindless twitchy jumping around, and bunny hoppers specially, would be enough argument to make it cost stamina. not like you need to jump over anything in the game... i cant' recall a single instance where you actually need to jump, ground to ground. water to ground, yes, in VoM, but that's it. everything else that i remember, you can go around somehow.
Jumping is natural in a lot of games with combat. It's not fair to deny people their choice of playstyle or penalize them , especially if it's not exploiting anything.
to use this context "running free" is also natural in many other fighting games.
"dodging" costs a lot of stamina, so why should "jumping" be ruled out????
oxygen_thief wrote: »RefLiberty wrote: »Jumping most definitely needs to cost stamina.
by such a logic every movement should cost stamina
How to spot a silly jumper.
Pro tip... It doesn't help you. It's not harder to aim, it just makes you a target. Obnoxious target at that. Nothing else.
Jumping should cost stamina like stealth. If you jump in place, zero. If you jump and move, cost. Jump twice? Extra cost. That would make for a MUCH better experience for everyone that's having to endure the obnoxiousness of silly jumpers.
This is ESO, not counter strike. Hehe
No. I don't think it's necessary to make it cost stamina. There wouldn't be a point.
To me, stopping the mindless twitchy jumping around, and bunny hoppers specially, would be enough argument to make it cost stamina. not like you need to jump over anything in the game... i cant' recall a single instance where you actually need to jump, ground to ground. water to ground, yes, in VoM, but that's it. everything else that i remember, you can go around somehow.
Jumping is natural in a lot of games with combat. It's not fair to deny people their choice of playstyle or penalize them , especially if it's not exploiting anything.
to use this context "running free" is also natural in many other fighting games.
"dodging" costs a lot of stamina, so why should "jumping" be ruled out????
It is sometimes unpleasant not to be able to "run" normally because of the high energy consumption, on this point TESO is horrible, so why can't we run without the damn penalty?
Especially since we can hardly take advantage of it with the champion points, because the points are more important to be used elsewhere .
I play pvp and I think it would be better to have a high consumption of "jumping" rather than running, because playing against kangaroo players is really unbearable and I don't know about you, but players like that there are more and more of them lately (I think)!!
oxygen_thief wrote: »RefLiberty wrote: »Jumping most definitely needs to cost stamina.
by such a logic every movement should cost stamina
How to spot a silly jumper.
Pro tip... It doesn't help you. It's not harder to aim, it just makes you a target. Obnoxious target at that. Nothing else.
Jumping should cost stamina like stealth. If you jump in place, zero. If you jump and move, cost. Jump twice? Extra cost. That would make for a MUCH better experience for everyone that's having to endure the obnoxiousness of silly jumpers.
This is ESO, not counter strike. Hehe
No. I don't think it's necessary to make it cost stamina. There wouldn't be a point.
To me, stopping the mindless twitchy jumping around, and bunny hoppers specially, would be enough argument to make it cost stamina. not like you need to jump over anything in the game... i cant' recall a single instance where you actually need to jump, ground to ground. water to ground, yes, in VoM, but that's it. everything else that i remember, you can go around somehow.
Jumping is natural in a lot of games with combat. It's not fair to deny people their choice of playstyle or penalize them , especially if it's not exploiting anything.
to use this context "running free" is also natural in many other fighting games.
"dodging" costs a lot of stamina, so why should "jumping" be ruled out????
Because that's how the game was designed 6 years ago.
oxygen_thief wrote: »RefLiberty wrote: »Jumping most definitely needs to cost stamina.
by such a logic every movement should cost stamina
How to spot a silly jumper.
Pro tip... It doesn't help you. It's not harder to aim, it just makes you a target. Obnoxious target at that. Nothing else.
Jumping should cost stamina like stealth. If you jump in place, zero. If you jump and move, cost. Jump twice? Extra cost. That would make for a MUCH better experience for everyone that's having to endure the obnoxiousness of silly jumpers.
This is ESO, not counter strike. Hehe
No. I don't think it's necessary to make it cost stamina. There wouldn't be a point.
To me, stopping the mindless twitchy jumping around, and bunny hoppers specially, would be enough argument to make it cost stamina. not like you need to jump over anything in the game... i cant' recall a single instance where you actually need to jump, ground to ground. water to ground, yes, in VoM, but that's it. everything else that i remember, you can go around somehow.
Jumping is natural in a lot of games with combat. It's not fair to deny people their choice of playstyle or penalize them , especially if it's not exploiting anything.
to use this context "running free" is also natural in many other fighting games.
"dodging" costs a lot of stamina, so why should "jumping" be ruled out????
Because that's how the game was designed 6 years ago.
for 6 years the game changes over time your answer has no credibility x)
jumping is a part of the TES series and is a habit you have acquired if you played older TES games prior to Skyrim for acrobatic skills