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Idea of running free?

Khatou
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It is sometimes unpleasant not to be able to "run" normally because of the high energy consumption, on this point TESO is horrible, so why can't we run without the damn penalty?
Especially since we can hardly take advantage of it with the champion points, because the points are more important to be used elsewhere .

I play pvp and I think it would be better to have a high consumption of "jumping" rather than running, because playing against kangaroo players is really unbearable and I don't know about you, but players like that there are more and more of them lately (I think)!!
  • relentless_turnip
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    Khatou wrote: »
    It is sometimes unpleasant not to be able to "run" normally because of the high energy consumption, on this point TESO is horrible, so why can't we run without the damn penalty?
    Especially since we can hardly take advantage of it with the champion points, because the points are more important to be used elsewhere .

    I play pvp and I think it would be better to have a high consumption of "jumping" rather than running, because playing against kangaroo players is really unbearable and I don't know about you, but players like that there are more and more of them lately (I think)!!

    Do you mean sprinting? If so aren't you aware why it cost resources, especially in PVP... You could definitely have strong argument for jumping costing resources though, but essentially for the same reason.
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  • Mortiis13
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    Jump should cost stamina as well, how often I getting hate mails when I play mag sorc and jumping around my matriarch ^^ no dodgeroll needed.
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  • worrallj
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    Get a horse
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  • risiblewilbury
    I have a running set on every character, you just have to switch it back before you enter combat.
    If you get coward's gear, darkstride (all medium pieces), and a blue and a purple swift jewellery then you hit the speed cap (with medium armour passives).
    The darkstride reduces stamina cost of sprint by 50%, and both sets are cheap.
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  • RefLiberty
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    Jumping most definitely needs to cost stamina.
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  • oxygen_thief
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    RefLiberty wrote: »
    Jumping most definitely needs to cost stamina.

    by such a logic every movement should cost stamina
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  • ZonasArch
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    RefLiberty wrote: »
    Jumping most definitely needs to cost stamina.

    by such a logic every movement should cost stamina

    How to spot a silly jumper.

    Pro tip... It doesn't help you. It's not harder to aim, it just makes you a target. Obnoxious target at that. Nothing else.

    Jumping should cost stamina like stealth. If you jump in place, zero. If you jump and move, cost. Jump twice? Extra cost. That would make for a MUCH better experience for everyone that's having to endure the obnoxiousness of silly jumpers.

    This is ESO, not counter strike. Hehe
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  • D0PAMINE
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    ZonasArch wrote: »
    RefLiberty wrote: »
    Jumping most definitely needs to cost stamina.

    by such a logic every movement should cost stamina

    How to spot a silly jumper.

    Pro tip... It doesn't help you. It's not harder to aim, it just makes you a target. Obnoxious target at that. Nothing else.

    Jumping should cost stamina like stealth. If you jump in place, zero. If you jump and move, cost. Jump twice? Extra cost. That would make for a MUCH better experience for everyone that's having to endure the obnoxiousness of silly jumpers.

    This is ESO, not counter strike. Hehe

    No. I don't think it's necessary to make it cost stamina. There wouldn't be a point.
    Edited by D0PAMINE on April 9, 2020 9:33PM
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  • ArchMikem
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    So, because you think it's unfair players you fight can jump, jump, jump around all the time without Stamina drain, then you should be able to Sprint without Stamina drain.
    CP1,900+ Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
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  • Nanfoodle
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    I don't get the harsh judging of people who jump. It does not wreck anyone's game. Why get upset at something someone is having fun doing? My wife is disabled and takes great joy being more nimble then she can be in real life. She often smiles or laughs as her character leaps around the screen. Sometimes there needs to be no advantage to something to be fun.
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  • ZonasArch
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    D0PAMINE wrote: »
    ZonasArch wrote: »
    RefLiberty wrote: »
    Jumping most definitely needs to cost stamina.

    by such a logic every movement should cost stamina

    How to spot a silly jumper.

    Pro tip... It doesn't help you. It's not harder to aim, it just makes you a target. Obnoxious target at that. Nothing else.

    Jumping should cost stamina like stealth. If you jump in place, zero. If you jump and move, cost. Jump twice? Extra cost. That would make for a MUCH better experience for everyone that's having to endure the obnoxiousness of silly jumpers.

    This is ESO, not counter strike. Hehe

    No. I don't think it's necessary to make it cost stamina. There wouldn't be a point.

    To me, stopping the mindless twitchy jumping around, and bunny hoppers specially, would be enough argument to make it cost stamina. not like you need to jump over anything in the game... i cant' recall a single instance where you actually need to jump, ground to ground. water to ground, yes, in VoM, but that's it. everything else that i remember, you can go around somehow.
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  • ZonasArch
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    Nanfoodle wrote: »
    I don't get the harsh judging of people who jump. It does not wreck anyone's game. Why get upset at something someone is having fun doing? My wife is disabled and takes great joy being more nimble then she can be in real life. She often smiles or laughs as her character leaps around the screen. Sometimes there needs to be no advantage to something to be fun.

    cool, interesting argument. costing stam would not negate that though... just add a realistic breather between two jumps, much like you cant sprint forever. still.. yours is the first non "i wanna silly jump all day long" argument i see.
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  • AcadianPaladin
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    Where does it end? If you penalize bunny hopping because it is obnoxious to some, can we penalize other things that some players find obnoxious? Like dueling in crowded areas? Throwing mudballs? Fat orc dudes in skimpy bikinis? Flaming mounts? I could certainly go on but who would sit on the committee that determines what is obnoxious and what is not?

    I hate mudballs but love bunny hopping for example.

    As far as stamina costs, I could care less about it - either for sprinting or jumping. Heck, my elf usually rides her precious mare at a walk most places and views Cyrodiil as a merely nice place to repair walls and get a skill or two she might want.

    My point is be careful what you want nerfed or banned, else something you enjoy will be next.
    Edited by AcadianPaladin on April 9, 2020 10:10PM
    PC NA(no Steam), PvE, mostly solo
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  • D0PAMINE
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    ZonasArch wrote: »
    D0PAMINE wrote: »
    ZonasArch wrote: »
    RefLiberty wrote: »
    Jumping most definitely needs to cost stamina.

    by such a logic every movement should cost stamina

    How to spot a silly jumper.

    Pro tip... It doesn't help you. It's not harder to aim, it just makes you a target. Obnoxious target at that. Nothing else.

    Jumping should cost stamina like stealth. If you jump in place, zero. If you jump and move, cost. Jump twice? Extra cost. That would make for a MUCH better experience for everyone that's having to endure the obnoxiousness of silly jumpers.

    This is ESO, not counter strike. Hehe

    No. I don't think it's necessary to make it cost stamina. There wouldn't be a point.

    To me, stopping the mindless twitchy jumping around, and bunny hoppers specially, would be enough argument to make it cost stamina. not like you need to jump over anything in the game... i cant' recall a single instance where you actually need to jump, ground to ground. water to ground, yes, in VoM, but that's it. everything else that i remember, you can go around somehow.

    Jumping is natural in a lot of games with combat. It's not fair to deny people their choice of playstyle or penalize them , especially if it's not exploiting anything.
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  • Banana
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    I'm jumping extra now
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  • oxygen_thief
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    ZonasArch wrote: »
    RefLiberty wrote: »
    Jumping most definitely needs to cost stamina.

    by such a logic every movement should cost stamina

    How to spot a silly jumper.

    Pro tip... It doesn't help you. It's not harder to aim, it just makes you a target. Obnoxious target at that. Nothing else.

    Jumping should cost stamina like stealth. If you jump in place, zero. If you jump and move, cost. Jump twice? Extra cost. That would make for a MUCH better experience for everyone that's having to endure the obnoxiousness of silly jumpers.

    This is ESO, not counter strike. Hehe
    I don't care what is it. i don't jump usually i prefer to dodge. i guess you should take some sedative drugs. it's not normal to go mad because of jumping players in video game.
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  • Bucky_13
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    While I don't jump myself unless it's to jump over ledges or that sort of stuff, please don't make jumping cost stamina. In PvP it doesn't make enemy players harder to hit for me, but what it does do is making Magnum Shot so much more fun to use. When you manage to hit someone mid jump and see them fly back and down a wall or tower, it's just so damn fun to do.

    Sprinting on the other hand have a ton of actual advantages in PvP, not to mention that if you remove the sprint cost the new vampire passive, Unnatural Movement, will become ridiculously overpowered instead of somewhat balanced.
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  • Khatou
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    D0PAMINE wrote: »
    ZonasArch wrote: »
    D0PAMINE wrote: »
    ZonasArch wrote: »
    RefLiberty wrote: »
    Jumping most definitely needs to cost stamina.

    by such a logic every movement should cost stamina

    How to spot a silly jumper.

    Pro tip... It doesn't help you. It's not harder to aim, it just makes you a target. Obnoxious target at that. Nothing else.

    Jumping should cost stamina like stealth. If you jump in place, zero. If you jump and move, cost. Jump twice? Extra cost. That would make for a MUCH better experience for everyone that's having to endure the obnoxiousness of silly jumpers.

    This is ESO, not counter strike. Hehe

    No. I don't think it's necessary to make it cost stamina. There wouldn't be a point.

    To me, stopping the mindless twitchy jumping around, and bunny hoppers specially, would be enough argument to make it cost stamina. not like you need to jump over anything in the game... i cant' recall a single instance where you actually need to jump, ground to ground. water to ground, yes, in VoM, but that's it. everything else that i remember, you can go around somehow.

    Jumping is natural in a lot of games with combat. It's not fair to deny people their choice of playstyle or penalize them , especially if it's not exploiting anything.

    to use this context "running free" is also natural in many other fighting games.

    "dodging" costs a lot of stamina, so why should "jumping" be ruled out????
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  • JJBoomer
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    jumping should not cost stamina. period. no debate.
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  • doomette
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    Khatou wrote: »
    D0PAMINE wrote: »
    ZonasArch wrote: »
    D0PAMINE wrote: »
    ZonasArch wrote: »
    RefLiberty wrote: »
    Jumping most definitely needs to cost stamina.

    by such a logic every movement should cost stamina

    How to spot a silly jumper.

    Pro tip... It doesn't help you. It's not harder to aim, it just makes you a target. Obnoxious target at that. Nothing else.

    Jumping should cost stamina like stealth. If you jump in place, zero. If you jump and move, cost. Jump twice? Extra cost. That would make for a MUCH better experience for everyone that's having to endure the obnoxiousness of silly jumpers.

    This is ESO, not counter strike. Hehe

    No. I don't think it's necessary to make it cost stamina. There wouldn't be a point.

    To me, stopping the mindless twitchy jumping around, and bunny hoppers specially, would be enough argument to make it cost stamina. not like you need to jump over anything in the game... i cant' recall a single instance where you actually need to jump, ground to ground. water to ground, yes, in VoM, but that's it. everything else that i remember, you can go around somehow.

    Jumping is natural in a lot of games with combat. It's not fair to deny people their choice of playstyle or penalize them , especially if it's not exploiting anything.

    to use this context "running free" is also natural in many other fighting games.

    "dodging" costs a lot of stamina, so why should "jumping" be ruled out????

    Because jumping has been free from the start and changing it now would just aggravate a bunch of people for no real benefit.

    And “do it because players who constantly hop are annoying” is just so bizarrely petty. I say that as a non-hopper who often chuckles at how excitable all that hopping makes them look.
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  • D0PAMINE
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    Khatou wrote: »
    D0PAMINE wrote: »
    ZonasArch wrote: »
    D0PAMINE wrote: »
    ZonasArch wrote: »
    RefLiberty wrote: »
    Jumping most definitely needs to cost stamina.

    by such a logic every movement should cost stamina

    How to spot a silly jumper.

    Pro tip... It doesn't help you. It's not harder to aim, it just makes you a target. Obnoxious target at that. Nothing else.

    Jumping should cost stamina like stealth. If you jump in place, zero. If you jump and move, cost. Jump twice? Extra cost. That would make for a MUCH better experience for everyone that's having to endure the obnoxiousness of silly jumpers.

    This is ESO, not counter strike. Hehe

    No. I don't think it's necessary to make it cost stamina. There wouldn't be a point.

    To me, stopping the mindless twitchy jumping around, and bunny hoppers specially, would be enough argument to make it cost stamina. not like you need to jump over anything in the game... i cant' recall a single instance where you actually need to jump, ground to ground. water to ground, yes, in VoM, but that's it. everything else that i remember, you can go around somehow.

    Jumping is natural in a lot of games with combat. It's not fair to deny people their choice of playstyle or penalize them , especially if it's not exploiting anything.

    to use this context "running free" is also natural in many other fighting games.

    "dodging" costs a lot of stamina, so why should "jumping" be ruled out????

    Because that's how the game was designed 6 years ago.
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  • ImmortalCX
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    Khatou wrote: »
    It is sometimes unpleasant not to be able to "run" normally because of the high energy consumption, on this point TESO is horrible, so why can't we run without the damn penalty?
    Especially since we can hardly take advantage of it with the champion points, because the points are more important to be used elsewhere .

    I play pvp and I think it would be better to have a high consumption of "jumping" rather than running, because playing against kangaroo players is really unbearable and I don't know about you, but players like that there are more and more of them lately (I think)!!

    A stam build with Cowards + Darkstride, you can run virtually as fast as a full speed upgraded mount.

    Put training on every piece and you will have the ideal questing/farming gear set. Once you hit CP levels you won't need extra dps from good sets.

    I've tested it with XP farming, its better to have unlimited running and slower kill speed because you can move between groups faster, DOT them up, and move to the next group.

    The game already has what you want, you just need to build for it.
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  • Gilvoth
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    jumping needs to cost stamina
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  • Vevvev
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    If you're annoyed running costs stamina then shouldn't jogging cost stamina to? Everyone should walk then so we can get the experience of Morrowind back. Casually moving fast in Morrowind cost stamina while walking did not.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
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  • Khatou
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    D0PAMINE wrote: »
    Khatou wrote: »
    D0PAMINE wrote: »
    ZonasArch wrote: »
    D0PAMINE wrote: »
    ZonasArch wrote: »
    RefLiberty wrote: »
    Jumping most definitely needs to cost stamina.

    by such a logic every movement should cost stamina

    How to spot a silly jumper.

    Pro tip... It doesn't help you. It's not harder to aim, it just makes you a target. Obnoxious target at that. Nothing else.

    Jumping should cost stamina like stealth. If you jump in place, zero. If you jump and move, cost. Jump twice? Extra cost. That would make for a MUCH better experience for everyone that's having to endure the obnoxiousness of silly jumpers.

    This is ESO, not counter strike. Hehe

    No. I don't think it's necessary to make it cost stamina. There wouldn't be a point.

    To me, stopping the mindless twitchy jumping around, and bunny hoppers specially, would be enough argument to make it cost stamina. not like you need to jump over anything in the game... i cant' recall a single instance where you actually need to jump, ground to ground. water to ground, yes, in VoM, but that's it. everything else that i remember, you can go around somehow.

    Jumping is natural in a lot of games with combat. It's not fair to deny people their choice of playstyle or penalize them , especially if it's not exploiting anything.

    to use this context "running free" is also natural in many other fighting games.

    "dodging" costs a lot of stamina, so why should "jumping" be ruled out????

    Because that's how the game was designed 6 years ago.

    for 6 years the game changes over time your answer has no credibility x)
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  • Sanctum74
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    I’ll never understand why some people get so triggered by jumping. Ironically it’s the same people that criticize animation canceling. If you don’t like a certain aspect of a game then don’t do it, stop trying to force your play style on other people.
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  • D0PAMINE
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    Khatou wrote: »
    D0PAMINE wrote: »
    Khatou wrote: »
    D0PAMINE wrote: »
    ZonasArch wrote: »
    D0PAMINE wrote: »
    ZonasArch wrote: »
    RefLiberty wrote: »
    Jumping most definitely needs to cost stamina.

    by such a logic every movement should cost stamina

    How to spot a silly jumper.

    Pro tip... It doesn't help you. It's not harder to aim, it just makes you a target. Obnoxious target at that. Nothing else.

    Jumping should cost stamina like stealth. If you jump in place, zero. If you jump and move, cost. Jump twice? Extra cost. That would make for a MUCH better experience for everyone that's having to endure the obnoxiousness of silly jumpers.

    This is ESO, not counter strike. Hehe

    No. I don't think it's necessary to make it cost stamina. There wouldn't be a point.

    To me, stopping the mindless twitchy jumping around, and bunny hoppers specially, would be enough argument to make it cost stamina. not like you need to jump over anything in the game... i cant' recall a single instance where you actually need to jump, ground to ground. water to ground, yes, in VoM, but that's it. everything else that i remember, you can go around somehow.

    Jumping is natural in a lot of games with combat. It's not fair to deny people their choice of playstyle or penalize them , especially if it's not exploiting anything.

    to use this context "running free" is also natural in many other fighting games.

    "dodging" costs a lot of stamina, so why should "jumping" be ruled out????

    Because that's how the game was designed 6 years ago.

    for 6 years the game changes over time your answer has no credibility x)

    How so? Why is it so important that jumping should cost stamina? It's obvious you you're just asking for change without any solid reasoning. Combat in this game is already a broken mess and unnecessary changes risk further crippling it. You literally have nothing to back up your proposal for jumping to cost stamina. It's a stupid idea.
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  • Aliyavana
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    jumping is a part of the TES series and is a habit you have acquired if you played older TES games prior to Skyrim for acrobatic skills
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  • Malmai
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    Jumping should cost same as roll dodge...
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  • Khatou
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    [
    Aliyavana wrote: »
    jumping is a part of the TES series and is a habit you have acquired if you played older TES games prior to Skyrim for acrobatic skills

    play pvp with kangaroos in front of a player who just jumps and tell me if it's fun to face such a gameplay...

    Otherwise, I didn't say that "jumping" shouldn't exist anymore, but should just consume a resource in the same way that "dodging" consumes a resource is just logic !
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