GusTheWizard wrote: »Actually crit damage is for both magic and Stam. Stam warden gets that buff if anyone applies the chilled status effect. let’s say I’m a magic necro and I use my Glacial Colossus and it applies the chilled effect to an enemy, you as a Stam warden get 4 seconds of 10% increased cirt damage against that enemy.
GusTheWizard wrote: »Actually crit damage is for both magic and Stam. Stam warden gets that buff if anyone applies the chilled status effect. let’s say I’m a magic necro and I use my Glacial Colossus and it applies the chilled effect to an enemy, you as a Stam warden get 4 seconds of 10% increased cirt damage against that enemy.
you are talking about a diffrient passive sorry the one you mentioned is called glacial presence, as it stands right now
piercing cold is the only passive with absolute zero advantage for stamina warden, rename it to piercing force for example add some stam based damage and its done
Donny_Vito wrote: »GusTheWizard wrote: »Actually crit damage is for both magic and Stam. Stam warden gets that buff if anyone applies the chilled status effect. let’s say I’m a magic necro and I use my Glacial Colossus and it applies the chilled effect to an enemy, you as a Stam warden get 4 seconds of 10% increased cirt damage against that enemy.
you are talking about a diffrient passive sorry the one you mentioned is called glacial presence, as it stands right now
piercing cold is the only passive with absolute zero advantage for stamina warden, rename it to piercing force for example add some stam based damage and its done
Yeah, it's basically useless for a complete Stam character. It helps a bit on my StamDen for PvP as I use the heals a lot and some of them output magic/frost damage over time. But you are right...it could use a little love for stam.
As many of you are aware probably warden's winter embrace skilline has a passive called piercing cold which provides following buff:
-increase frost and magic damage by 10%
as great as the passive might seem it's utterly useless for any stamina warden both from pve and pvp perspective and i believe it should be adjusted
what i propose is to add 10% physical and posion damage buff (subterranean assault is poison damage, cliff racer and most spammables are physical damage) to it so that stamdens get anything out of the passive, since currently its not even worth spending 2 skill points on something, that offers you literally 0 advantage and stamina wardens are the worst of the stamdps as it stands right now, so this change could help relieve that
what are your thoughts on it should ZOS take a look at it in the upcoming PTS cycle?
As many of you are aware probably warden's winter embrace skilline has a passive called piercing cold which provides following buff:
-increase frost and magic damage by 10%
as great as the passive might seem it's utterly useless for any stamina warden both from pve and pvp perspective and i believe it should be adjusted
what i propose is to add 10% physical and posion damage buff (subterranean assault is poison damage, cliff racer and most spammables are physical damage) to it so that stamdens get anything out of the passive, since currently its not even worth spending 2 skill points on something, that offers you literally 0 advantage and stamina wardens are the worst of the stamdps as it stands right now, so this change could help relieve that
what are your thoughts on it should ZOS take a look at it in the upcoming PTS cycle?
I do not agree that it needs to be changed. There are a number of class passives do not apply to both the magicka and stamina builds. I understand that you want to benefit from it to maximize your damage output, but it not a needed change.
GusTheWizard wrote: »
As many of you are aware probably warden's winter embrace skilline has a passive called piercing cold which provides following buff:
-increase frost and magic damage by 10%
as great as the passive might seem it's utterly useless for any stamina warden both from pve and pvp perspective and i believe it should be adjusted
what i propose is to add 10% physical and posion damage buff (subterranean assault is poison damage, cliff racer and most spammables are physical damage) to it so that stamdens get anything out of the passive, since currently its not even worth spending 2 skill points on something, that offers you literally 0 advantage and stamina wardens are the worst of the stamdps as it stands right now, so this change could help relieve that
what are your thoughts on it should ZOS take a look at it in the upcoming PTS cycle?
I do not agree that it needs to be changed. There are a number of class passives do not apply to both the magicka and stamina builds. I understand that you want to benefit from it to maximize your damage output, but it not a needed change.
please try to do a dps parse on a stamden and then on a stamplar or stamcro with the same gear, i dont believe this buff is unnecessary, stamden pve dps is lackluster at best
As many of you are aware probably warden's winter embrace skilline has a passive called piercing cold which provides following buff:
-increase frost and magic damage by 10%
as great as the passive might seem it's utterly useless for any stamina warden both from pve and pvp perspective and i believe it should be adjusted
what i propose is to add 10% physical and posion damage buff (subterranean assault is poison damage, cliff racer and most spammables are physical damage) to it so that stamdens get anything out of the passive, since currently its not even worth spending 2 skill points on something, that offers you literally 0 advantage and stamina wardens are the worst of the stamdps as it stands right now, so this change could help relieve that
what are your thoughts on it should ZOS take a look at it in the upcoming PTS cycle?
I do not agree that it needs to be changed. There are a number of class passives do not apply to both the magicka and stamina builds. I understand that you want to benefit from it to maximize your damage output, but it not a needed change.
please try to do a dps parse on a stamden and then on a stamplar or stamcro with the same gear, i dont believe this buff is unnecessary, stamden pve dps is lackluster at best
I have, and the Templar is by far the easiest Stamina character to parse on. A couple weeks ago, someone posted (on these forums) an 85k dps parse of them attacking with only jabs and LA on a 21m dummy. That is not something the game needs to be balanced around, and it's not a very good real world representation of how the class performs - even if jabs is a bread-and-butter ability for the Stamplar.
Two things to keep in mind when asking for skill change: Does is fit the theme of the skill tree (i.e. class flavour), and does it improve the intended tree as a whole (i.e. class identity)? The answer to both for your proposed change is "no." The PVE Stamden needs a rebalance as a whole - as does the Magden - because they are also sorely lacking DPS. But, Stamden are very competent in PVP. So any changes you made to a Stamden would also have balancing repercussions in pvp.
In summation, your proposed change does not solve the underlying issue.
GusTheWizard wrote: »
ok but magdens are at least great healers and nobody is going to argue about that so they have their own place in the endgame, stamden is literally a dead class outside pvp, they arent even that great at tamking, people prefer NB tanks over wardens...
WrathOfInnos wrote: »GusTheWizard wrote: »
ok but magdens are at least great healers and nobody is going to argue about that so they have their own place in the endgame, stamden is literally a dead class outside pvp, they arent even that great at tamking, people prefer NB tanks over wardens...
That argument is nonsense. Magden DPS is not the same thing as Warden Healer. And Warden tanks are great, used by many of the top groups in end game PVE. Not that Warden tanking is at all related to Stamden or whether they should be used.
As many of you are aware probably warden's winter embrace skilline has a passive called piercing cold which provides following buff:
-increase frost and magic damage by 10%
as great as the passive might seem it's utterly useless for any stamina warden both from pve and pvp perspective and i believe it should be adjusted
what i propose is to add 10% physical and posion damage buff (subterranean assault is poison damage, cliff racer and most spammables are physical damage) to it so that stamdens get anything out of the passive, since currently its not even worth spending 2 skill points on something, that offers you literally 0 advantage and stamina wardens are the worst of the stamdps as it stands right now, so this change could help relieve that
what are your thoughts on it should ZOS take a look at it in the upcoming PTS cycle?
CleymenZero wrote: »As many of you are aware probably warden's winter embrace skilline has a passive called piercing cold which provides following buff:
-increase frost and magic damage by 10%
as great as the passive might seem it's utterly useless for any stamina warden both from pve and pvp perspective and i believe it should be adjusted
what i propose is to add 10% physical and posion damage buff (subterranean assault is poison damage, cliff racer and most spammables are physical damage) to it so that stamdens get anything out of the passive, since currently its not even worth spending 2 skill points on something, that offers you literally 0 advantage and stamina wardens are the worst of the stamdps as it stands right now, so this change could help relieve that
what are your thoughts on it should ZOS take a look at it in the upcoming PTS cycle?
So your point is to make ALL class passives useful? Go look at sorc passives like rebate, or expert summoner. As meta as you want the clanfear to be, I find having more abilities slotted is more useful and Rebate refunding magicka on pet death or unsummon is also kinda useless.
Capacitor can have some use... 10% mag recov on a stamsorc in pvp COULD be useful but in PvE.... nope. Exploitation... you don't need it as stam but your group could need it but stamsorc doesn't use any abilities from that tree so that passive is useless. They wouldn't complain either if they DID make those passives more useful but wtv.
Finally yeah, if the passive is useless, save the point and slap it onto something else, that's how it always worked.
I'm not saying you're not right to want more useful passives, I just find it's coming out of nowhere after 3 years of that class being out especially when other classes have even more useless class passives and have been out since launch.
I'd support a revamp though.
As many of you are aware probably warden's winter embrace skilline has a passive called piercing cold which provides following buff:
-increase frost and magic damage by 10%
as great as the passive might seem it's utterly useless for any stamina warden both from pve and pvp perspective and i believe it should be adjusted
what i propose is to add 10% physical and posion damage buff (subterranean assault is poison damage, cliff racer and most spammables are physical damage) to it so that stamdens get anything out of the passive, since currently its not even worth spending 2 skill points on something, that offers you literally 0 advantage and stamina wardens are the worst of the stamdps as it stands right now, so this change could help relieve that
what are your thoughts on it should ZOS take a look at it in the upcoming PTS cycle?
I do not agree that it needs to be changed. There are a number of class passives do not apply to both the magicka and stamina builds. I understand that you want to benefit from it to maximize your damage output, but it not a needed change.
please try to do a dps parse on a stamden and then on a stamplar or stamcro with the same gear, i dont believe this buff is unnecessary, stamden pve dps is lackluster at best
I have, and the Templar is by far the easiest Stamina character to parse on. A couple weeks ago, someone posted (on these forums) an 85k dps parse of them attacking with only jabs and LA on a 21m dummy. That is not something the game needs to be balanced around, and it's not a very good real world representation of how the class performs - even if jabs is a bread-and-butter ability for the Stamplar.
Two things to keep in mind when asking for skill change: Does is fit the theme of the skill tree (i.e. class flavour), and does it improve the intended tree as a whole (i.e. class identity)? The answer to both for your proposed change is "no." The PVE Stamden needs a rebalance as a whole - as does the Magden - because they are also sorely lacking DPS. But, Stamden are very competent in PVP. So any changes you made to a Stamden would also have balancing repercussions in pvp.
In summation, your proposed change does not solve the underlying issue.
It's a bandaid fix and this is exactly how the game has been balanced for years now, i believe we all have seen the results of the last complete audit of abilities - lack of class flavour, questionable identity by standardizing all sources of healing and damage, so i don't know why no call it something more appropriate mabe frozen power add 10% physical damage and change subterrain to phys damage too, doesnt seem to be that strange anymore and doesnt affect damage output too much we are talking 2k tooltip max, in trial enviornment or on raid dummy this is going to make a diffrience though and stamden could be viable once more, maybe not for score runs, but at least wont feel like you are dragging your group dps down.
CleymenZero wrote: »As many of you are aware probably warden's winter embrace skilline has a passive called piercing cold which provides following buff:
-increase frost and magic damage by 10%
as great as the passive might seem it's utterly useless for any stamina warden both from pve and pvp perspective and i believe it should be adjusted
what i propose is to add 10% physical and posion damage buff (subterranean assault is poison damage, cliff racer and most spammables are physical damage) to it so that stamdens get anything out of the passive, since currently its not even worth spending 2 skill points on something, that offers you literally 0 advantage and stamina wardens are the worst of the stamdps as it stands right now, so this change could help relieve that
what are your thoughts on it should ZOS take a look at it in the upcoming PTS cycle?
So your point is to make ALL class passives useful? Go look at sorc passives like rebate, or expert summoner. As meta as you want the clanfear to be, I find having more abilities slotted is more useful and Rebate refunding magicka on pet death or unsummon is also kinda useless.
Capacitor can have some use... 10% mag recov on a stamsorc in pvp COULD be useful but in PvE.... nope. Exploitation... you don't need it as stam but your group could need it but stamsorc doesn't use any abilities from that tree so that passive is useless. They wouldn't complain either if they DID make those passives more useful but wtv.
Finally yeah, if the passive is useless, save the point and slap it onto something else, that's how it always worked.
I'm not saying you're not right to want more useful passives, I just find it's coming out of nowhere after 3 years of that class being out especially when other classes have even more useless class passives and have been out since launch.
I'd support a revamp though.
I feel you, the sorc passives have been battled upon for so long i lost hope, but stamden is getting buffed every now and then so im just bringing out this idea, to make more room for competition to reward a bit harder rotation than some other classes.
WrathOfInnos wrote: »GusTheWizard wrote: »
ok but magdens are at least great healers and nobody is going to argue about that so they have their own place in the endgame, stamden is literally a dead class outside pvp, they arent even that great at tamking, people prefer NB tanks over wardens...
That argument is nonsense. Magden DPS is not the same thing as Warden Healer. And Warden tanks are great, used by many of the top groups in end game PVE. Not that Warden tanking is at all related to Stamden or whether they should be used.
I disagree. If you have a magden you can easily get into a progression guild as a healer and play the class you like, as stamden though its not going to be so easy if you want to get into it and parse on a competetive level, also tank uses more magicka abilities so you preserve more of magden identity if you respec. As a stamden you probably need to change much more and level/morph magicka abilities/skillines, you need snb on both but that isnt something DDs use is it?
GusTheWizard wrote: »
Passives should be more "inclusive", i don't like passives that are useless for either mag or stam.
These % modifier buffs should apply to both stam and mag.
And they should also rework some passives, like the sorc one where you get magicka back when your pet dies, that is such a *** passive. But there are more.
WrathOfInnos wrote: »Another example of this is the Templar “Balanced Warrior” passive that increases Weapon Damage by 6%. Similar passives on other classes (like Sorc’s “Expert Mage”) work for both Magicka and Stamina builds, but Magicka Templar does not gain 6% Spell Damage. This is one of the reasons that Stamplar is much better than Magplar currently.
10% buff to physical damage is a bit much. Maybe if it was just the poison buff it would be ok, but probably not 10% as even a Warden DPS wouldn't be using that much Ice damage when you look at the various sources of poison a DPS uses. Not talking about available skills, but skill actually used. Plus, you can still get some benefit from the ice passive, especially in PvP where Ice can be a good enchant and the ulti and a couple warden ice skills can be very useful.
Probably adding something like 10% to ice damage and 5% to poison or something similar might not be too crazy.
WrathOfInnos wrote: »Passives should be more "inclusive", i don't like passives that are useless for either mag or stam.
These % modifier buffs should apply to both stam and mag.
And they should also rework some passives, like the sorc one where you get magicka back when your pet dies, that is such a *** passive. But there are more.
I agree. Another example of this is the Templar “Balanced Warrior” passive that increases Weapon Damage by 6%. Similar passives on other classes (like Sorc’s “Expert Mage”) work for both Magicka and Stamina builds, but Magicka Templar does not gain 6% Spell Damage. This is one of the reasons that Stamplar is much better than Magplar currently.
WrathOfInnos wrote: »Passives should be more "inclusive", i don't like passives that are useless for either mag or stam.
These % modifier buffs should apply to both stam and mag.
And they should also rework some passives, like the sorc one where you get magicka back when your pet dies, that is such a *** passive. But there are more.
I agree. Another example of this is the Templar “Balanced Warrior” passive that increases Weapon Damage by 6%. Similar passives on other classes (like Sorc’s “Expert Mage”) work for both Magicka and Stamina builds, but Magicka Templar does not gain 6% Spell Damage. This is one of the reasons that Stamplar is much better than Magplar currently.
Magplar gains some 2k spell resistance, which compared to 6 % weapon damage... Come on, it's pretty clear which one is better. Just give 6 % to both. And it's not like stamplar does not benefit from the spell resistance.
Passives should be as inclusive as possible, this isn't wow, we are not playing a single specialization, these class skilline allow us to choose between stam and magicka, therefore the passives should reflect that.
There are so many just really bad passives in this game.
I think necromancer overall does passives the best way, aside from the healing and tanking tuned passives, the rest of them have some use for basically all builds., which is how it should be, even some tanking and healer passives have some use outside of their respective roles.
Instead, i think sorc has the worst passives overall.
And the rest is in the middle, still they could be way better, and more useful.