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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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quester immunity

mozers1908b16_ESO
ZOS please give questers immunity of some kind in Cyrodil. im sick and tired of getting ganked by [snip] just because im there questing. i leave people alone in do my thing yet they feel the need to ambush and attack for no reason, so far ive been done in by 3 playes some more than once even though i didnt fight back. one inside a quest hub, i left him alone and how did i get repaid? oh right i got ganked instead of left alone. i tried running but nope this [snip] just kept doing the [snip] spear then continued his own questing!!! rude to say the least. scummy yes..... this needs to stop. all factions do it granted but it still needs to stop. all some people want to do is quest quietly and not get abused and ganked by [snip] on a pvp trip.

[edited for profanity and inappropriate content]
Edited by ZOS_FalcoYamaoka on April 6, 2020 4:45PM
  • Hippie4927
    Hippie4927
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    If you don't want to do PVP, stay out of PVP areas. It's just that simple!
    PC/NA/EP ✌️
  • Kawiki
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    I feel your pain but it’s a PvP area. You sign up for PvP as soon as you enter Cyro.
  • TequilaFire
    TequilaFire
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    Way to go insult people that are doing what they are supposed to do in a PvP zone.
  • yodased
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    Imagine the horror of being attacked by players in the one group pvp zone. They certainly are rude d-bags for sure, ruining your questing time with their silly PvP.

    Tell you what, let's make an online petition to make a pve only cyrodiil so you can get your little rewards without the big bad scary pvpers causing you emotional turmoil.
    Edited by yodased on April 6, 2020 12:54PM
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Alucardo
    Alucardo
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    Wait, you got attacked in a PvP zone?! Someone alert the authorities ASAP.
  • daemonios
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    If you go to PvP land, your head is up for grabs. That said, some PvPers are sad little boys with sad little lives, who take pleasure in killing players who can't and don't fight back.
  • Cirantille
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    I am tired of getting attacked by skeevers while collecting my surveys........ :joy:

    It is a PVP zone, if you wish to get rewards, you need to accept this fact
  • technohic
    technohic
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    Can I get quester immunity in VBRP? All I want is BRP dual wield and these monsters keep attacking me.
  • Danksta
    Danksta
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    Try using invisible potions
    BawKinTackWarDs PS4/NA

  • Thevampirenight
    Thevampirenight
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    Well there are some areas I can see them adding this, like the twosbuilding in Bruma with the Portals and the other with the healer trying to treat the wounded. It should work more like imperial city does with certain areas. But also finding ways to make sure players don't take advantage of this type of thing. Making it more like Imperial city Neutral ground could work.

    Given the unique position Bruma is and all that I feel it would be a good place to have neutral ground. However Cyrodiil is a pvp zone and was designed with pvp but they did add those pve elements and there is a risk there and thus its very annoying when doing quests that is part of that area and sadly players are right about that too and well there is ways to avoid them.
    Just got to wait or hope to avoid such annoyances.

    But it would be nice if there was some areas where there has to be forced neutrality and that forced neutrality would come in the form of Molag Bal's Anchors. Then get back to killing each other. Given how vital it is for those to be closed and the threat that can't be afforded to be ignored dealing with them must be top priority heck it would be even nice if they added daily Anchors to the pvp quest boards. That way players from all alliances comes together to deal with them and then maybe mow each other down in pvp zergs after they are closed.

    I can see Anchors becoming good places to fight battles and it would be very nice if they could become a far more important dynamic to the pvp zone.
    Edited by Thevampirenight on April 6, 2020 1:29PM
    PC NA
    Please add Fangs to Vampires.
  • Danikat
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    I know it's frustrating when you're just trying to do a quest or whatever and you keep being killed, even if you weren't fighting back. But that's the reality of a PvP zone: other players can and will attack you, and technically they're closer to playing as intended in that area than you are, so it's not something which is likely to change.

    All you can do is try not to let it bother you. Accept that you will sometimes get killed by other players, and some of those players will be obnoxious about it but all you need to do is respawn and try again.

    I've found it helps not to get too attached to doing things in a set order. When I was collecting skyshards and completing delves in Cyrodiil for example if one delve was too busy or being camped by gankers I'd just go to a different one and come back later when they were likely to be gone. If I'm doing quests in a town and suddenly it's right on the front line and two alliances are fighting for control I'll leave until the fighting is over (and hope my alliance wins). If a pass or gate or whatever is being camped I'll look for another way round, or pick a different destination which avoids them.

    If you can it also helps to play at quieter times of the day, although that might be hard to do at the moment with so many people all around the world banned from leaving home, people are more likely to be online during the day when normally they'd normally be at work. (Even if they're working, I've started working later because my organisation's network is quieter and it's easier to stay connected, and doing things I'd normally do in the evening during the day instead.)
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Gundug
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    While there are some PVE-ish quests in the Cyrodiil towns, they all pretty throwaway, and give PVP rewards. No quests I know of in Cyrodiil have any significant story element to them approaching the most rudimentary PVE zone quests.

    I think you could make more of a complaint about the Imperial City main quest, but that is the nature of the zone. There are quests related to each of the PVE trials, but if you think you are going to solve them solo, you will be disappointed. Bring like-minded friends along. If you don’t have those friends, make some.

    If you really must solo everything, take the time to look up and put together a strong build for soloing, so you are at least not placing yourself in situations to be the victim. Be the winner.
  • Anhedonie
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    Just play a magblade or a magsorc.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • zergbase_ESO
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    ZOS please give questers immunity of some kind in Cyrodil. im sick and tired of getting ganked by scumbags just because im there questing. i leave people alone in do my thing yet they feel the need to ambush and attack for no reason, so far ive been done in by 3 playes some more than once even though i didnt fight back. one inside a quest hub, i left him alone and how did i get repaid? oh right i got ganked instead of left alone. i tried running but nope this twa£ just kept doing the jesus spear then continued his own questing!!! rude to say the least. scummy yes..... this needs to stop. all factions do it granted but it still needs to stop. all some people want to do is quest quietly and not get abused and ganked by d-bags on a pvp trip.

    It is a pvp area... As a pve'er I knew this questing there so I ran a pvp build and learned to pvp. Then once I finished what I needed there including skyshards I have not looked back. No need to nerf pvp stuff because you're bad. Let pvpers get their pvp as is their pvp system a lagfest broken thing.
  • Lysette
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    In Archeage (does no longer exist) they had an interesting system - at certain hours pvp zones had a cease fire to give pure pve players a chance to do something there without to get ganked by players - but they had to be quick doing their thing there. It was used by crafters delivering their packages to locations in those zones - on foot, on donkey back or via vehicles.
    Edited by Lysette on April 6, 2020 2:15PM
  • Sanctum74
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    Personally I leave questers alone, but let’s be real. You have immunity in every other zone in the game, let pvpr’s have at least one.
  • bearbelly
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    Dude, stop. Think a little further...

    You're going to a PvP zone to do non-PvP stuff, and you want to be allowed to circumvent the intended purpose of that zone so you can do your non-PvP stuff.

    If you were to be granted that option, then the PvPers will demand that they get to come into the MANY PvE zones and do their non-PvE stuff (i.e., PvP). You would open those flood-gates on us.

    So STOP.
    Accept that there is one zone, out of MANY zones, in the game that is intended as a dedicated PvP zone, which means that you will be subject to PvP behavior if you choose to go into that ONE zone.
    Just deal with it like the rest of us PvEers who don't want the PvPers to have the ability to grief us in PvE zones.
  • oxygen_thief
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    ZOS please give questers immunity of some kind in Cyrodil.

    its a best thing they can do for the ball groups. imagine an organized group of experienced "questers"
  • Royaji
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    If questers were to get "quester immunity" PvPers should get "PvPers immunity" which allows you to just walk into a PvE zone, click a button and get all the skyshards, skill points and gear related to this zone immediately.

    Deal?
  • Lysette
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    Royaji wrote: »
    If questers were to get "quester immunity" PvPers should get "PvPers immunity" which allows you to just walk into a PvE zone, click a button and get all the skyshards, skill points and gear related to this zone immediately.

    Deal?

    Yes, everything what keeps you guys out of those zones is fine to me :-) not quite as serious as it might sound.
  • Tapio75
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    One instance for questing should suffice. Let people fight with people who can fight back or be a coward attacking the weak.

    In any case.. I do not really understand the objection against giving players a PVE version of Cyrodil. If one calls himself or herself as PVP person, does that not imply player versus player rather than player killing the defenseless? If one does PVP, one should actually do just that. Killing someone who cant attack back is not PVP.

    Furthermore, the less players that dont want to PVP in PVP area, the more resources on that instance for actual PVP lot. I mean its a winwin sutuation.

    Unless you want to just attack someone who cant fight back that is.
    Edited by Tapio75 on April 6, 2020 2:55PM
    >>PC-EU Mostly PVE. Played since BETA<<
  • Royaji
    Royaji
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    Lysette wrote: »
    Royaji wrote: »
    If questers were to get "quester immunity" PvPers should get "PvPers immunity" which allows you to just walk into a PvE zone, click a button and get all the skyshards, skill points and gear related to this zone immediately.

    Deal?

    Yes, everything what keeps you guys out of those zones is fine to me :-) not quite as serious as it might sound.

    Except its not fine to ZOS since they want us to play all the content they have developed. So you are just as stuck with those PvPers as they are stuck with you. Guess we will all just have to deal with it.
  • Lysette
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    Royaji wrote: »
    Lysette wrote: »
    Royaji wrote: »
    If questers were to get "quester immunity" PvPers should get "PvPers immunity" which allows you to just walk into a PvE zone, click a button and get all the skyshards, skill points and gear related to this zone immediately.

    Deal?

    Yes, everything what keeps you guys out of those zones is fine to me :-) not quite as serious as it might sound.

    Except its not fine to ZOS since they want us to play all the content they have developed. So you are just as stuck with those PvPers as they are stuck with you. Guess we will all just have to deal with it.

    Yeah I'm fine with it, it wasn't really serious.
  • Major_Lag
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    ZOS please give questers immunity of some kind in Cyrodil.

    its a best thing they can do for the ball groups. imagine an organized group of experienced "questers"
    This would have to work both ways, like the "Sanctuary" effect at most IC door transitions and certain Cyrodiil locations.

    Of course there remains the elephant in the room, that this could (and would) be abused for spying on enemy factions.
  • BXR_Lonestar
    BXR_Lonestar
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    ZOS please give questers immunity of some kind in Cyrodil. im sick and tired of getting ganked by scumbags just because im there questing. i leave people alone in do my thing yet they feel the need to ambush and attack for no reason, so far ive been done in by 3 playes some more than once even though i didnt fight back. one inside a quest hub, i left him alone and how did i get repaid? oh right i got ganked instead of left alone. i tried running but nope this twa£ just kept doing the jesus spear then continued his own questing!!! rude to say the least. scummy yes..... this needs to stop. all factions do it granted but it still needs to stop. all some people want to do is quest quietly and not get abused and ganked by d-bags on a pvp trip.

    Its a PVP area. You know the risks when you enter the area. If you don't want to get killed in there, then you should just avoid going into Cyrodil and the sewers. They're a PVP arena for a reason.

    PVP immunity would just get exploited by others. Definite no-go.
  • Vevvev
    Vevvev
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    Lysette wrote: »
    In Archeage (does no longer exist) they had an interesting system - at certain hours pvp zones had a cease fire to give pure pve players a chance to do something there without to get ganked by players - but they had to be quick doing their thing there. It was used by crafters delivering their packages to locations in those zones - on foot, on donkey back or via vehicles.

    I remember that system and it still does exist. I played Archeage Unchained and it was there. Sadly most people hated hybrid zones even if there is a brief period of peace. Many people didn't look at the timer, ran in, got themselves killed, complained a bit and/or left the game. It was not pretty.... especially when high level players go into low level zones to farm.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • RaddlemanNumber7
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    Quester immunity sounds like a neat way for PvP players to spy on their enemies in faction-locked campaigns.
    PC EU
  • Lysette
    Lysette
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    Vevvev wrote: »
    Lysette wrote: »
    In Archeage (does no longer exist) they had an interesting system - at certain hours pvp zones had a cease fire to give pure pve players a chance to do something there without to get ganked by players - but they had to be quick doing their thing there. It was used by crafters delivering their packages to locations in those zones - on foot, on donkey back or via vehicles.

    I remember that system and it still does exist. I played Archeage Unchained and it was there. Sadly most people hated hybrid zones even if there is a brief period of peace. Many people didn't look at the timer, ran in, got themselves killed, complained a bit and/or left the game. It was not pretty.... especially when high level players go into low level zones to farm.

    I liked that game, just not the pvp areas due to mass amounts of cheaters there - that game was plagued by that due to that most of the calculations where done client-side and made cheating rather easy. And it was badly managed as well. Ok, that has been a korean game, where cheaters can easily be excluded because their ip is bound to their social id there - but it's flaws where really bad outside of korea. As a western game it had to fail due to it's wrong design and an incompetent company running it.
    Edited by Lysette on April 6, 2020 3:05PM
  • I_killed_Vivec
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    They won't change it because you are fodder.

    If PvE players stop going into Cyrodiil then the gankers will have to target PvP players, not such a lucrative proposition... particularly if you can't just hide out around quest centres, waiting for unsuspecting players to turn in their quests.
  • Nestor
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    There is a Telvar Gathering Tank Build out there. You are basically unkillable, although you can't really do any damage. But you can absorb damage all day long if you keep your rotation going.

    That is the best revenge against gankers, not dying. They will leave you alone once their fingers start cramping.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

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