TheShadowScout wrote: »Daedric rifts spawn when you walk past their location, very much like anchors. I don't think their reset timer has been changed... so it might just have been pathing chance?
I know I had the same feeling lately, that there are more of those... but that is because I spent time tracking down treasure and resource maps to free my characters inventory a bit, and that means I want off the beaten track, and ran into more rift spawning locations then on my usual mainstory-region questing...
TheShadowScout wrote: »Hmmm... haven't noticed any location change on the ones I had marked... but I never bothered to makr too many, so there is prolly a lot I hadn't realized.
Still doesn't really feel like they would bother messing with that bit at this point, so... I would still chalk up the ehole thing to perception.