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Cooldowns on Snares,Stuns,CC's

With the current performance it really seems as if there's no cooldown what so ever I was hit by two templars with javelins knocking me back and fourth like a ping pong. When in shared or stunned I'm forced to try and break free 3 time's in a row! Either this is due to performance or the math on cooldowns for stuns,snares,CC's etc are not calculated right. If you can be triple CC then you will ultimately ALWAYS die.
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