I think the community is more afraid of healers with frost staves that don't know what they are doing, than the frost staves themselves. Just saying.
WrathOfInnos wrote: »Sure you can do that, anything works if you build around it. I don’t think any aspect of a Frost Staff is going to be better than Lightning or even Inferno on your healer. Frost is more like running a Sword and Shield on a healer, it can be viable and help you tank a hit if necessary but people are going to question it because it’s unusual and suboptimal. Off Balance is also pretty important, and the tank may or may not provide it, but you can always slot the Cliff Racer for that if needed.
As far as Chill for Minor Maim, Frost Blockade adds very little uptime, with only a 2% chance per tick (1% while you’re on your Resto bar) and Light/Heavy attacks cannot proc Chilled at all. Winter’s Revenge is going to be responsible for most of the Chill/maim uptime because it’s morph effect is to have a higher status effect rate. If you slot Winter’s Revenge then the 8% AoE increase on that and Blockade will outweigh the 10% Frost passive on just Blockade. Inferno Staff may not receive an AoE increase, but Flame Blockade naturally hits 20% harder than other elements against Burning enemies, and both Blockade and your Light Attacks will gain another 10% if there is a Dragonknight with Engulfing Flames.
Anyway, Frost Staff isn’t enough of a loss to make clearing any content impossible, but it is not as good as Lightning or Inferno on a healer. It’s really a shame, because I would also like to be able to use Frost and be competitive on my Warden. Sadly it just isn’t designed to work very well, even with Warden passives. Frost tank remains one of the worst decisions in the history of this game, removing one of the 3 Magicka DPS weapons.
AcadianPaladin wrote: »I agree with the OP. My magward is a dps with some heals who mostly solos and joins gaggles at WBs. She's not trying to meet anyone's 'approval' as a group healer since she is more about flexibility than healing.
I actually do like the taunt on occasion though. When a WB has gone rogue and chasing 5 squishies around, it is helpful sometimes to actually taunt the boss to bring him to my more durable warden and, more importantly, get him off the squishies and hold him in one place. That said, I have played a DK main tank, know how tanks operate and what pisses them off. My magward has never ever stolen a taunt from a tank who is holding the boss and doing fine. As OP mentioned, it is quite easy to learn how and when to frost heavy attack and when to avoid it. And when solo, using frost heavy attacks makes no difference. The bear doesn't mind.
AcadianPaladin wrote: »I think the community is more afraid of healers with frost staves that don't know what they are doing, than the frost staves themselves. Just saying.
That is very true. I've been irritated by 'frost mages' committing suicide by heavy attack many times. I think OP is simply pointing that some wardens with a frost staff really do know how to use it. The point being, don't kick or offer 'help' to frost mages until you see whether they do or don't know what they're doing. Lol.
WrathOfInnos wrote: »Sure you can do that, anything works if you build around it. I don’t think any aspect of a Frost Staff is going to be better than Lightning or even Inferno on your healer. Frost is more like running a Sword and Shield on a healer, it can be viable and help you tank a hit if necessary but people are going to question it because it’s unusual and suboptimal. Off Balance is also pretty important, and the tank may or may not provide it, but you can always slot the Cliff Racer for that if needed.
As far as Chill for Minor Maim, Frost Blockade adds very little uptime, with only a 2% chance per tick (1% while you’re on your Resto bar) and Light/Heavy attacks cannot proc Chilled at all. Winter’s Revenge is going to be responsible for most of the Chill/maim uptime because it’s morph effect is to have a higher status effect rate. If you slot Winter’s Revenge then the 8% AoE increase on that and Blockade will outweigh the 10% Frost passive on just Blockade. Inferno Staff may not receive an AoE increase, but Flame Blockade naturally hits 20% harder than other elements against Burning enemies, and both Blockade and your Light Attacks will gain another 10% if there is a Dragonknight with Engulfing Flames.
Anyway, Frost Staff isn’t enough of a loss to make clearing any content impossible, but it is not as good as Lightning or Inferno on a healer. It’s really a shame, because I would also like to be able to use Frost and be competitive on my Warden. Sadly it just isn’t designed to work very well, even with Warden passives. Frost tank remains one of the worst decisions in the history of this game, removing one of the 3 Magicka DPS weapons.
Yamenstein wrote: »I have no problem with players using a frost staff. But if I'm tanking and I lose agro when I know I've been taunting. IT IS because of the player who is using the frost staff.
WrathOfInnos wrote: »Sure you can do that, anything works if you build around it. I don’t think any aspect of a Frost Staff is going to be better than Lightning or even Inferno on your healer. Frost is more like running a Sword and Shield on a healer, it can be viable and help you tank a hit if necessary but people are going to question it because it’s unusual and suboptimal. Off Balance is also pretty important, and the tank may or may not provide it, but you can always slot the Cliff Racer for that if needed.
As far as Chill for Minor Maim, Frost Blockade adds very little uptime, with only a 2% chance per tick (1% while you’re on your Resto bar) and Light/Heavy attacks cannot proc Chilled at all. Winter’s Revenge is going to be responsible for most of the Chill/maim uptime because it’s morph effect is to have a higher status effect rate. If you slot Winter’s Revenge then the 8% AoE increase on that and Blockade will outweigh the 10% Frost passive on just Blockade. Inferno Staff may not receive an AoE increase, but Flame Blockade naturally hits 20% harder than other elements against Burning enemies, and both Blockade and your Light Attacks will gain another 10% if there is a Dragonknight with Engulfing Flames.
Anyway, Frost Staff isn’t enough of a loss to make clearing any content impossible, but it is not as good as Lightning or Inferno on a healer. It’s really a shame, because I would also like to be able to use Frost and be competitive on my Warden. Sadly it just isn’t designed to work very well, even with Warden passives. Frost tank remains one of the worst decisions in the history of this game, removing one of the 3 Magicka DPS weapons.
WrathOfInnos wrote: »@Iskiab Which numbers do you disagree with?
@RiskyChalice863 Yes, you’re right that the 8% AoE bonus from Lightning Staff only applies while on that bar and does not carry over to the Restoration Staff bar. If you spend much tine there then Frost Wall will do more damage than Shock.
Interestingly, Mystic Orb does not get buffed by either Inferno or Lightning Staff passives, so that one will be just as good with a Frost Staff. I’ve also heard that Orb is buffed by Master at Arms on PTS (direct damage) while on live it is affected by Thaumaturge (DoT) so I don’t think anyone really knows how to classify it.
WrathOfInnos wrote: »@Iskiab Which numbers do you disagree with?
@RiskyChalice863 Yes, you’re right that the 8% AoE bonus from Lightning Staff only applies while on that bar and does not carry over to the Restoration Staff bar. If you spend much tine there then Frost Wall will do more damage than Shock.
Interestingly, Mystic Orb does not get buffed by either Inferno or Lightning Staff passives, so that one will be just as good with a Frost Staff. I’ve also heard that Orb is buffed by Master at Arms on PTS (direct damage) while on live it is affected by Thaumaturge (DoT) so I don’t think anyone really knows how to classify it.
On the proc chance of applying chilled from wall of elements and light attacks.
I don’t have the numbers offhand, but ice WoE will have good uptime, similar numbers to lightning applying it’s status effect. Winter’s revenge will be good for applying chilled too because of passives, but WoE also procs enchants while winter’s revenge won’t. Depending on how you want to do it, Ice WoE on an infused staff with a frost glyph would work well.
All the advantages you listed for the frost staff are pretty irrelevant since they will most likely be redundant as most tanks run a destro on their backbar. If you're running frost, the tank will have to run lightning to provide the off balance and a minor vulnerability chance. Most tanks also already provide minor maim as they normally use heroic slash on the s&b skill line for more horns.
Frost is nice for RP on healers but it doesn't bring anything to the table that lightning does not.
WrathOfInnos wrote: »@Iskiab Which numbers do you disagree with?
@RiskyChalice863 Yes, you’re right that the 8% AoE bonus from Lightning Staff only applies while on that bar and does not carry over to the Restoration Staff bar. If you spend much tine there then Frost Wall will do more damage than Shock.
Interestingly, Mystic Orb does not get buffed by either Inferno or Lightning Staff passives, so that one will be just as good with a Frost Staff. I’ve also heard that Orb is buffed by Master at Arms on PTS (direct damage) while on live it is affected by Thaumaturge (DoT) so I don’t think anyone really knows how to classify it.
On the proc chance of applying chilled from wall of elements and light attacks.
I don’t have the numbers offhand, but ice WoE will have good uptime, similar numbers to lightning applying it’s status effect. Winter’s revenge will be good for applying chilled too because of passives, but WoE also procs enchants while winter’s revenge won’t. Depending on how you want to do it, Ice WoE on an infused staff with a frost glyph would work well.
WrathOfInnos wrote: »WrathOfInnos wrote: »@Iskiab Which numbers do you disagree with?
@RiskyChalice863 Yes, you’re right that the 8% AoE bonus from Lightning Staff only applies while on that bar and does not carry over to the Restoration Staff bar. If you spend much tine there then Frost Wall will do more damage than Shock.
Interestingly, Mystic Orb does not get buffed by either Inferno or Lightning Staff passives, so that one will be just as good with a Frost Staff. I’ve also heard that Orb is buffed by Master at Arms on PTS (direct damage) while on live it is affected by Thaumaturge (DoT) so I don’t think anyone really knows how to classify it.
On the proc chance of applying chilled from wall of elements and light attacks.
I don’t have the numbers offhand, but ice WoE will have good uptime, similar numbers to lightning applying it’s status effect. Winter’s revenge will be good for applying chilled too because of passives, but WoE also procs enchants while winter’s revenge won’t. Depending on how you want to do it, Ice WoE on an infused staff with a frost glyph would work well.
I do have the numbers. A Frost Glyph will have a much higher chance to chill. Enchants have a 20% chance to proc status effects, and 40% with Destruction Staff passives. You can combine any enchant with any element of Wall though, there’s nothing tying Frost Staff to Frost Glyph.
All AoE DoT ticks have a 1% chance to proc status effects (Burning, Concussion, Chilled, Poisoned, etc.), and Destruction passives double this to 2%. This is outlined here: https://forums.elderscrollsonline.com/en/discussion/comment/2074057/#Comment_2074057. Charged trait can increase this chance further, up to 4.2% chance per tick.
Lightning Wall is a different story, it’s unique effect is to apply off-balance to enemies that are already affected by concussion. There’s no % chance here, it will always work if the target is both concussed and not on off-balance cooldown. Lightning Wall itself is terrible at applying Concussion, again going back to the same 1-2% chance per tick. This doesn’t really matter though, since anyone using a Shock Glyph, Asylum Destruction Staff, or Elemental Weapon will be applying Concussion frequently enough for the Lightning Wall to generate off-balance within a couple seconds of the cooldown.
WrathOfInnos wrote: »@Iskiab Which numbers do you disagree with?
@RiskyChalice863 Yes, you’re right that the 8% AoE bonus from Lightning Staff only applies while on that bar and does not carry over to the Restoration Staff bar. If you spend much tine there then Frost Wall will do more damage than Shock.
Interestingly, Mystic Orb does not get buffed by either Inferno or Lightning Staff passives, so that one will be just as good with a Frost Staff. I’ve also heard that Orb is buffed by Master at Arms on PTS (direct damage) while on live it is affected by Thaumaturge (DoT) so I don’t think anyone really knows how to classify it.
All the advantages you listed for the frost staff are pretty irrelevant since they will most likely be redundant as most tanks run a destro on their backbar. If you're running frost, the tank will have to run lightning to provide the off balance and a minor vulnerability chance. Most tanks also already provide minor maim as they normally use heroic slash on the s&b skill line for more horns.
Frost is nice for RP on healers but it doesn't bring anything to the table that lightning does not.
RiskyChalice863 wrote: »WrathOfInnos wrote: »@Iskiab Which numbers do you disagree with?
@RiskyChalice863 Yes, you’re right that the 8% AoE bonus from Lightning Staff only applies while on that bar and does not carry over to the Restoration Staff bar. If you spend much tine there then Frost Wall will do more damage than Shock.
Interestingly, Mystic Orb does not get buffed by either Inferno or Lightning Staff passives, so that one will be just as good with a Frost Staff. I’ve also heard that Orb is buffed by Master at Arms on PTS (direct damage) while on live it is affected by Thaumaturge (DoT) so I don’t think anyone really knows how to classify it.
That’s actually very interesting to know regarding Mystic Orb. Thanks for informing me of that! I tend to run Fetcher Infection, Wall of Elements, Winter’s Revenge, and Mystic Orb as my damage abilities on my Warden healer, and if Mystic Orb doesn’t get buffed by any Destro staff passives, then it really is almost certainly roughly completely even in terms of lightning staff and frost staff for damage.All the advantages you listed for the frost staff are pretty irrelevant since they will most likely be redundant as most tanks run a destro on their backbar. If you're running frost, the tank will have to run lightning to provide the off balance and a minor vulnerability chance. Most tanks also already provide minor maim as they normally use heroic slash on the s&b skill line for more horns.
Frost is nice for RP on healers but it doesn't bring anything to the table that lightning does not.
I don’t think it’s all really redundant. We’re talking about pugs here. Not all tanks already provide minor maim. And not all tanks provide the crowd control a frost staff provides, and even if they did, extra snares and immobilizations are always nice. And the situationally very helpful block mitigation off of the frost staff is obviously not redundant.
So yes, it is possible that the group already will have minor maim and immobilizes, and even snares as well. But extra immobilization and snares are always nice, and the extra block mitigation isn’t redundant (though it also isn’t always relevant). So even if a good bit of what the frost staff provides could possibly be redundant, there is at least some extra value no matter what, and it may not be redundant at all depending on what your random tank player is running.
The lightning staff on a Warden healer is simply more obviously redundant. This is because the value it provides—minor vulnerability and off balance—isn’t merely something that a tank might provide. Rather, it is actually something that the Warden healer themselves can otherwise provide using Warden abilities. Indeed, those Warden abilities are actually more consistent sources of minor vulnerability and off balance than a lightning staff would be.
So the options are really: (1) a frost staff that can be very helpful if the tank isn’t running immobilizes and minor maim, and otherwise would get you a bit of extra value through additional crowd control and some situationally useful block mitigation; or (2) a lightning staff that doesn’t provide anything that you can’t personally provide without it.
It’s hard for me to really think why one would run a lightning staff on a Warden healer, except maybe to clear up bar space by not running Fetcher Infection and/or Cliff Racer.