ProfessorKittyhawk wrote: »This is the beautiful thing about the Elder Scrolls series. There are so many things shrouded in mystery and conjecture. To get definitive answers about them would kind of kill the mystique surrounding them and cheapen the overall experience of the games. I'm glad we got to see the Sload. And wouldn't mind seeing some Akaviri, but seeing and exploring those lands or learning the truth about what happened to the Dwemer are best left as the mysteries they are.
...in TES-III:Morrowind. We might encounter the same dwemer pre-disease someday in ESO if the powers that be feel like it, since its still 300 years before a certain godling wakes at red mountain and throws corpsus around like its free samples...InRetrospect wrote: »I understand that we’ve encountered one very diseased dwemer
Maybe.InRetrospect wrote: »It’d be cool if they went way back in a future game.
...there has been speculation about a single player game set in mysterious Akavir... personally, I'd play the Oblivion out of that sort of thing!!!InRetrospect wrote: »Or even took it to another continent.
TheShadowScout wrote: »...in TES-III:Morrowind. We might encounter the same dwemer pre-disease someday in ESO if the powers that be feel like it, since its still 300 years before a certain godling wakes at red mountain and throws corpsus around like its free samples...InRetrospect wrote: »I understand that we’ve encountered one very diseased dwemerMaybe.InRetrospect wrote: »It’d be cool if they went way back in a future game.
Personally I would be way more interested in some new TES game someday set in th further future, long after the fourth era, where all the events between ESO and the various TES games are mere myth, and the world is completely different... the old races, the old places, but... more in renaissance and steampunk flavor....there has been speculation about a single player game set in mysterious Akavir... personally, I'd play the Oblivion out of that sort of thing!!!InRetrospect wrote: »Or even took it to another continent.
Another option I would gleefully enjoy might be a TES game starting out in Oblivion... play as daedra, server your dark masters, get summoned by a mortal, become involved in plots threatening both mundus and the realms of oblivion, quest your way through a hostile tamriel landscape, and defeat adventurer parties as bossfights... in the classic TES style, make your own way between good and evil, and in the end, get a choice if you would stay loyal to your daedric masters, or opt to walk your own path and make your own choices...
I doubt they would ever go there, and I doubt even more they would dare include all the nasty & naughty things such a game should have... but that sort of thing could be sooo much fun!
Yup. It wouldn't be ESO, of course... all the people asking to play daedra here completely misunderstand the scope of this setting.InRetrospect wrote: »And that Oblivion type game sounds amazing. Like do you want to be a good daedric prince or a bad one? Do you want to make a name for yourself or loyally serve your masters
InRetrospect wrote: »
Yeah, where the heck is he during the events of ESO? They could definitely bring him up at some point. Obviously he’s gotta be somewhere out there. And that Oblivion type game sounds amazing. Like do you want to be a good daedric prince or a bad one? Do you want to make a name for yourself or loyally serve your masters
I just think they forgot whole thing or there just aren't any writers working who were back then. ( I could say something about quality after morrowind but everyone already knows it)
Actually, that is the kind of assumption people say certain things about...Yagrum Bagarn was there when dwemer disappeared and it is is fair to assume he was there until at least third era...
That would depend on the details.They could write Yagrum Bagarn into ESO in some way - but that doesn't mean it'd be a good idea.
Moments like these I wish I could give more than one insightful or awesome point.TheShadowScout wrote: »A lot of text
Something you need to consider about games set in the first era. The mages guild did not exist. Magic was a very exclusive thing back then. The Psijics were there to advise the nobles but magic was not actually being taught indiscriminately like it is now.
You'd either be selftaught or got a mage to spill their secrets, which back then nobody did unless you were familly or had someone who would trust you enough with it and there were not many mages to go around.
In Elven lands it would be a slightly different story, because magic comes to them more naturally, so more people would have a clue about it and be able to use and teach rudimentary magic.
So, do you really want an elder scrolls game where barely anyone is using magic?
It has a certain appeal too, it just needs to be kept in mind.
Something you need to consider about games set in the first era. The mages guild did not exist. Magic was a very exclusive thing back then. The Psijics were there to advise the nobles but magic was not actually being taught indiscriminately like it is now.
You'd either be selftaught or got a mage to spill their secrets, which back then nobody did unless you were familly or had someone who would trust you enough with it and there were not many mages to go around.
In Elven lands it would be a slightly different story, because magic comes to them more naturally, so more people would have a clue about it and be able to use and teach rudimentary magic.
So, do you really want an elder scrolls game where barely anyone is using magic?
It has a certain appeal too, it just needs to be kept in mind.
TheShadowScout wrote: »Actually, that is the kind of assumption people say certain things about...Yagrum Bagarn was there when dwemer disappeared and it is is fair to assume he was there until at least third era...
All that is know is that, yes, Yagrum Bagarn was in a "outer plane" at the time of the dwemers vanishing, some 2800 years before ESO.
And at some point he got back... to Red Mountain I might add, which strongly suggests this did NOT happen in the third era where Dagoth Ur is active and the ghostfence locking him in (more or less... more less then more more I guess)... found his people gone... and left red mountain to start searching for where they went. Spending years upon years looking into every deserted colony he could find.
And keep searching. And keep searching. And never finding even a hint. He also mentioned those travels happened "thousands of years ago" at the time of TES-III:Morrowind, so... that would suggest he actually returned during the -first- era, and spend the rest of it and pretty much all of the second searching.
And at some other point... his desperate search will lead him to back red mountain, and there he will run into Dagoth Ur's free corprus samples, and since that godling only wakes up in about 300 years from the ESO viewpoint, that means this happens in the third era.
And afterwards Divath Fyr finds him, and helps restore his sanity, and... well... how it ends we know from playing TES-III:Morrowind I guess.
And there you have it. There is a STRONG indication that he is around and busy searching for his people during the whole second era.
BtW, in the ESO-Morrowind mainquest, Barilzar says: "Good help is as rare as the legendary Last Dwemer, but a clockwork is only as strong as its weakest cog." - which indicates Yagrum HAS been around in that time, enough to be a legend like tamriel-ic elvis sightings, but rarely seen enough that its only a legend and nothing more.That would depend on the details.They could write Yagrum Bagarn into ESO in some way - but that doesn't mean it'd be a good idea.
If they ever were to for example do a big dwemer ruin... it would make a lot of sense to find him there, trying to figure out where his people went.
Of course, it would also make a great deal of sense for him to keep a low profile, and perhaps even be in disguise...
...heh, if I was ZOS, I totally would add a "masked artificer" to one such place, a somewhat small and stocky person that from their dialouge knows -way- too much about the dwemer to be a mere researcher, and thus give players a hint to their true identity... without being too obvious about it.
But in the end... this is all up to the storycrafters at ZOS.
Sylvermynx wrote: »Something you need to consider about games set in the first era. The mages guild did not exist. Magic was a very exclusive thing back then. The Psijics were there to advise the nobles but magic was not actually being taught indiscriminately like it is now.
You'd either be selftaught or got a mage to spill their secrets, which back then nobody did unless you were familly or had someone who would trust you enough with it and there were not many mages to go around.
In Elven lands it would be a slightly different story, because magic comes to them more naturally, so more people would have a clue about it and be able to use and teach rudimentary magic.
So, do you really want an elder scrolls game where barely anyone is using magic?
It has a certain appeal too, it just needs to be kept in mind.
Actually.... I do. I would relish the hidden meetings that would give my nascent mage some potential to expand what I can do natively. I would - cower in the dark, hoping against hope that the mage I was summoned to meet could help me explode my potential.... And perhaps I would be.... destroyed by a mage who was simply lurking, hoping to swallow my power to expand her own.
[Oy. I have a new fanfic bursting now.... Thanks!]