tsaescishoeshiner wrote: »Guilds that are active have the following:
- a discord (doesn't have to be mandatory)
- do stuff together: pick-up pledges, scheduled events, farm runs, housing
- conversation
IMO in a guild of 400, most guilds have 3 categories of people:
Category 1: about ~20 people who are very talkative, active, and participatory
Category 2: maybe 50-200 who are somewhat talkative and participatory (or participate mostly when they need help or are prompted)
Category 3: the rest are usually silent members or completely inactive (some people just take a while to get involved or are shy in big group settings)
Of the 5 guilds I'm in, I'm only category 1 in one or two of them.
Now, these are two things that EVERY player needs at least ONE guild with, but your guild doesn't need to have:
- a guild hall with all crafting stations
- a guild hall with parse dummies
- a consistent guild trader
It's a really good idea to personally message your members to invite them to do group activities, or just ask if they want to do them—it breaks the ice. Some guilds I've been in I've NEVER spoken to a GM or officer, and that def makes me less active (not their fault, just saying)