So, I want to preface this as someone who has played ESO on and off over the years during lulls of other games. I really do like ESO, I honestly think its one of the best MMO's out there and the only reason I don't play it more is a 15 year commitment to another MMO and not really being able to maintain two at once. Anyway, to the point...
Pickpocketing is easily one of my least favorite activities in ESO because of the pure RNG behind it. Many times I end up with just strings of failure after failure, like just before coming to post here I failed 6 pickpocket attempts in a row with an 80% success rate! Its not even like that is anything rare, it happens quite frequently and it just sucks when that happens because the bounty starts to out weigh the benefits as it quickly begins to climb higher and higher. Doesn't help when guards practically teleport/dash from a mile away to me at times even though I was nowhere near them. Not to mention that, compared to the Dark Brotherhood murder repeatable quests, the Thieves Guild daily pickpocketing quest takes FOREVER to get through with constant failures and bounties.
Yeah, with the Dark Brotherhood you can still mess up and get a massive bounty really quickly but it feels like you have more control over it so when you mess up its more on you and less on RNG. Whenever I slip up when murdering someone for contracts its usually because I was impatient or I gambled, and lost, on someone being far enough away to not see it. It always feels like the Dark Brotherhood murder's are on me if I get a bounty where as pickpocketing just feels like I am rolling the dice.
I get that they don't want it to be too easy because you can get blue quality and such treasures from pick pocketing compared to stealing from containers or murdering but outside of doing the daily stuff I don't really feel pickpocketing anyone is worth it compared to murder or stealing from objects. Its honestly far easier to just use the Blade of Woe and loot a body instead of rolling the dice and hoping things work out for me and if I am looking to just go on a stealing spree I usually end up favoring looting objects vs pickpocketing because the risk of pickpocketing does not feel proportional to the reward.
I really feel like there should be ways, either item sets, perks, traits, food, or even a combination of those things, to make Pickpocketing more appealing to do over just stealing from objects or murdering people. Its honestly strange to think that its less risky and easier to flat out MURDER someone than to pick their pocket as you would think that killing someone in broad daylight would be about the highest risk thing you could do.
Idk, my two cents, but I think a thieving set and/or better perks would be nice. As a thief I should want to pick NPC's pockets and yet its on the bottom of my list as a thief because its just far too risky and far to easy to end up losing money over gaining. Heck, even if the Light Finger's and/or Veil of Shadows gave you something like "X% chance on failure to not be seen" or "If you fail a pickpocket with a success rate over X% you remain unseen" on top of their current effects would go a long ways to helping so that a failure does not mean instantly getting caught. Pickpocketing just has a way of very quickly, and consistently, spiraling out of control.
Just my two cents on Pickpocketing in ESO. Perhaps I am missing something here but it just does not seem like its a rewarding activity to do outside of quests. Like I said, the Thieves guild quest that sends you to pick pocket 30 things successfully is by far one of the longest and most frustrating experiences that usually is less rewarding than the effort put into it. Compared to the repeatable Dark Brotherhood quest to go kill people, some times multiple people, it feels like I have very little/no control and it usually ends up costing more than it feels like it rewards. The time does not feel well rewarded to me.
Edit: Oh, and another thing, why is pickpocketing sleeping/lying targets seemingly impossible? You would think that pickpocketing a beggar who is lying down, implied they are sleeping, would be easy and yet the game some how does not know how to handle it. Every time I try to pickpocket someone who is lying down my character just moves in close and then never actually steals anything. No matter what angle I come in from it just won't pick pocket them. Very frustrating that the logically easiest targets can't even really be pickpocketed in addition to having really wonky/strange fields of detection.
Edited by Byucknah on March 31, 2020 8:20AM