Ranks for crowns? It's a joke!
And then?
Master angler and other titles for crowns? Where is the fun?
Ranks for crowns? It's a joke!
And then?
Master angler and other titles for crowns? Where is the fun?
Guilds already sell the trial titles for gold... it's probably inevitable that ZoS is going to want their own cut, where they actually make real money.
And, it'd be safer, since you have no guarantee that you'll actually get the title you want, scams galore, other issues could come up. I don't know how they can sell the "Godslayer" title to somebody who wants it for RP reasons... they're guaranteed to die and the trial pulls you into the boss fights, so it's not like you can hang out in the lobby.
I wish I were being sarcastic
So seeing as Faction Change tokens were announced to be coming in the future, I just want ZOS to go ahead and sell Alliance Ranks for Crowns as well, considering that they don't really care much for PvP in its current state. This way, more people have access to PvP content (in the form of Skill Points from PvP, furnishings unlocked from PvP ranks, and titles from PvP). Thanks.
Sturmfaenger wrote: »It's the easiest solution - you can buy the game, then pay 100k crowns to unlock everything that is to achieve in the game. Voila, done! Ta-daa! Aaand you can go happily on with your life to buy the next game.
Whether this thread is serious or in jest, ZOS are looking mighty bad... This game is increasingly becoming a "playing optional if you have the money" experience.
You can buy Vampire and Werewolf bites. Forget about changing the idiotic system where only a handful of randomly spawning mobs in particular places at particular times can bite players. Why make it a fun experience where any werewolf or vampire can infect a player, who then would have to choose to get cured or embrace the gift, when you can monetize it, amirite?
You can buy entire skill lines and skyshards. Forget about sticking to their original concept where exploration, killing monsters and conquering dungeons would reward you with experience in those skill lines. And forget about thinking whether the way you level some of those skill lines, such as Psijic, are actually much fun and whether they could be changed. Nah, just put it in the store and slap a big ol' price tag on it.
You can buy race changes. Never mind the fact that you could always create additional characters if you were so inclined to chase a meta that is going to change in a few weeks or months. Never in the history of MMOs have stats been frozen in time. That is not going to happen. But hey - if players ask to be milked, let's milk them, right?
Alliance change tokens are just another example of ZOS jumping at every opportunity to make a buck, game quality be damned. I happen to think that when choosing an alliance you should be making an Important Decision. One that impacts how you experience the game. But I understand that you might come to realize you want to play with different people on a character you invested a lot of time in. This has been discussed before, and there were ways this could have been done in-game, as a decision to betray your initial alliance. But no, that would be far too much to ask of ZOS when they can simply add the option to the store and get a few more bucks.
I have nearly spent any sympathy I had for ESO. I've already taken a 2-year break due to successive poor content updates, and I've been playing unsubbed since December due to the inability to fix serious game issues, particularly on PC-EU where I play. I haven't pre-purchased the next chapter, and in all honesty don't know if I'll be buying it, as I don't think ZOS have done much to deserve my money after I've already purchased the game and subscribed for almost 4 years. Many people have predicted ESO's death over the years. I don't go that far, I know how long MMOs take to die as long as they can continue on life support through in-game store sales. But it's getting pretty close to dead to me at this point.
JumpmanLane wrote: »Whether this thread is serious or in jest, ZOS are looking mighty bad... This game is increasingly becoming a "playing optional if you have the money" experience.
You can buy Vampire and Werewolf bites. Forget about changing the idiotic system where only a handful of randomly spawning mobs in particular places at particular times can bite players. Why make it a fun experience where any werewolf or vampire can infect a player, who then would have to choose to get cured or embrace the gift, when you can monetize it, amirite?
You can buy entire skill lines and skyshards. Forget about sticking to their original concept where exploration, killing monsters and conquering dungeons would reward you with experience in those skill lines. And forget about thinking whether the way you level some of those skill lines, such as Psijic, are actually much fun and whether they could be changed. Nah, just put it in the store and slap a big ol' price tag on it.
You can buy race changes. Never mind the fact that you could always create additional characters if you were so inclined to chase a meta that is going to change in a few weeks or months. Never in the history of MMOs have stats been frozen in time. That is not going to happen. But hey - if players ask to be milked then milk them, right?
Alliance change tokens are just another example of ZOS jumping at every opportunity to make a buck, game quality be damned. I happen to think that when choosing an alliance you should be making an Important Decision. One that impacts how you experience the game. But I understand that you might come to realize you want to play with different people on a character you invested a lot of time in. This has been discussed before, and there were ways this could have been done in-game, as a decision to betray your initial alliance. But no, that would be far too much to ask of ZOS when they can simply add the option to the store and get a few more bucks.
I have nearly spent any sympathy I had for ESO. I've already taken a 2-year break due to successive poor content updates, and I've been playing unsubbed since December due to the inability to fix serious game issues, particularly on PC-EU where I play. I haven't pre-purchased the next chapter, and in all honesty don't know if I'll be buying it, as I don't think ZOS have done much to deserve my money after I've already purchased the game and subscribed for almost 4 years. Many people have predicted ESO's death over the years. I don't go that far, I know how long MMOs take to die as long as they can continue on life support through in-game store sales. But it's getting pretty close to dead to me at this point.
Funny thing is my MagDK got bit by one of those crappy werewolf mobs, (When and where and how I don't EVEN know). My pals who been playing for years congratulate me once again on my amazing RNG and laugh. (I REALLY DO have great RNG). They laugh because they KNOW I aint gonna run werewolf on my MagDK.
Whether this thread is serious or in jest, ZOS are looking mighty bad... This game is increasingly becoming a "playing optional if you have the money" experience.
You can buy Vampire and Werewolf bites. Forget about changing the idiotic system where only a handful of randomly spawning mobs in particular places at particular times can bite players. Why make it a fun experience where any werewolf or vampire can infect a player, who then would have to choose to get cured or embrace the gift, when you can monetize it, amirite?
.
Whether this thread is serious or in jest, ZOS are looking mighty bad... This game is increasingly becoming a "playing optional if you have the money" experience.
You can buy Vampire and Werewolf bites. Forget about changing the idiotic system where only a handful of randomly spawning mobs in particular places at particular times can bite players. Why make it a fun experience where any werewolf or vampire can infect a player, who then would have to choose to get cured or embrace the gift, when you can monetize it, amirite?
.
And this is where the problem lies. For me, hunting down the random spawns IS the fun experience.
The first time I got bit, I didn't even know what was happening. I saw I was a vampire and just wanted to get rid of it as soon as possible.
Then I decided my templar wanted to be a werewolf, and I ran around the Rift for about a week, logging in to that character every time it was night in game, until I found a werewolf instead of bloodfiends.
Then I figured my sorc should be a vamp, and got lucky and the first time I went to Bangkorai I found bloodfiends.
Then I got both vamp and WW on my main for the achievements and cured her.
Then I made my stamplar a WW too, by going to The Rift and Bangkorai a couple of times until I found a spawn.
That was fun.
If that's not fun for you, just ask in zone/guild for a bite. There are plenty of people who are happy to bite for free.