I think two taunts in the game is enough, but I like that you are keeping the defensive and supportive role of the staff in mind while you think about it. I don't think ice need to be re-rolled into a damage staff, but the taunt should go since the two we have are more then good enough.
Now that said, I don't like the Major protection idea for ancient knowledge, as that would be way too strong I think, I do like the idea of you putting damage shield on other and yourself though, very nice for group play, both healer's tanks, and even dps can make use of that in both game types. Obviously works best in the hands of tanks and healers, but it's always nice to have dps that can add extra when it's needed.
ESO_Nightingale wrote: »I think two taunts in the game is enough, but I like that you are keeping the defensive and supportive role of the staff in mind while you think about it. I don't think ice need to be re-rolled into a damage staff, but the taunt should go since the two we have are more then good enough.
Now that said, I don't like the Major protection idea for ancient knowledge, as that would be way too strong I think, I do like the idea of you putting damage shield on other and yourself though, very nice for group play, both healer's tanks, and even dps can make use of that in both game types. Obviously works best in the hands of tanks and healers, but it's always nice to have dps that can add extra when it's needed.
why don't you think it needs to be re-rolled into a damage staff? there are ways to keep the defensive aspects of it, such as making it a slotted passive on a tanking skill. instead of it blocking a damage staff from having damage related passives.
ESO_Nightingale wrote: »The heavy attack taunting an enemy is a massive issue, because new players don't know that taking tri focus with a frost staff will steal agro from tanks. your changes do not eliminate the issue.
I think two taunts in the game is enough, but I like that you are keeping the defensive and supportive role of the staff in mind while you think about it. I don't think ice need to be re-rolled into a damage staff, but the taunt should go since the two we have are more then good enough.
Now that said, I don't like the Major protection idea for ancient knowledge, as that would be way too strong I think, I do like the idea of you putting damage shield on other and yourself though, very nice for group play, both healer's tanks, and even dps can make use of that in both game types. Obviously works best in the hands of tanks and healers, but it's always nice to have dps that can add extra when it's needed.
ESO_Nightingale wrote: »I think two taunts in the game is enough, but I like that you are keeping the defensive and supportive role of the staff in mind while you think about it. I don't think ice need to be re-rolled into a damage staff, but the taunt should go since the two we have are more then good enough.
Now that said, I don't like the Major protection idea for ancient knowledge, as that would be way too strong I think, I do like the idea of you putting damage shield on other and yourself though, very nice for group play, both healer's tanks, and even dps can make use of that in both game types. Obviously works best in the hands of tanks and healers, but it's always nice to have dps that can add extra when it's needed.
why don't you think it needs to be re-rolled into a damage staff? there are ways to keep the defensive aspects of it, such as making it a slotted passive on a tanking skill. instead of it blocking a damage staff from having damage related passives.
Look dude, the destruction weapon tree should not have rolled three staff types into one tree, it was a lazy way for them to do it, but thats how it was done, so thats what we got, it's not a damage weapon and if it got it's own tree it would work better for what it is, but we have what we have.
-New Tri Focus: Heavy attacks forces the enemy to attack the ally with the highest maximum hp and grants damage shields to 2 allies, with one being always the ally with highest maximum hp and the other one the ally with lowest current health. If the ally that enemy is forced to attack is below 40% health, the enemy is taunted towards you instead.
BXR_Lonestar wrote: »My idea for a frost staff rework that fixes the heavy attack= taunt issue:
Make it so that heavy attack grants major fracture and major breach rather than a taunt.
This helps ice staves from a DPS perspective by making it easier to lower resistances which help increase damage. It also helps from a tanking perspective because an ice tank no longer has to find a way to slot skills that grant major fracture and major breach - they need only equip the undaunted range taunt and they have all the tools they need to be a legitimate tank readily available to them.
BXR_Lonestar wrote: »My idea for a frost staff rework that fixes the heavy attack= taunt issue:
Make it so that heavy attack grants major fracture and major breach rather than a taunt.
This helps ice staves from a DPS perspective by making it easier to lower resistances which help increase damage. It also helps from a tanking perspective because an ice tank no longer has to find a way to slot skills that grant major fracture and major breach - they need only equip the undaunted range taunt and they have all the tools they need to be a legitimate tank readily available to them.
Do I have to go into details why two highly sought after Major debuffs on a free "ability" is not a feasible idea? Same thing as I've mentioned before, you have to think about both PvE and PvP consequences of your ideas.
LegendaryOaks wrote: »-New Tri Focus: Heavy attacks forces the enemy to attack the ally with the highest maximum hp and grants damage shields to 2 allies, with one being always the ally with highest maximum hp and the other one the ally with lowest current health. If the ally that enemy is forced to attack is below 40% health, the enemy is taunted towards you instead.
i like this idea a ton, taunting enemies for the tank and giving damage shield to allies (maybe a 3-4k shield without bastion) is pretty unique i havent seen it before. they should also give crit damage to ice staff users to make it viable for dps as well
i only see this becoming an issue for trials and over taunting, which can possibly be fixed by replenishing the taunt timer of the person who currently has taunt instead
BXR_Lonestar wrote: »My idea for a frost staff rework that fixes the heavy attack= taunt issue:
Make it so that heavy attack grants major fracture and major breach rather than a taunt.
This helps ice staves from a DPS perspective by making it easier to lower resistances which help increase damage. It also helps from a tanking perspective because an ice tank no longer has to find a way to slot skills that grant major fracture and major breach - they need only equip the undaunted range taunt and they have all the tools they need to be a legitimate tank readily available to them.
LegendaryOaks wrote: »-New Tri Focus: Heavy attacks forces the enemy to attack the ally with the highest maximum hp and grants damage shields to 2 allies, with one being always the ally with highest maximum hp and the other one the ally with lowest current health. If the ally that enemy is forced to attack is below 40% health, the enemy is taunted towards you instead.
i like this idea a ton, taunting enemies for the tank and giving damage shield to allies (maybe a 3-4k shield without bastion) is pretty unique i havent seen it before. they should also give crit damage to ice staff users to make it viable for dps as well
i only see this becoming an issue for trials and over taunting, which can possibly be fixed by replenishing the taunt timer of the person who currently has taunt instead
Yes i tried to make it as supportive as possible without the traditional ways of buffing dps. Im thinking of starting another thread based on a new weapon Alteration Staff or a complete Rework to Frost Staff.BXR_Lonestar wrote: »My idea for a frost staff rework that fixes the heavy attack= taunt issue:
Make it so that heavy attack grants major fracture and major breach rather than a taunt.
This helps ice staves from a DPS perspective by making it easier to lower resistances which help increase damage. It also helps from a tanking perspective because an ice tank no longer has to find a way to slot skills that grant major fracture and major breach - they need only equip the undaunted range taunt and they have all the tools they need to be a legitimate tank readily available to them.
I see and agree with your perspective, however i think Major buffs on heavy attack could be, and will be so over powered. I would expect everyone that arent neccessarily tanks running frost backbar. We should avoid creating "metas" at all costs imo. This leads us to uncreative and boring healers, dps and even tanks and also close minded people. These close minded people are everywhere in mmos nowadays. They brag about nothing but dps boost, any build that isnt fitting to tank/dps/healer isnt a thing for them.
BXR_Lonestar wrote: »BXR_Lonestar wrote: »My idea for a frost staff rework that fixes the heavy attack= taunt issue:
Make it so that heavy attack grants major fracture and major breach rather than a taunt.
This helps ice staves from a DPS perspective by making it easier to lower resistances which help increase damage. It also helps from a tanking perspective because an ice tank no longer has to find a way to slot skills that grant major fracture and major breach - they need only equip the undaunted range taunt and they have all the tools they need to be a legitimate tank readily available to them.
Do I have to go into details why two highly sought after Major debuffs on a free "ability" is not a feasible idea? Same thing as I've mentioned before, you have to think about both PvE and PvP consequences of your ideas.
If its PVP you are concerned about, I'm really not sure what your issue is. Ice staff has a pretty large windup - which is one of the reasons why ice staff taunt is not necessarily feasible or practical. I don't imagine that an ice staff heavy attack is going to be any more feasible in a high-pace environment such as PVP. Furthermore, basically every class has access to a self-cleanse if it becomes an issue (class purge or through support Purge skill).
But if you have specific objections then perhaps you should state them rather than putting out a statement that amounts to "Do I really have to explain to you why you are wrong?"
The long and the short of it is that both of the debuffs involved are also easily and readily available in both modes through the pierce armor skill on the S/B tree. I see no reason why something similar shouldn't also be available for the ice staff if the ice staff is truly intended for tanking purposes.
BXR_Lonestar wrote: »BXR_Lonestar wrote: »My idea for a frost staff rework that fixes the heavy attack= taunt issue:
Make it so that heavy attack grants major fracture and major breach rather than a taunt.
This helps ice staves from a DPS perspective by making it easier to lower resistances which help increase damage. It also helps from a tanking perspective because an ice tank no longer has to find a way to slot skills that grant major fracture and major breach - they need only equip the undaunted range taunt and they have all the tools they need to be a legitimate tank readily available to them.
Do I have to go into details why two highly sought after Major debuffs on a free "ability" is not a feasible idea? Same thing as I've mentioned before, you have to think about both PvE and PvP consequences of your ideas.
If its PVP you are concerned about, I'm really not sure what your issue is. Ice staff has a pretty large windup - which is one of the reasons why ice staff taunt is not necessarily feasible or practical. I don't imagine that an ice staff heavy attack is going to be any more feasible in a high-pace environment such as PVP. Furthermore, basically every class has access to a self-cleanse if it becomes an issue (class purge or through support Purge skill).
But if you have specific objections then perhaps you should state them rather than putting out a statement that amounts to "Do I really have to explain to you why you are wrong?"
The long and the short of it is that both of the debuffs involved are also easily and readily available in both modes through the pierce armor skill on the S/B tree. I see no reason why something similar shouldn't also be available for the ice staff if the ice staff is truly intended for tanking purposes.
So I can go up a wall and spam heavy attacks to the blob at 0 magicka cost, not even bothering to slot weakness to elements and doing extra dmg at the same time?
As a mDK that sounds like an mega powerful build, I just need 5 pieces elegance + 5 pieces destructive mage + slimecraw/Daedroth/Kena and Molten Armaments...
cool
BXR_Lonestar wrote: »BXR_Lonestar wrote: »BXR_Lonestar wrote: »My idea for a frost staff rework that fixes the heavy attack= taunt issue:
Make it so that heavy attack grants major fracture and major breach rather than a taunt.
This helps ice staves from a DPS perspective by making it easier to lower resistances which help increase damage. It also helps from a tanking perspective because an ice tank no longer has to find a way to slot skills that grant major fracture and major breach - they need only equip the undaunted range taunt and they have all the tools they need to be a legitimate tank readily available to them.
Do I have to go into details why two highly sought after Major debuffs on a free "ability" is not a feasible idea? Same thing as I've mentioned before, you have to think about both PvE and PvP consequences of your ideas.
If its PVP you are concerned about, I'm really not sure what your issue is. Ice staff has a pretty large windup - which is one of the reasons why ice staff taunt is not necessarily feasible or practical. I don't imagine that an ice staff heavy attack is going to be any more feasible in a high-pace environment such as PVP. Furthermore, basically every class has access to a self-cleanse if it becomes an issue (class purge or through support Purge skill).
But if you have specific objections then perhaps you should state them rather than putting out a statement that amounts to "Do I really have to explain to you why you are wrong?"
The long and the short of it is that both of the debuffs involved are also easily and readily available in both modes through the pierce armor skill on the S/B tree. I see no reason why something similar shouldn't also be available for the ice staff if the ice staff is truly intended for tanking purposes.
So I can go up a wall and spam heavy attacks to the blob at 0 magicka cost, not even bothering to slot weakness to elements and doing extra dmg at the same time?
As a mDK that sounds like an mega powerful build, I just need 5 pieces elegance + 5 pieces destructive mage + slimecraw/Daedroth/Kena and Molten Armaments...
cool
As I indicated before - every class has access to a purge skill and the frost staff has a heavy wind up. There are many sets out there that offer additional benefits for purging negative effects or that purge on heal. I don't see this as being a problem because it would take you some time to debuff every single individual in a zerg - which, by the way people are always complaining about, so I'm not sure why people would complain that there is something that makes it easier to combat zergs. It would also help combat the heavy armor meta which - by the way - everyone constantly complains about as well.
BXR_Lonestar wrote: »BXR_Lonestar wrote: »BXR_Lonestar wrote: »My idea for a frost staff rework that fixes the heavy attack= taunt issue:
Make it so that heavy attack grants major fracture and major breach rather than a taunt.
This helps ice staves from a DPS perspective by making it easier to lower resistances which help increase damage. It also helps from a tanking perspective because an ice tank no longer has to find a way to slot skills that grant major fracture and major breach - they need only equip the undaunted range taunt and they have all the tools they need to be a legitimate tank readily available to them.
Do I have to go into details why two highly sought after Major debuffs on a free "ability" is not a feasible idea? Same thing as I've mentioned before, you have to think about both PvE and PvP consequences of your ideas.
If its PVP you are concerned about, I'm really not sure what your issue is. Ice staff has a pretty large windup - which is one of the reasons why ice staff taunt is not necessarily feasible or practical. I don't imagine that an ice staff heavy attack is going to be any more feasible in a high-pace environment such as PVP. Furthermore, basically every class has access to a self-cleanse if it becomes an issue (class purge or through support Purge skill).
But if you have specific objections then perhaps you should state them rather than putting out a statement that amounts to "Do I really have to explain to you why you are wrong?"
The long and the short of it is that both of the debuffs involved are also easily and readily available in both modes through the pierce armor skill on the S/B tree. I see no reason why something similar shouldn't also be available for the ice staff if the ice staff is truly intended for tanking purposes.
So I can go up a wall and spam heavy attacks to the blob at 0 magicka cost, not even bothering to slot weakness to elements and doing extra dmg at the same time?
As a mDK that sounds like an mega powerful build, I just need 5 pieces elegance + 5 pieces destructive mage + slimecraw/Daedroth/Kena and Molten Armaments...
cool
As I indicated before - every class has access to a purge skill and the frost staff has a heavy wind up. There are many sets out there that offer additional benefits for purging negative effects or that purge on heal. I don't see this as being a problem because it would take you some time to debuff every single individual in a zerg - which, by the way people are always complaining about, so I'm not sure why people would complain that there is something that makes it easier to combat zergs. It would also help combat the heavy armor meta which - by the way - everyone constantly complains about as well.
A 5400 magicka base cost skill which only removes three negative effects (take a moment to count how many negative effects including DoTs you have on you during an average PvP engagement) and takes a very valuable bar slot is very far from "every class has access to a purge skill". In the world of PvP the cast time on frost heavy is really not that big of a deal either.
And once again you do not consider the consequences that this "tank" now has cost-free and bar slot-free access to both Major Breach and Major Fracture too. And guess which kind of build has the least problem with winding up a heavy in the middle of a fight? Now put a couple of those tanks in the middle of a zerg. Still don't see a problem?
BXR_Lonestar wrote: »BXR_Lonestar wrote: »BXR_Lonestar wrote: »BXR_Lonestar wrote: »My idea for a frost staff rework that fixes the heavy attack= taunt issue:
Make it so that heavy attack grants major fracture and major breach rather than a taunt.
This helps ice staves from a DPS perspective by making it easier to lower resistances which help increase damage. It also helps from a tanking perspective because an ice tank no longer has to find a way to slot skills that grant major fracture and major breach - they need only equip the undaunted range taunt and they have all the tools they need to be a legitimate tank readily available to them.
Do I have to go into details why two highly sought after Major debuffs on a free "ability" is not a feasible idea? Same thing as I've mentioned before, you have to think about both PvE and PvP consequences of your ideas.
If its PVP you are concerned about, I'm really not sure what your issue is. Ice staff has a pretty large windup - which is one of the reasons why ice staff taunt is not necessarily feasible or practical. I don't imagine that an ice staff heavy attack is going to be any more feasible in a high-pace environment such as PVP. Furthermore, basically every class has access to a self-cleanse if it becomes an issue (class purge or through support Purge skill).
But if you have specific objections then perhaps you should state them rather than putting out a statement that amounts to "Do I really have to explain to you why you are wrong?"
The long and the short of it is that both of the debuffs involved are also easily and readily available in both modes through the pierce armor skill on the S/B tree. I see no reason why something similar shouldn't also be available for the ice staff if the ice staff is truly intended for tanking purposes.
So I can go up a wall and spam heavy attacks to the blob at 0 magicka cost, not even bothering to slot weakness to elements and doing extra dmg at the same time?
As a mDK that sounds like an mega powerful build, I just need 5 pieces elegance + 5 pieces destructive mage + slimecraw/Daedroth/Kena and Molten Armaments...
cool
As I indicated before - every class has access to a purge skill and the frost staff has a heavy wind up. There are many sets out there that offer additional benefits for purging negative effects or that purge on heal. I don't see this as being a problem because it would take you some time to debuff every single individual in a zerg - which, by the way people are always complaining about, so I'm not sure why people would complain that there is something that makes it easier to combat zergs. It would also help combat the heavy armor meta which - by the way - everyone constantly complains about as well.
A 5400 magicka base cost skill which only removes three negative effects (take a moment to count how many negative effects including DoTs you have on you during an average PvP engagement) and takes a very valuable bar slot is very far from "every class has access to a purge skill". In the world of PvP the cast time on frost heavy is really not that big of a deal either.
And once again you do not consider the consequences that this "tank" now has cost-free and bar slot-free access to both Major Breach and Major Fracture too. And guess which kind of build has the least problem with winding up a heavy in the middle of a fight? Now put a couple of those tanks in the middle of a zerg. Still don't see a problem?
No I don't. Because purge effects more than one person, so its not 5400 Magika to remove negative effects ONLY from yourself, but also from a number of individuals around you. Not to mention that many coordinated zergs already have dedicated support (ie, healers) running around purging their teammates as well. And as you pointed out - look at all the potential negative effects that could be put on you in a single engagement. If you get all of those on you, you are likely going to die anyways.
If there is a problem in all of this, it is the tank meta where people can dawn heavy armor and STILL sustain AND have enough damage output to kill squishier characters who focus more on damage output. But guess what? Troll builds are always going to be a thing until they nerf heavy armor - which they can't do without harming PVE. So something like this that would allow other players to add additional pressure to players using these builds? Don't really see it as a problem.
BXR_Lonestar wrote: »BXR_Lonestar wrote: »BXR_Lonestar wrote: »BXR_Lonestar wrote: »My idea for a frost staff rework that fixes the heavy attack= taunt issue:
Make it so that heavy attack grants major fracture and major breach rather than a taunt.
This helps ice staves from a DPS perspective by making it easier to lower resistances which help increase damage. It also helps from a tanking perspective because an ice tank no longer has to find a way to slot skills that grant major fracture and major breach - they need only equip the undaunted range taunt and they have all the tools they need to be a legitimate tank readily available to them.
Do I have to go into details why two highly sought after Major debuffs on a free "ability" is not a feasible idea? Same thing as I've mentioned before, you have to think about both PvE and PvP consequences of your ideas.
If its PVP you are concerned about, I'm really not sure what your issue is. Ice staff has a pretty large windup - which is one of the reasons why ice staff taunt is not necessarily feasible or practical. I don't imagine that an ice staff heavy attack is going to be any more feasible in a high-pace environment such as PVP. Furthermore, basically every class has access to a self-cleanse if it becomes an issue (class purge or through support Purge skill).
But if you have specific objections then perhaps you should state them rather than putting out a statement that amounts to "Do I really have to explain to you why you are wrong?"
The long and the short of it is that both of the debuffs involved are also easily and readily available in both modes through the pierce armor skill on the S/B tree. I see no reason why something similar shouldn't also be available for the ice staff if the ice staff is truly intended for tanking purposes.
So I can go up a wall and spam heavy attacks to the blob at 0 magicka cost, not even bothering to slot weakness to elements and doing extra dmg at the same time?
As a mDK that sounds like an mega powerful build, I just need 5 pieces elegance + 5 pieces destructive mage + slimecraw/Daedroth/Kena and Molten Armaments...
cool
As I indicated before - every class has access to a purge skill and the frost staff has a heavy wind up. There are many sets out there that offer additional benefits for purging negative effects or that purge on heal. I don't see this as being a problem because it would take you some time to debuff every single individual in a zerg - which, by the way people are always complaining about, so I'm not sure why people would complain that there is something that makes it easier to combat zergs. It would also help combat the heavy armor meta which - by the way - everyone constantly complains about as well.
A 5400 magicka base cost skill which only removes three negative effects (take a moment to count how many negative effects including DoTs you have on you during an average PvP engagement) and takes a very valuable bar slot is very far from "every class has access to a purge skill". In the world of PvP the cast time on frost heavy is really not that big of a deal either.
And once again you do not consider the consequences that this "tank" now has cost-free and bar slot-free access to both Major Breach and Major Fracture too. And guess which kind of build has the least problem with winding up a heavy in the middle of a fight? Now put a couple of those tanks in the middle of a zerg. Still don't see a problem?
No I don't. Because purge effects more than one person, so its not 5400 Magika to remove negative effects ONLY from yourself, but also from a number of individuals around you. Not to mention that many coordinated zergs already have dedicated support (ie, healers) running around purging their teammates as well. And as you pointed out - look at all the potential negative effects that could be put on you in a single engagement. If you get all of those on you, you are likely going to die anyways.
If there is a problem in all of this, it is the tank meta where people can dawn heavy armor and STILL sustain AND have enough damage output to kill squishier characters who focus more on damage output. But guess what? Troll builds are always going to be a thing until they nerf heavy armor - which they can't do without harming PVE. So something like this that would allow other players to add additional pressure to players using these builds? Don't really see it as a problem.
Purge is crap. The reason why Templars ar great is because they have a cheaper purge.
Now consider this: stam classes have to spend 6k on one purge... is that a solution?
Try to use purge in PvP and you will see why most dedicated purgers are templars
CaptainVenom wrote: »I'd remove taunt from heavy attacks and add it to destructive touch instead. Can't use ice staves for dps unless I remove Tri-focus
BXR_Lonestar wrote: »CaptainVenom wrote: »I'd remove taunt from heavy attacks and add it to destructive touch instead. Can't use ice staves for dps unless I remove Tri-focus
I'd be okay with that, but it still wouldn't make frost staff tanking in my mind on par with s/b tanking. S/b has the ability to proc major fracture/breech and taunt all with one skill, so you only use up one bar slot. If a tank is using a frost staff instead of S/B, and ice destructive touch becomes the taunt, the frost tank now has to slot destructive touch and elemental drain to get 2/3rds of the effects that are available through just one skill on the s/b slot.
That is why I proposed to make frost staff heavy attack proc major breach/fracture instead of taunt. This would allow the frost staff tank to commit only one slot (Undaunted ranged taunt), but still have all the tools available to it that a s/b tank has. This would put frost tanks more on par with s/b tanks and make them a more viable option.
It also creates flexibility for DPS (frost DPS freeing up an additional skill slot) or healers (ability to debuff), and creates more viable mixes of characters for high-level endgame content.