ZaroktheImmortal wrote: »
IndianaJames7 wrote: »Seems to me that events create additional server stress which has usually made performance worse than it usually is and it is a lazy was of getting people to grind that same old crap without adding anything new.
Hapexamendios wrote: »The events have become stale. They need to be revamped.
Hapexamendios wrote: »The events have become stale. They need to be revamped.
AgaTheGreat wrote: »Less events would be better. There's already event fatigue and the game has terrible performance when there are events happening. Like now for example.
barney2525 wrote: »Let's run all events all the time.
That way players can choose their favorites and be happy all the time.
And free ESO+ including crowns for everyone.
We can pay for it from the stimulus package that just passed.
And one free cup of coffee sent to each player's residence every morning
oops, time for my medication ....
IMHO
Dusk_Coven wrote: »AgaTheGreat wrote: »Less events would be better. There's already event fatigue and the game has terrible performance when there are events happening. Like now for example.
I think there's a tipping point where there's actually an opposite effect IF certain conditions are met.
For example, in SWTOR, every 2 weeks there's an event. And the events cycle quite predictably.
So whereas you might think that would contribute to event fatigue, in fact the predictability of the cycle has the opposite effect -- if you wanted to take a week off, you can because you safely know it'll come around again.
Without the predictability of an event coming around again with the same rewards available again, there's Fear of Missing Out. It's FOMO which underlies event fatigue because it drives people to participate vigorously during events, compounded by many events all having a FOMO feel.
Since lack of urgency can lead to reduced participation, it's something the devs probably have to consult marketing about.