LA in general just does to much dmg [Screenshots]

Paidkilla
Paidkilla
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Been looking at bg numbers, where cp does not matter. I am running 5 piece Heavy, max resists, and have 23% reduced player dmg, From Necro, plus item bonuses. I am getting hit with 2600 to 3k light attack weaves on recap. They are hitting me harder than any skill ability besides Ultimates in the game. Thats a little overkill for Light Attacks. What would these La's be hitting me for on a more fragile build? Now i see why people are up in arms and wan't things the same.
Edited by Paidkilla on March 28, 2020 12:17AM
  • Paidkilla
    Paidkilla
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    7QS7EFWhW4jJTytlJo2BKNZPzLQYaIsn-SToq-4zMKkF_5-KtH6egscX8uChH9jSOtjldKS8NNDfp_9u0h7kigPVzdLJeYq-9CrBckzAy90HxjvE1TEh-4Rlgy1fD4j6Sxz9rjxdPdKi6Kc_wYJYvYBpTeL53nBPlN0RBltmSCBTE9JMDSssRiOqq5oQSGLeby_dJTB4nE_afhvMvU30NCJsWQ7joNoJSRmGhAFWYYXUdvAy3rA45n2bopvPN7NwxAIPw51gzohQ7p4Cobg1YY9Y4Qh6u18XK-7wnmf_gIUG2KGMMg-DYJ-DlTGSIDx4T2hrQhjPTnwO2m_7DZ9kljsQapotGA5BRbx1ZTq5PIz5SiW-Wy_JEDFETPNUiFPvCe3j6vI4L4iivsiU-4rT_1VDani-1McwLuUt73e3t6Rt8Tn2CpGrI_Do_2QHTx0HfnD_dnTPkOwZHk2k75k9y-2r_2DiQxlkN4zg723ohZ2DxzeBoyM0ubmtUizN5ulAOPpsDbl4-Qxz_93b7zfJ4PApBy3KOOUwx97balFP7wWjNU0AgNlVDtCXKo75XDEqZwjZbwfTQrq9p8-ej6k-EeGbd3Lc22u6I6TV7dmqWcRb8CS7tGP82IZ2svUqKRWsMsxqbvCm9bLudHukLEu186q5WLkPS0SVa4xgvkFtmRCA39MmIu1nSVK1TMJ-5A=w764-h1018-no

    jKt94h0jpzVdmO0nkoEueffD80CBaHq2xQ1tZhmkMDmilE_7qMJowiRVmbM_8py4r38mUkfNP3UdagfETTKy6y9Y4gIct_KbKBY611X3-r4Z4E6KwtSbhgYwJ9LDQ8oNzSeEo-zovpY5XqKhsC2X5dYtuTyBlxvmycUDKd1lG_qZMXfLjbqjEgdbSfd4XyvAyROrgKp-3leWiEUJBT4RpJmDMgRjrb3MMHFLviho274zaNQQF2NJvLdrMO5SjfSwMPKrOX1deCLf5hNB5JZLBPs315gE55TIDUN7BlYHI27fqqCQ83Jgejlw8Dr-NdBqfRR0poiJ573sPj7ds3cbUEXPaEZbcsLA0nCU4c1lgxA5bfXcILkAsD2z_7CFE8G6fFFjZg_F8rvUDrmd5tMJhv6JAe2JcYOo0sFoudrbv0ERndnaFAenHVVkhVfOn0xAkApTkOJoNcL0kCzdPJdlHThf7ODnp0H2A9hEFLMLzQLx3GBGoEYr4Ewi6zQTaaQ0B8-0Scr1k-kVB3zdLgvJ1UrBh1SyWH9t4LbSaPYz1hmvIGeJNf9jXtu2V0Plp9d5V0Xz9bypnugQfQygHRMvvv6m7RttjafnmJjcmLq1ljwAroJaT7Nbsy2oHVblp9lI5ZIjwefbHd8OjXC7R9VQnpaxDToeENc84gPX0NY7ycCf8btiYE1pENszE4BJbA=w1080-h810-no
  • Nevasca
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    I dont think anyone disagrees LA needed nerfs. People are mostly worried with the other changes, such LA restoring resources and HA doesnt, and HA doing insane burst damage on PTS.
  • Paidkilla
    Paidkilla
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    I can understand that, but the LA damage should not outperform ability damage, i saw alot of comments upset about the damage nerf part.
  • Sanctum74
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    Looks like you don’t understand the difference between a la, skill, passive, or dot, cause your recap shows otherwise.
  • Nevasca
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    Paidkilla wrote: »
    I can understand that, but the LA damage should not outperform ability damage, i saw alot of comments upset about the damage nerf part.

    Yes, because they overnerfed it. 78% is too much, bash does more damage than LA on PTS.
  • Paidkilla
    Paidkilla
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    Sanctum74 wrote: »
    Looks like you don’t understand the difference between a la, skill, passive, or dot, cause your recap shows otherwise.

    The screenshots are there to show the damage, Im aware those are dots. Sadly richochet skull is that bad. Those numbers would be acceptable if i was a full glass cannon build in leather, Not a full pvp tank build.
    Edited by Paidkilla on March 28, 2020 12:38AM
  • Paidkilla
    Paidkilla
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    78% is a little much, but I wish they would buff class abilities somewhat and leave la to what it is suppose to be small fillers.
  • James-Wayne
    James-Wayne
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    LA has always been too high hence the problem we have between high and low APM. Nerf light attack damage only and we instantly close the APM gap. Case closed.
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  • StaticWave
    StaticWave
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    Paidkilla wrote: »
    Been looking at bg numbers, where cp does not matter. I am running 5 piece Heavy, max resists, and have 23% reduced player dmg, From Necro, plus item bonuses. I am getting hit with 2600 to 3k light attack weaves on recap. They are hitting me harder than any skill ability besides Ultimates in the game. Thats a little overkill for Light Attacks. What would these La's be hitting me for on a more fragile build? Now i see why people are up in arms and wan't things the same.

    OR maybe the people who used those skills have significantly less damage than the one that did 3k LAs... I mean 3k LAs aren't abnormal. My LAs can crit up to 3.5k, which means my dizzying swing can crit people up to 8k. You can't really say anything from a screenshot where damage comes from multiple people. It has to be consistent.
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • Sanctum74
    Sanctum74
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    Paidkilla wrote: »
    Sanctum74 wrote: »
    Looks like you don’t understand the difference between a la, skill, passive, or dot, cause your recap shows otherwise.

    The screenshots are there to show the damage, Im aware those are dots. Sadly richochet skull is that bad. Those numbers would be acceptable if i was a full glass cannon build in leather, Not a full pvp tank build.

    My only point was there we’re actually only 3 skills on your recap, richochet which is bad and doesn’t do much damage, charged weapon that buffs light attacks so that doesn’t count, and assassins will which did almost twice the damage and negates your point. Can’t really count crushing shock since it was last on recap and only shows damage before you died instead of full damage.
  • orion_1981usub17_ESO
    orion_1981usub17_ESO
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    The LA nerf is inevitable at this point, the amount is likely in the air. LA should be the lowest DPS cause it cost neither time or resources. Everything should be LA damage plus resources and or time cast. Of course that's what's got peoples britches in a twist, any correction of the imbalance of dps and folks are gonna flail about and scream out loud.
  • TheFM
    TheFM
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    Paidkilla wrote: »
    I can understand that, but the LA damage should not outperform ability damage, i saw alot of comments upset about the damage nerf part.

    Yes, because they overnerfed it. 78% is too much, bash does more damage than LA on PTS.

    Yeah 20 percent would be FINE, but 78 percent?! THATS LUDICROUS! Who thinks of these things? Its probably the same person that thought nerfing dots by 60 percent was a good idea.
  • mairwen85
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    TheFM wrote: »
    Paidkilla wrote: »
    I can understand that, but the LA damage should not outperform ability damage, i saw alot of comments upset about the damage nerf part.

    Yes, because they overnerfed it. 78% is too much, bash does more damage than LA on PTS.

    Yeah 20 percent would be FINE, but 78 percent?! THATS LUDICROUS! Who thinks of these things? Its probably the same person that thought nerfing dots by 60 percent was a good idea.

    It's always these big numbers though. It does make the mind boggle. I'd love to see the rationale for the values. I get what they're trying, but would it really hurt to have a touch more transparency to show how they come out at these crazy numbers? If anything, they'd like get less resistance if they did, if the reasoning is as sound as they believe it is.
    Edited by mairwen85 on March 28, 2020 4:26PM
  • price101610
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    I’m guessing this whole discussion is revolving around pvp. Once again, everyone jumps on the nerf bandwagon at the expense of PVE. I’m all down for balancing damage where skills hit harder and LA’s do less damage, but the end gamers god mode parses getting nerfed into the ground will only make content more difficult for everyone. If you’ve ever blown through a normal trial on a gear farm, it wasn’t because of the guy pulling 40k on the iron, it was because of the 2 or 3 70-80k guys that turned a 12 man trial into, effectively, a 15-16 man trial. Careful what you wish for, unless you live in bg’s and cyro.
  • AMeanOne
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    I’m guessing this whole discussion is revolving around pvp. Once again, everyone jumps on the nerf bandwagon at the expense of PVE. I’m all down for balancing damage where skills hit harder and LA’s do less damage, but the end gamers god mode parses getting nerfed into the ground will only make content more difficult for everyone. If you’ve ever blown through a normal trial on a gear farm, it wasn’t because of the guy pulling 40k on the iron, it was because of the 2 or 3 70-80k guys that turned a 12 man trial into, effectively, a 15-16 man trial. Careful what you wish for, unless you live in bg’s and cyro.

    .
    Edited by AMeanOne on March 28, 2020 5:09PM
  • Varana
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    LA has always been too high hence the problem we have between high and low APM. Nerf light attack damage only and we instantly close the APM gap. Case closed.

    I really admire how they got everyone talking about something that never really mattered in ESO combat, and doesn't matter now, namely that "APM" stuff.
    ESO is a game where you can click too fast and be worse at doing damage. It's more about timing.
    Ideally, you want to do one skill and one LA per minute. That's 120 clicks/key presses. That barely qualifies as Medium, in their metric. Adding a bar swap every few seconds, and some bash- and block-cancelling, and you could almost reach those "200 APM" and be good at the game - if you time it right.
    But that is the point. "APM" don't matter. Clicking 200 times per minute won't get you anywhere unless you do the correct things at the correct time. With 100 of those "APM" and good timing, you'll be better at this game than by just clicking really quickly.
    But by introducing that weird metric, they quite deviously have moved the discussion towards "combat must be slowed down!" - which it doesn't, except for their performance problems. ;)
  • Emma_Overload
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    78% reduction is too much. Maybe 50% would be good?
    #CAREBEARMASTERRACE
  • bearbelly
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    Combat team seems to have a fetish for the number 78, eh?

    Weren't DOTs or AoEs also nerfed by 78%?

    Edited by bearbelly on March 28, 2020 8:19PM
  • Dusk_Coven
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    Instead of touching too many things like having to re-examine everything related to both LA and HA, how about just removing LA weaving and rebalancing trials.
  • DUTCH_REAPER
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    Le sigh.
    Edited by DUTCH_REAPER on March 28, 2020 9:02PM
  • Sanguinor2
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    Dusk_Coven wrote: »
    Instead of touching too many things like having to re-examine everything related to both LA and HA, how about just removing LA weaving and rebalancing trials.

    I can do one better: Instead of touching too many Things, how About we just remove everything except for LA and HA so everyone can have their Skyrim Combat experience and rebalance all Content to be as difficult as your average overland mob so everyone can Access every Content?
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  • Shantu
    Shantu
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    These guys just need to stop bringing a sledgehammer to do brain surgery. :/
  • Somers23
    Somers23
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    Are they wearing elegant set
  • MercilessnVexed
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    It's almost as bad as leetspeak for us noobs when you use acronyms and initials. WHAT ON EARTH IS LA????????????????
  • FierceSam
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    Presumably they’re damaging you for 3k per light attack because that’s their weapon damage and they have max pen gear.

    I’ve seen characters with 7k+ weapon damage so maybe getting hit for 3k means they were taking it easy on you.

    Meanwhile, reducing the damage players are able to do in PvP will only increase the dominant monotony of the heavy metal build.

  • bearbelly
    bearbelly
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    It's almost as bad as leetspeak for us noobs when you use acronyms and initials. WHAT ON EARTH IS LA????????????????

    A big city in California.

    But also,
    Light Attack.
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