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Battleground challenge...

Berek_Bloodfang
Berek_Bloodfang
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Okay so here is the challenge, according to ZoS the primary purpose for removing "group queuing" from battlegrounds was due to "premades" ruining the fun for those who wanted to play solo, well, here is the challenge...

Step 1. Go into battlegrounds.
Step 2. Post screenshots of games where one team completely destroys everyone else, make sure to blackout the other player's names.


Why are we doing this? To prove that this change hasn't helped anything except removing the fun of grouping with your friends.
  • Llilium
    Llilium
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    i stopped playing altogether. tf is the point if i can't even play the game. my whole guild is back to playing GTA5 and other random games because we can't even play with eachother. we only did PvE to get gear to test and play with in BGs, we're not even sure we'll be coming back, so we all ended up refunding the xpac too.

    worse part is we never even did full premades, we just logged in and played games with eachother
  • idk
    idk
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    Zos is also doing this as an experiment, as stated. I doubt they will make any changes until the next update or the one after that. Screenshots of lopsided matches are pointless as it is cherry-picking.

    We can hope for group queues coming back or at least two queues. A solo one and a more competitive ranked version for the players more serious about PvP. The latter should have season rewards that cannot be obtained elsewhere
  • Iskiab
    Iskiab
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    I could post a ton of pictures of games like this. That doesn’t mean it was a failed experiment.

    Most games I’ve seen are decided by who gets the best players on their team and who gets the new players.

    2 strong players - you’ll win almost always. The thing is, are there enough strong players to go around and separate them from people who’re still learning? My guess would be no - that’s why they’re trying to bring up the performance of new players so they don’t just get wrecked constantly.

    I think there aren’t enough players doing BGs because new players get discouraged too easily. You have to take your licks for a long time to be successful in pvp. Do premades help? No.

    I mean, there are a lot of people who play Cyro who don’t do BGs.

    Add onto this people who didn’t do BGs because of premades, now realizing that they were just facing people who were playing well. Now they’re just starting to learn how to pvp and it’s like learning from scratch.
    Edited by Iskiab on March 27, 2020 11:48PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Berek_Bloodfang
    Berek_Bloodfang
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    nt....
    Edited by Berek_Bloodfang on March 28, 2020 4:30PM
  • Kidgangster101
    Kidgangster101
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    Iskiab wrote: »
    I could post a ton of pictures of games like this. That doesn’t mean it was a failed experiment.

    Most games I’ve seen are decided by who gets the best players on their team and who gets the new players.

    2 strong players - you’ll win almost always. The thing is, are there enough strong players to go around and separate them from people who’re still learning? My guess would be no - that’s why they’re trying to bring up the performance of new players so they don’t just get wrecked constantly.

    I think there aren’t enough players doing BGs because new players get discouraged too easily. You have to take your licks for a long time to be successful in pvp. Do premades help? No.

    I mean, there are a lot of people who play Cyro who don’t do BGs.

    Add onto this people who didn’t do BGs because of premades, now realizing that they were just facing people who were playing well. Now they’re just starting to learn how to pvp and it’s like learning from scratch.

    The problem never was PREMADES though. According to your own words they get discouraged when losing. 2 good players on the same team now usually means that team wins. Things like this shouldn't be a thing lol.

    Group que was there so everyone had the same advantage. It isn't anyones fault but your own if you wanted to play solo. Group que was always an option but people refused to use it.

    The original poster here was completely right. I haven't seen many "fair" games here. It is usually 1 person in an entire match farming people. Take that in....... A "parade" group farming people is too much...... But 1 person farming an entire match is allowed....... Seems like lopsided logic to me.

    Anywhere in the at almost anything a group that uses communication will always be better than a single person or a group of randoms. Let's use a pick up basketball game as an example. 4 on 4 one team is just playing not talking, the other group is communicating calling things out asking to pass the ball and setting up plays. What TEAM is going to win? The only way that fails is if the team not talking has a star like Jordan is playing on that solo team and can carry them. How many Jordans exist in eso? That's my point exactly.
  • Iskiab
    Iskiab
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    Iskiab wrote: »
    I could post a ton of pictures of games like this. That doesn’t mean it was a failed experiment.

    Most games I’ve seen are decided by who gets the best players on their team and who gets the new players.

    2 strong players - you’ll win almost always. The thing is, are there enough strong players to go around and separate them from people who’re still learning? My guess would be no - that’s why they’re trying to bring up the performance of new players so they don’t just get wrecked constantly.

    I think there aren’t enough players doing BGs because new players get discouraged too easily. You have to take your licks for a long time to be successful in pvp. Do premades help? No.

    I mean, there are a lot of people who play Cyro who don’t do BGs.

    Add onto this people who didn’t do BGs because of premades, now realizing that they were just facing people who were playing well. Now they’re just starting to learn how to pvp and it’s like learning from scratch.

    The problem never was PREMADES though. According to your own words they get discouraged when losing. 2 good players on the same team now usually means that team wins. Things like this shouldn't be a thing lol.

    Group que was there so everyone had the same advantage. It isn't anyones fault but your own if you wanted to play solo. Group que was always an option but people refused to use it.

    The original poster here was completely right. I haven't seen many "fair" games here. It is usually 1 person in an entire match farming people. Take that in....... A "parade" group farming people is too much...... But 1 person farming an entire match is allowed....... Seems like lopsided logic to me.

    Anywhere in the at almost anything a group that uses communication will always be better than a single person or a group of randoms. Let's use a pick up basketball game as an example. 4 on 4 one team is just playing not talking, the other group is communicating calling things out asking to pass the ball and setting up plays. What TEAM is going to win? The only way that fails is if the team not talking has a star like Jordan is playing on that solo team and can carry them. How many Jordans exist in eso? That's my point exactly.

    Yea, you’re not wrong. I’ve always defended premades despite always queueing solo.

    The biggest issue in pvp imo is to raise the skill floor to make new players more competitive. I’ve done multiple games where I’ve had top kills on my team plus healed for more then my entire team’s combined damage. That’s too large of a gap to not have an overwhelming number of lopsided games.

    I usually check out scores at the end of games. Some people will hit 200k damage while others hit over a million.

    The premade complaints were misguided. The larger issue at play is how to teach and not discourage new players imo.
    Edited by Iskiab on March 28, 2020 7:35PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Kidgangster101
    Kidgangster101
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    Iskiab wrote: »
    Iskiab wrote: »
    I could post a ton of pictures of games like this. That doesn’t mean it was a failed experiment.

    Most games I’ve seen are decided by who gets the best players on their team and who gets the new players.

    2 strong players - you’ll win almost always. The thing is, are there enough strong players to go around and separate them from people who’re still learning? My guess would be no - that’s why they’re trying to bring up the performance of new players so they don’t just get wrecked constantly.

    I think there aren’t enough players doing BGs because new players get discouraged too easily. You have to take your licks for a long time to be successful in pvp. Do premades help? No.

    I mean, there are a lot of people who play Cyro who don’t do BGs.

    Add onto this people who didn’t do BGs because of premades, now realizing that they were just facing people who were playing well. Now they’re just starting to learn how to pvp and it’s like learning from scratch.

    The problem never was PREMADES though. According to your own words they get discouraged when losing. 2 good players on the same team now usually means that team wins. Things like this shouldn't be a thing lol.

    Group que was there so everyone had the same advantage. It isn't anyones fault but your own if you wanted to play solo. Group que was always an option but people refused to use it.

    The original poster here was completely right. I haven't seen many "fair" games here. It is usually 1 person in an entire match farming people. Take that in....... A "parade" group farming people is too much...... But 1 person farming an entire match is allowed....... Seems like lopsided logic to me.

    Anywhere in the at almost anything a group that uses communication will always be better than a single person or a group of randoms. Let's use a pick up basketball game as an example. 4 on 4 one team is just playing not talking, the other group is communicating calling things out asking to pass the ball and setting up plays. What TEAM is going to win? The only way that fails is if the team not talking has a star like Jordan is playing on that solo team and can carry them. How many Jordans exist in eso? That's my point exactly.

    Yea, you’re not wrong. I’ve always defended premades despite always queueing solo.

    The biggest issue in pvp imo is to raise the skill floor to make new players more competitive. I’ve done multiple games where I’ve had top kills on my team plus healed for more then my entire team’s combined damage. That’s too large of a gap to not have an overwhelming number of lopsided games.

    I usually check out scores at the end of games. Some people will hit 200k damage while others hit over a million.

    The premade complaints were misguided. The larger issue at play is how to teach and not discourage new players imo.

    Yeah I agree but the problem isn't that we are too good, the real problem is the new players don't want to learn . I have literally tried to help people and instead if taking what I have said to get better they get aggressive.

    If the new players don't want to learn the game shouldn't be dumbed down for them because the better players will still always be better. If I want to get better at hitting a baseball I have to practice, not ignore the advice a good player is giving me about a stance it how to swing.
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
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    I’ve noticed a pretty consistent matching system of 1-2 good players and then maybe you’ll get a competent 3rd if you’re lucky but then there’s a feeder on every team. It’s seemed pretty consistent from what I’ve seen.
  • Iskiab
    Iskiab
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    I’ve noticed a pretty consistent matching system of 1-2 good players and then maybe you’ll get a competent 3rd if you’re lucky but then there’s a feeder on every team. It’s seemed pretty consistent from what I’ve seen.

    This morning I had pretty consistent teams of just me and 3 feeders, or me plus an okay but not dominant player and two feeders. It can get really discouraging.

    If I heal: no guarantee people will even stay together, likely to heal for more than my entire team’a combined damage. No guarantee the person will even be in pvp gear and be healable

    If I do damage: my team mates will get farmed hard, pushed to my spawn and have to take on entire teams solo. That was as a MagWarden so even if I go like 8-4 in a death match I’m not able to carry a game without an execute

    This morning I had two games back to back where I healed for more than all my team mates combined damage, switched to my MagWarden and my team mates all went 0-2 and 10 deaths. It was really discouraging.

    I don’t think it’s a matter of not listening or trying either. The game just takes a long time to learn so people struggle for too long before they can perform.

    I’m not even really high MMR I don’t think. I’ve been switching characters and playing a lot of classes, I can’t imagine what it’s like for people who play BGs all the time on one toon.
    Edited by Iskiab on March 29, 2020 5:43PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Kidgangster101
    Kidgangster101
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    Iskiab wrote: »
    I’ve noticed a pretty consistent matching system of 1-2 good players and then maybe you’ll get a competent 3rd if you’re lucky but then there’s a feeder on every team. It’s seemed pretty consistent from what I’ve seen.

    This morning I had pretty consistent teams of just me and 3 feeders, or me plus an okay but not dominant player and two feeders. It can get really discouraging.

    If I heal: no guarantee people will even stay together, likely to heal for more than my entire team’a combined damage. No guarantee the person will even be in pvp gear and be healable

    If I do damage: my team mates will get farmed hard, pushed to my spawn and have to take on entire teams solo. That was as a MagWarden so even if I go like 8-4 in a death match I’m not able to carry a game without an execute

    This morning I had two games back to back where I healed for more than all my team mates combined damage, switched to my MagWarden and my team mates all went 0-2 and 10 deaths. It was really discouraging.

    I don’t think it’s a matter of not listening or trying either. The game just takes a long time to learn so people struggle for too long before they can perform.

    I’m not even really high MMR I don’t think. I’ve been switching characters and playing a lot of classes, I can’t imagine what it’s like for people who play BGs all the time on one toon.

    Again this is the biggest issue for me. Too much rng in a game mode were it should be planned better. You can't be a healer because people refuse to play the way it was designed. Can't be a tank in certain game modes like chaosball or capture the flags because you might not have a team to help you and as a tank you lack the damage to carry a team. It's supposed to be "play how you want" right?

    How can someone play modes in elder dps online?
  • MurderMostFoul
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    I’ve noticed a pretty consistent matching system of 1-2 good players and then maybe you’ll get a competent 3rd if you’re lucky but then there’s a feeder on every team. It’s seemed pretty consistent from what I’ve seen.

    This^

    I'm sure they are matchmaking based on team total/average MMR. There is always such a huge gap between the top performer and the bottom performer on each team.

    @ZOS_GinaBruno
    @ZOS_BrianWheeler

    Can we get confirmation that Matchmaking is functioning in this way?
    “There is nothing either good or bad, but thinking makes it so.”
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