I could post a ton of pictures of games like this. That doesn’t mean it was a failed experiment.
Most games I’ve seen are decided by who gets the best players on their team and who gets the new players.
2 strong players - you’ll win almost always. The thing is, are there enough strong players to go around and separate them from people who’re still learning? My guess would be no - that’s why they’re trying to bring up the performance of new players so they don’t just get wrecked constantly.
I think there aren’t enough players doing BGs because new players get discouraged too easily. You have to take your licks for a long time to be successful in pvp. Do premades help? No.
I mean, there are a lot of people who play Cyro who don’t do BGs.
Add onto this people who didn’t do BGs because of premades, now realizing that they were just facing people who were playing well. Now they’re just starting to learn how to pvp and it’s like learning from scratch.
Kidgangster101 wrote: »I could post a ton of pictures of games like this. That doesn’t mean it was a failed experiment.
Most games I’ve seen are decided by who gets the best players on their team and who gets the new players.
2 strong players - you’ll win almost always. The thing is, are there enough strong players to go around and separate them from people who’re still learning? My guess would be no - that’s why they’re trying to bring up the performance of new players so they don’t just get wrecked constantly.
I think there aren’t enough players doing BGs because new players get discouraged too easily. You have to take your licks for a long time to be successful in pvp. Do premades help? No.
I mean, there are a lot of people who play Cyro who don’t do BGs.
Add onto this people who didn’t do BGs because of premades, now realizing that they were just facing people who were playing well. Now they’re just starting to learn how to pvp and it’s like learning from scratch.
The problem never was PREMADES though. According to your own words they get discouraged when losing. 2 good players on the same team now usually means that team wins. Things like this shouldn't be a thing lol.
Group que was there so everyone had the same advantage. It isn't anyones fault but your own if you wanted to play solo. Group que was always an option but people refused to use it.
The original poster here was completely right. I haven't seen many "fair" games here. It is usually 1 person in an entire match farming people. Take that in....... A "parade" group farming people is too much...... But 1 person farming an entire match is allowed....... Seems like lopsided logic to me.
Anywhere in the at almost anything a group that uses communication will always be better than a single person or a group of randoms. Let's use a pick up basketball game as an example. 4 on 4 one team is just playing not talking, the other group is communicating calling things out asking to pass the ball and setting up plays. What TEAM is going to win? The only way that fails is if the team not talking has a star like Jordan is playing on that solo team and can carry them. How many Jordans exist in eso? That's my point exactly.
Kidgangster101 wrote: »I could post a ton of pictures of games like this. That doesn’t mean it was a failed experiment.
Most games I’ve seen are decided by who gets the best players on their team and who gets the new players.
2 strong players - you’ll win almost always. The thing is, are there enough strong players to go around and separate them from people who’re still learning? My guess would be no - that’s why they’re trying to bring up the performance of new players so they don’t just get wrecked constantly.
I think there aren’t enough players doing BGs because new players get discouraged too easily. You have to take your licks for a long time to be successful in pvp. Do premades help? No.
I mean, there are a lot of people who play Cyro who don’t do BGs.
Add onto this people who didn’t do BGs because of premades, now realizing that they were just facing people who were playing well. Now they’re just starting to learn how to pvp and it’s like learning from scratch.
The problem never was PREMADES though. According to your own words they get discouraged when losing. 2 good players on the same team now usually means that team wins. Things like this shouldn't be a thing lol.
Group que was there so everyone had the same advantage. It isn't anyones fault but your own if you wanted to play solo. Group que was always an option but people refused to use it.
The original poster here was completely right. I haven't seen many "fair" games here. It is usually 1 person in an entire match farming people. Take that in....... A "parade" group farming people is too much...... But 1 person farming an entire match is allowed....... Seems like lopsided logic to me.
Anywhere in the at almost anything a group that uses communication will always be better than a single person or a group of randoms. Let's use a pick up basketball game as an example. 4 on 4 one team is just playing not talking, the other group is communicating calling things out asking to pass the ball and setting up plays. What TEAM is going to win? The only way that fails is if the team not talking has a star like Jordan is playing on that solo team and can carry them. How many Jordans exist in eso? That's my point exactly.
Yea, you’re not wrong. I’ve always defended premades despite always queueing solo.
The biggest issue in pvp imo is to raise the skill floor to make new players more competitive. I’ve done multiple games where I’ve had top kills on my team plus healed for more then my entire team’s combined damage. That’s too large of a gap to not have an overwhelming number of lopsided games.
I usually check out scores at the end of games. Some people will hit 200k damage while others hit over a million.
The premade complaints were misguided. The larger issue at play is how to teach and not discourage new players imo.
HEBREWHAMMERRR wrote: »I’ve noticed a pretty consistent matching system of 1-2 good players and then maybe you’ll get a competent 3rd if you’re lucky but then there’s a feeder on every team. It’s seemed pretty consistent from what I’ve seen.
HEBREWHAMMERRR wrote: »I’ve noticed a pretty consistent matching system of 1-2 good players and then maybe you’ll get a competent 3rd if you’re lucky but then there’s a feeder on every team. It’s seemed pretty consistent from what I’ve seen.
This morning I had pretty consistent teams of just me and 3 feeders, or me plus an okay but not dominant player and two feeders. It can get really discouraging.
If I heal: no guarantee people will even stay together, likely to heal for more than my entire team’a combined damage. No guarantee the person will even be in pvp gear and be healable
If I do damage: my team mates will get farmed hard, pushed to my spawn and have to take on entire teams solo. That was as a MagWarden so even if I go like 8-4 in a death match I’m not able to carry a game without an execute
This morning I had two games back to back where I healed for more than all my team mates combined damage, switched to my MagWarden and my team mates all went 0-2 and 10 deaths. It was really discouraging.
I don’t think it’s a matter of not listening or trying either. The game just takes a long time to learn so people struggle for too long before they can perform.
I’m not even really high MMR I don’t think. I’ve been switching characters and playing a lot of classes, I can’t imagine what it’s like for people who play BGs all the time on one toon.
HEBREWHAMMERRR wrote: »I’ve noticed a pretty consistent matching system of 1-2 good players and then maybe you’ll get a competent 3rd if you’re lucky but then there’s a feeder on every team. It’s seemed pretty consistent from what I’ve seen.