Just an idea I thought I’d put out there. I think it would be pretty cool to have your character’s idle and run animation augmented while your weapon is unsheathed and in attack stance. For example: my favorite style motifs are the samurai-ish looks, and it would be fun to have that toon standing idle with both hands further out, katana tipped slightly forward, lead foot a little further out. And while running, have the katana facing the ground, to the side. A series of these as various prizes would be very fun to me.
xXMeowMeowXx wrote: »Running and walking can already be adjusted through personalities in the game. They are either bought or earned.
Maybe ask for a samurai personality in the Crown Store section of the forums. just sayin’
Though changing actual combat animations would be disastrous for PvP tbh. PvP has enough issues and doesn’t need anymore.
xXMeowMeowXx wrote: »Running and walking can already be adjusted through personalities in the game. They are either bought or earned.
Maybe ask for a samurai personality in the Crown Store section of the forums. just sayin’
Though changing actual combat animations would be disastrous for PvP tbh. PvP has enough issues and doesn’t need anymore.
xXMeowMeowXx wrote: »Running and walking can already be adjusted through personalities in the game. They are either bought or earned.
Maybe ask for a samurai personality in the Crown Store section of the forums. just sayin’
Though changing actual combat animations would be disastrous for PvP tbh. PvP has enough issues and doesn’t need anymore.
Samurai do not exist in ESO, so it'd have to be called something different.
xXMeowMeowXx wrote: »Running and walking can already be adjusted through personalities in the game. They are either bought or earned.
Maybe ask for a samurai personality in the Crown Store section of the forums. just sayin’
Though changing actual combat animations would be disastrous for PvP tbh. PvP has enough issues and doesn’t need anymore.
PvP loves getting in the way of immersion.
...is not a new idea, but still one I would love to see sometime.Fighting Style Stances
xXMeowMeowXx wrote: »Running and walking can already be adjusted through personalities in the game. They are either bought or earned.
Maybe ask for a samurai personality in the Crown Store section of the forums. just sayin’
Though changing actual combat animations would be disastrous for PvP tbh. PvP has enough issues and doesn’t need anymore.
PvP loves getting in the way of immersion.
The best immersion I ever had in ESO was in PvP, watching a 200+ player keep fight with max siege on both sides tossing flaming rocks. Amazing atmosphere. Tons of archers on the walls pulled down or dragon leaped on or massive magic meteors reflecting all over the place. All of that with good game performance and minimal lag.
That’s immersion lol. PvPers deserve the same attention as everyone else until the day ZOS scraps PvP.
As for new combat animations - the current animations are already clunky. They were fluid and clean before the animation changes (which no one wanted). Id rather the current animations were made fluid again before new, purchasable animations were added.
xXMeowMeowXx wrote: »Running and walking can already be adjusted through personalities in the game. They are either bought or earned.
Maybe ask for a samurai personality in the Crown Store section of the forums. just sayin’
Though changing actual combat animations would be disastrous for PvP tbh. PvP has enough issues and doesn’t need anymore.
PvP loves getting in the way of immersion.
The best immersion I ever had in ESO was in PvP, watching a 200+ player keep fight with max siege on both sides tossing flaming rocks. Amazing atmosphere. Tons of archers on the walls pulled down or dragon leaped on or massive magic meteors reflecting all over the place. All of that with good game performance and minimal lag.
That’s immersion lol. PvPers deserve the same attention as everyone else until the day ZOS scraps PvP.
As for new combat animations - the current animations are already clunky. They were fluid and clean before the animation changes (which no one wanted). Id rather the current animations were made fluid again before new, purchasable animations were added.
You say the same attention, while many, many nerfs over the years made to PvE oriented gameplay were done because of PvP reasons. Perhaps the biggest in the game's history was Proc set crits. Making Proc set damage more forgiving in PvP dealt a big blow to PvE DPS.