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Fighting Style Stances

jpl7340
jpl7340
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Just an idea I thought I’d put out there. I think it would be pretty cool to have your character’s idle and run animation augmented while your weapon is unsheathed and in attack stance. For example: my favorite style motifs are the samurai-ish looks, and it would be fun to have that toon standing idle with both hands further out, katana tipped slightly forward, lead foot a little further out. And while running, have the katana facing the ground, to the side. A series of these as various prizes would be very fun to me.
  • xXMeowMeowXx
    xXMeowMeowXx
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    Running and walking can already be adjusted through personalities in the game. They are either bought or earned.

    Maybe ask for a samurai personality in the Crown Store section of the forums. just sayin’ :)

    Though changing actual combat animations would be disastrous for PvP tbh. PvP has enough issues and doesn’t need anymore.
    Edited by xXMeowMeowXx on March 27, 2020 4:10PM
  • justaquickword
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    jpl7340 wrote: »
    Just an idea I thought I’d put out there. I think it would be pretty cool to have your character’s idle and run animation augmented while your weapon is unsheathed and in attack stance. For example: my favorite style motifs are the samurai-ish looks, and it would be fun to have that toon standing idle with both hands further out, katana tipped slightly forward, lead foot a little further out. And while running, have the katana facing the ground, to the side. A series of these as various prizes would be very fun to me.

    Someone's been watching Nioh2 game footage...
  • ArchMikem
    ArchMikem
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    Running and walking can already be adjusted through personalities in the game. They are either bought or earned.

    Maybe ask for a samurai personality in the Crown Store section of the forums. just sayin’ :)

    Though changing actual combat animations would be disastrous for PvP tbh. PvP has enough issues and doesn’t need anymore.

    PvP loves getting in the way of immersion.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Noxavian
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    Running and walking can already be adjusted through personalities in the game. They are either bought or earned.

    Maybe ask for a samurai personality in the Crown Store section of the forums. just sayin’ :)

    Though changing actual combat animations would be disastrous for PvP tbh. PvP has enough issues and doesn’t need anymore.

    Samurai do not exist in ESO, so it'd have to be called something different.
  • Kiyakotari
    Kiyakotari
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    Noxavian wrote: »
    Running and walking can already be adjusted through personalities in the game. They are either bought or earned.

    Maybe ask for a samurai personality in the Crown Store section of the forums. just sayin’ :)

    Though changing actual combat animations would be disastrous for PvP tbh. PvP has enough issues and doesn’t need anymore.

    Samurai do not exist in ESO, so it'd have to be called something different.

    Tsaeci or Akaviri
  • Vaoh
    Vaoh
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    ArchMikem wrote: »
    Running and walking can already be adjusted through personalities in the game. They are either bought or earned.

    Maybe ask for a samurai personality in the Crown Store section of the forums. just sayin’ :)

    Though changing actual combat animations would be disastrous for PvP tbh. PvP has enough issues and doesn’t need anymore.

    PvP loves getting in the way of immersion.

    The best immersion I ever had in ESO was in PvP, watching a 200+ player keep fight with max siege on both sides tossing flaming rocks. Amazing atmosphere. Tons of archers on the walls pulled down or dragon leaped on or massive magic meteors reflecting all over the place. All of that with good game performance and minimal lag.

    That’s immersion lol. PvPers deserve the same attention as everyone else until the day ZOS scraps PvP.

    As for new combat animations - the current animations are already clunky. They were fluid and clean before the animation changes (which no one wanted). Id rather the current animations were made fluid again before new, purchasable animations were added.
  • TheShadowScout
    TheShadowScout
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    jpl7340 wrote: »
    Fighting Style Stances
    ...is not a new idea, but still one I would love to see sometime.

    It could be like a second personality... the normal one for the non-combat animations and the "fighting style" modifying combat animations for select weapons... like for the cited example, "Akaviri (=samurai) Style Two-handed" or for example "Left-handed Sword&Board" or "Assassin Style Reverse Grip Dual Wield" and so on...

    Maybe someday, huh? ;)
  • SickleCider
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    I'd love to see the animations in general get a facelift. As Vaoh says, they're really clunky atm, and they haven't aged well. I think the only combat-related animation I like right now is the idle stance while holding a flame staff.
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • ArchMikem
    ArchMikem
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    Vaoh wrote: »
    ArchMikem wrote: »
    Running and walking can already be adjusted through personalities in the game. They are either bought or earned.

    Maybe ask for a samurai personality in the Crown Store section of the forums. just sayin’ :)

    Though changing actual combat animations would be disastrous for PvP tbh. PvP has enough issues and doesn’t need anymore.

    PvP loves getting in the way of immersion.

    The best immersion I ever had in ESO was in PvP, watching a 200+ player keep fight with max siege on both sides tossing flaming rocks. Amazing atmosphere. Tons of archers on the walls pulled down or dragon leaped on or massive magic meteors reflecting all over the place. All of that with good game performance and minimal lag.

    That’s immersion lol. PvPers deserve the same attention as everyone else until the day ZOS scraps PvP.

    As for new combat animations - the current animations are already clunky. They were fluid and clean before the animation changes (which no one wanted). Id rather the current animations were made fluid again before new, purchasable animations were added.

    You say the same attention, while many, many nerfs over the years made to PvE oriented gameplay were done because of PvP reasons. Perhaps the biggest in the game's history was Proc set crits. Making Proc set damage more forgiving in PvP dealt a big blow to PvE DPS.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Vaoh
    Vaoh
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    ArchMikem wrote: »
    Vaoh wrote: »
    ArchMikem wrote: »
    Running and walking can already be adjusted through personalities in the game. They are either bought or earned.

    Maybe ask for a samurai personality in the Crown Store section of the forums. just sayin’ :)

    Though changing actual combat animations would be disastrous for PvP tbh. PvP has enough issues and doesn’t need anymore.

    PvP loves getting in the way of immersion.

    The best immersion I ever had in ESO was in PvP, watching a 200+ player keep fight with max siege on both sides tossing flaming rocks. Amazing atmosphere. Tons of archers on the walls pulled down or dragon leaped on or massive magic meteors reflecting all over the place. All of that with good game performance and minimal lag.

    That’s immersion lol. PvPers deserve the same attention as everyone else until the day ZOS scraps PvP.

    As for new combat animations - the current animations are already clunky. They were fluid and clean before the animation changes (which no one wanted). Id rather the current animations were made fluid again before new, purchasable animations were added.

    You say the same attention, while many, many nerfs over the years made to PvE oriented gameplay were done because of PvP reasons. Perhaps the biggest in the game's history was Proc set crits. Making Proc set damage more forgiving in PvP dealt a big blow to PvE DPS.

    Yes and no.....

    Yes, it was done “because of PvP”.
    No, it wasn’t the fault of PvPers.

    No one asked for that. ZOS just sucks at balancing - they constantly change things which are not broken which always causes new issues. They removed crits but upped the base damage on most of them, meaning you didn’t have to spec as a damage build to benefit as much anymore. Hence why PvP tanks often wear proc sets.

    Proc set crits were nice while they lasted.
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