I you want my conspiracy theory on ZOS though; I am concerned that maybe their game system requirements should have been raised over the years to where a PS4 Pro and XBONE S would be really near minimum but they do not want to go that far and basically lose the market of the base PS4 and XBONE customers for cash flow, nor do they want to spend money on infrastructure. The devs have delivered endless content updates at a pace that is probably demanded by their suits to keep getting customers, not allowing for time, resources, or budget to sure things up as they go.
theres no need to start the game and join cyro to check connection. its enough to run a traceroute utility for me to see thatI am thinking the self isolation theory doesnt hold as we have had this issue PC NA for 4 weeks and self isolation really didnt start until a week and a half ago. And in the worse places in the game (Cyrodiil) numbers of people there are clearly dropping off prime time due to the issues.
Saucy_Jack wrote: »Now, after my previous thread suggesting that one possible contributor to the lag/issues was added server load due to everyone self-isolating, and the...spirited...responses I received, I realize I'm treading on relatively thin ice talking about this. Such is life in the trenches of the forums.
HOWEVER.
I sent my 2017 Sager gaming laptop in (an NP8157, for those interested in looking it up) for repairs since there were some things that needed fixing and it was juuuust about to go out of warranty. In addition to fixing the issues I emailed them about, they also updated the BIOS to the newest version. I had no issues with playing ESO prior to sending my computer in; now, I notice a TON of rubberbanding, even in non-PVP areas.
I put the upgraded BIOS thing out there as a SUGGESTION of a POSSIBLE lag/issue contributor, as I suspect the issues stem from multiple causes and therefore won't be solved with a single magic bullet. With that said, please don't devolve this thread into a seething pit of fire and froth and rage like that last one.
- SJ
Gotta find some other reason this game's performance sucks huh? Yes it must be everyone's computers. PCs are all made up of completely different pieces hardware but they all happen to have the exact same issues with this one game in particular.
These problems also exist on consoles and are even worse from what I hear.
How come every other game on my PC runs perfectly fine? Why does Doom Eternal, a brand new game, run at over 100 fps with ultra settings? Why does Destiny 2 never lag, rubberband or fail to perform the skill I just pressed?
I like this game. I wish it would work correctly. At some point you have to come to terms that the performance will never get better because no one knows how to fix it.
On the bright side if you aren't doing anything remotely competitive in game it seems to work fine.
You are actually right.
Lots of people also overestimate their computer's performance. That was my case.
Problem is, complaining is easier and more gratifying than lowering one's settings
I you want my conspiracy theory on ZOS though; I am concerned that maybe their game system requirements should have been raised over the years to where a PS4 Pro and XBONE S would be really near minimum but they do not want to go that far and basically lose the market of the base PS4 and XBONE customers for cash flow, nor do they want to spend money on infrastructure. The devs have delivered endless content updates at a pace that is probably demanded by their suits to keep getting customers, not allowing for time, resources, or budget to sure things up as they go.
Also, this .. this all the way. ESO has gotten fatter over the years. System requirements do not hold anymore
Got the new PC. Looks like the game only uses 4 cores, and with the new PC; just really 1 at a time for the most part. So throw in un-optimal code; which I think is no secret and what they've been working on.
Got the new PC. Looks like the game only uses 4 cores, and with the new PC; just really 1 at a time for the most part. So throw in un-optimal code; which I think is no secret and what they've been working on.
Even with these so called performance updates I noticed this game stresses mainly one of my 8 cores. I dunno what they did to make it multi thread, but it doesnt really at all. Youre right.
Saucy_Jack wrote: »Oof, guys. Notice how I said "possible" contributing source, and even capitalized and put asterisks around "possible" in the title. As in, it was a hypothesis, not a conclusion I was making. And I even stated that I thought there were multiple causes to the lag/issues. Yet somehow at least some of you interpreted that as me saying that it's definitely peoples' computers that are the problem.
How do so many clarifying statements get lost in the mix?
Hippie4927 wrote: »Saucy_Jack wrote: »Oof, guys. Notice how I said "possible" contributing source, and even capitalized and put asterisks around "possible" in the title. As in, it was a hypothesis, not a conclusion I was making. And I even stated that I thought there were multiple causes to the lag/issues. Yet somehow at least some of you interpreted that as me saying that it's definitely peoples' computers that are the problem.
How do so many clarifying statements get lost in the mix?
People see what they want to see and disregards the rest.
There are probably myriads of contributing factors. But let me just point out that during midyear mayhem Cyrodiil suddenly was able to support permanently locked campaigns - particularly the one in early 2019, as this last Midyear Mayhem didn't go so smoothly. Performance degraded again as soon as the event ended, which to me indicates they added capacity to deal with the event and took it away afterwards.
Also, individual players' setups don't account for sudden disconnections of entire groups and other recurring issues.