I remember the times when you didn't hit 50 until Coldharbour... These days you will be there by the second zone of your home alliance. Not even talking about how many XP scrolls and events ZOS gives out too.
If anything, I wish leveling was slower again so people actually learn the basics before getting to CP160.
I remember the times when you didn't hit 50 until Coldharbour... These days you will be there by the second zone of your home alliance. Not even talking about how many XP scrolls and events ZOS gives out too.
If anything, I wish leveling was slower again so people actually learn the basics before getting to CP160.
Just try doing only some side quests, not to kill unnecessary targets and so forth. Don't do anchors or grind otherwise. You get slow levelling that way very eaaasy.
Just try doing only some side quests, not to kill unnecessary targets and so forth. Don't do anchors or grind otherwise. You get slow levelling that way very eaaasy.
I remember the times when you didn't hit 50 until Coldharbour... These days you will be there by the second zone of your home alliance. Not even talking about how many XP scrolls and events ZOS gives out too.
If anything, I wish leveling was slower again so people actually learn the basics before getting to CP160.
Some quest rewards are not meaningless at all. Some quests are even best saved for when you are CP 160.
Infused Lightning Staff of Mother's Sorrow anyone?
I remember the times when you didn't hit 50 until Coldharbour... These days you will be there by the second zone of your home alliance. Not even talking about how many XP scrolls and events ZOS gives out too.
If anything, I wish leveling was slower again so people actually learn the basics before getting to CP160.
You don't have to do the main story quick. Just because you have the quest doesn't mean you have to do it. I finished Coldharbour, and Molag bal when I was CP158.
WilliamESO wrote: »3 hours for lvl3 to lvl50 above it's a waste of time,don't do quest and anchors !!!
barney2525 wrote: »WilliamESO wrote: »3 hours for lvl3 to lvl50 above it's a waste of time,don't do quest and anchors !!!
ummmm...
47 levels .... in 3 hours ?
why am I having a hard time believing this ?
barney2525 wrote: »WilliamESO wrote: »3 hours for lvl3 to lvl50 above it's a waste of time,don't do quest and anchors !!!
ummmm...
47 levels .... in 3 hours ?
why am I having a hard time believing this ?
You're right... should only take 90 minutes during a 100% XP event w/ a 150% scroll.
Master writ leveling for the win!
WilliamESO wrote: »3 hours for lvl3 to lvl50 above it's a waste of time,don't do quest and anchors !!!
Everest_Lionheart wrote: »I’ve only just started playing 9 days ago. My play style is to turn over every rock, collect every item, talk to every NPC and explore every corner of the map. So by default I end up going a little slower, but the experience points have flowed fairly quickly without running any dungeons or anything like that. I’m Lv24 in 10 days and OK with the progression.
My only regret is completing the Elsweyr content first because it has put the events of the main story way out of context! It was great for the experience and forced me to learn certain mechanics for sure it has also made the main quest a bit of a face stomp for me because I am too OP by comparison to a newbie starting out right on the main quest line.
That’s my only regret as a new player. We should all start on main quest with the option to do the latest content, not the other way around.
Propably some meta stuff? right? All I need, I can craft plus saving one item to the CP level, would break the quest chain, so you would have to leave these quests undone until you are on top item level, which means if they are part of a story arc, you will not be able to do that arc until later, which in other terms may mean, that the quest is "Out of timeline" so to speak. Then again this would only make sense if stories matter to you I guess?
Anyway, if I play sorcerer, I can pretty much just craft some magnus/seducer, upgrade to purple and be done with gear. At that point, I already feel too strong at times. Especially if doing something with friends, so better stuff wont be any consequence to me at that point. Besides only trial I would loce to do is one which gives Dro'm-athara skin, and that's just for the skin but I cant do that because as visually impaired player, im not efficient enough for groups because I cant contribute enough.
It is fine but grind and dolmen are just super high xp/hour rate compared. I think you can get 1-50 in couple hours during double exp via very effective grinding and scrolls.
Recently I leveled alt to 50 doing one zone quest (And I think one or two bg/dungeon daily) with around one and half played when it hit 50. I think I had +50% exp scrolls on almost all times due having too many of them.
Pace for me was suuper casual so thats why I tried to give some estimate on /played.
And I was playing on sort of semi-rp mode, reading all quests, books and so on so if you rush for it it is much faster. Just by doing daily dungeon/bg gives free level or two a day with exp scrolls.
It's not a race.
If you're not enjoying the process of levelling, you'll probably not enjoy much once you've finished levelling, because you'll be doing pretty much the exact same things.
And if you're not enjoying it, you've got to question why you're playing the game at all...
It is fine but grind and dolmen are just super high xp/hour rate compared. I think you can get 1-50 in couple hours during double exp via very effective grinding and scrolls.
Recently I leveled alt to 50 doing one zone quest (And I think one or two bg/dungeon daily) with around one and half played when it hit 50. I think I had +50% exp scrolls on almost all times due having too many of them.
Pace for me was suuper casual so thats why I tried to give some estimate on /played.
And I was playing on sort of semi-rp mode, reading all quests, books and so on so if you rush for it it is much faster. Just by doing daily dungeon/bg gives free level or two a day with exp scrolls.
It makes me think, that some ingenius XP/hour/pace/activity equation scaling would help players with certain activities compared to efficient route.
I do know that with few scrolls and selecting aproriate tasks like anchors, doing everything between or just jumping anchors while doing quests plus delves and dungeons greatly increases the gain to a point, where I get to level 50 very fast. Not too fast since I don't like the 0-15 levels at all like I said in previous reply, but still fast.
Now if I take a character who wakes up one day in... Say her home at Autums gate or what was the name of the cottage at Rift, and she decides to start adventuring. She has been working as the village tailor, so she crats a sety of traveling clothes (The soul shriven outfit style always by the way) and starts walking to east on the road like any normal people would do, people don't usually run all the time, not to mention sprint. She is still new, so she decides to lean clean from big conflicts for now so she just sneak past if an enemy is near. Does some hunting for the food on the way until she comes up to a quest that sounds like a safe bet for new adventurer.. In time things escalate, battle becomes more frequent part and at some point she can finally "Buy" a horseso travels get faster too and things go that way and so forth..
Choosing a playstyle like this is something I love, but levelling is very slow in that part and does not always go hand in hand with tasks that come up and it takes quite a while to get more abilities.. When one chooses a playstyle like this, he/she expects a slower process and accepts it as well, but when compared to WoW for example, where similar playstyle grants levels frequently, ESO is slow in that part and rewards from quests on regards of items and xp are meagre though the gold is appealing.
I think its the slow pace of getting new abilities that bothers me the most, the level as a number is something id rather not see at all. I would love it if there be just CP and that being just a character progress instead of account progress plus the abilities would come along the way with xp added to them, nt to the meaningless numbers between 0-50.It's not a race.
If you're not enjoying the process of levelling, you'll probably not enjoy much once you've finished levelling, because you'll be doing pretty much the exact same things.
And if you're not enjoying it, you've got to question why you're playing the game at all...
Since the launch, I have always loved the play most when the levelling process has ended, but I always hoped there be new abilities coming and something extra to keep making my character better. When CP came it was even better, because after the chore of 0-50 was over and I got to cp 160, I still kept gaining CP and all the items I got were actually useful for my characters if I wanted to use them for reason or another. Its great when you don't have to care about the chore of keeping gear updated plus not having to level up to 50 to gain CP. Only problem with CP is, that its account wide which I don't like that much. I would rather just build characters and gain CP individually.
I love the game, its only the 0-50 levelling process and updating gear I don't like. If CP was the character levelling instead, it would mean I constantly get some small improvments to my character and at that point, I would even be fine gaining abilities slower, because I get something small but nice on steady intervals.
However.... It is also a game where I am required to level my charater. When I do these with different characters (They are each a different person), the XP and total rewards from completing quests at least on the original zones is... Mind blowingly low.
Some quest rewards are not meaningless at all. Some quests are even best saved for when you are CP 160.
Infused Lightning Staff of Mother's Sorrow anyone?