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XP from questing. Is it fine?

Tapio75
Tapio75
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Hey you :)

I often find myself in position after a quest when I ponder, was the trouble worth it.

For me, stories in quests are already a part of the stuff that makes doing quests worth it. The reasons behind an action or a need of some NPC character for aid and giving that aid is quite rewarding... I love stories and I love doing them again and again like reading books again and again.

However.... It is also a game where I am required to level my charater. When I do these with different characters (They are each a different person), the XP and total rewards from completing quests at least on the original zones is... Mind blowingly low.

The item rewards are practically meaningless.. Aside from some material I can extract from them, there is no use for them... They will not add to outfit system and they are alwasys worse than what I do myself.

When I complete a quest at level 13, the XP baar barely moves at all... Its like I really have to pay attention to see that it moves, and this is with experience scroll activated (Don't remember if it adds to quest xp though).

I just feel, that especially when just doing select quests that fit my character, im stuck on extremely slow levelling process.. That is unless I want to break my roleplay experience and go kill everything left and right, do everything there is, grind anchors.. anchors.. Oh yeah. Doing one anchor, gives my character a full level on that part of levelling process at level 13. This is just stupid... Every gamestyle should be equal, so people can play what they want and how they want. I don't want anchor XP be reduced, but doing a quick anchor cant be more rewarding that doing a single quest that takes much more time than an anchor grind.. Oh yes. Did I also mention, that doing an anchor also rewards you much better in item part of rewards. Theres always something blue.. Something to research or just plain better gold in addition to xp gain.

I think quest XP all across board should be checked to really give some mpore gain especially at low levels. This is naturally the normal levelling which I think requires improvement. For me, the XP reward for CP is quite nice.
>>PC-EU Mostly PVE. Played since BETA<<
  • Royaji
    Royaji
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    I remember the times when you didn't hit 50 until Coldharbour... These days you will be there by the second zone of your home alliance. Not even talking about how many XP scrolls and events ZOS gives out too.

    If anything, I wish leveling was slower again so people actually learn the basics before getting to CP160.
  • Malkiv
    Malkiv
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    I'd have to disagree with quests needing an XP increase. You can get level 50 before the end of the second major faction zone with XP scrolls and ESO+.

    I do the zone quests between dungeon and battleground queues on new characters. The giant xp bonuses come from the end of a quest arc, and the hops through the arc give minimal XP. When I turn-in the final quest of an arc with an XP scroll on, I generally jump 1 or 2 levels on a character below 50, and the stand-alone side-quests generally give me around half a level.

    The third character I ever made, I leveled exclusively on questing through zones. This was about 2 years ago, and I was either 28 or 29 before leaving Glenumbra. I was level 50 before leaving Stonefalls. I've actually never quested past Stonefalls, because I always get any new character to 50 before leaving Stonefalls; Most of the time I never finish Glenumbra.
    PC-NA | PvP (Gray Host & BGs) | PvE (vTrials & vDGs)
  • Tapio75
    Tapio75
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    Royaji wrote: »
    I remember the times when you didn't hit 50 until Coldharbour... These days you will be there by the second zone of your home alliance. Not even talking about how many XP scrolls and events ZOS gives out too.

    If anything, I wish leveling was slower again so people actually learn the basics before getting to CP160.

    Just try doing only some side quests, not to kill unnecessary targets and so forth. Don't do anchors or grind otherwise. You get slow levelling that way very eaaasy.

    >>PC-EU Mostly PVE. Played since BETA<<
  • Watchdog
    Watchdog
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    Some quest rewards are not meaningless at all. Some quests are even best saved for when you are CP 160.

    Infused Lightning Staff of Mother's Sorrow anyone? ;)
    Member of Alith Legion: https://www.alithlegion.com
  • Royaji
    Royaji
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    Tapio75 wrote: »
    Royaji wrote: »
    I remember the times when you didn't hit 50 until Coldharbour... These days you will be there by the second zone of your home alliance. Not even talking about how many XP scrolls and events ZOS gives out too.

    If anything, I wish leveling was slower again so people actually learn the basics before getting to CP160.

    Just try doing only some side quests, not to kill unnecessary targets and so forth. Don't do anchors or grind otherwise. You get slow levelling that way very eaaasy.

    So if you intentionally ignore activities that reward you XP you won't get a lot of XP? Who would have thought?

    Your self-imposed challenge is just that, your personal thing. And it has no relevance on how the game should work as a whole.
  • alanmatillab16_ESO
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    Questing xp is fine, by the time you have finished the faction questline, done the delves, dark ancher and random events (once) in an area and moved on you should be pretty much at 50. If no theres the cold harbour.

    The quest rewards are far from meaningless, each section of the main plotline has a skill point as a reward which is definitely useful to a levelling character. Training armour and weapons is a common drop in chests and off mobs in the first areas which can be used for a good few levels before researching it to make your own higher level stuff and then theres the xp scrolls that the game gives you in decent quantities.
    Tapio75 wrote: »

    Just try doing only some side quests, not to kill unnecessary targets and so forth. Don't do anchors or grind otherwise. You get slow levelling that way very eaaasy.

    Which reinforces my point, you have to make an effort to slow your levelling down.

  • RD065
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    Royaji wrote: »
    I remember the times when you didn't hit 50 until Coldharbour... These days you will be there by the second zone of your home alliance. Not even talking about how many XP scrolls and events ZOS gives out too.

    If anything, I wish leveling was slower again so people actually learn the basics before getting to CP160.

    You don't have to do the main story quick. Just because you have the quest doesn't mean you have to do it. I finished Coldharbour, and Molag bal when I was CP158.
  • Tandor
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    I had to look twice at the topic to make sure it wasn't a necroed thread from a few years ago. Quest xp is fine as is these days, not least in the light of One Tamriel.

    There's no need to rush to 50 in this game, and no particular benefit in doing so unless you're testing a build for "endgame" in which case you won't be questing anyway. The way the game scales now means there is no correct time to do a particular zone or quest line, including DLC and Chapter content.
  • Varana
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    Even without grinding anchors, levelling from quests is entirely possible. Unless you want to power-level to 50 in three days - but then, why would you?
    There are a lot of side-quests that give only a little bit of XP - because they're easy side-quests. The delve quests are especially noticeable in that regard - and the reward is usually appropriate because they mainly consist of "go back to this guy and give him that thing".
    The main zone quests, and some larger quest lines, the guild quest lines, the actual main quest - all of these give you a decent amount of XP to level your way through the zones. If you ignore them, that's your fault.
  • Tapio75
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    What I also ponder quite a bit and quite often, is whats the point of getting levels slow? Its not like you outlevel anything anyway because everything scales… Though the battles should be harder.

    I also ponder why people think, that the efficient playstyle that gains them levels the way they do, is the only one one should do and taking it slow or doing it as roleplay session, should be punishing ypur level gain. Yes. I intentionally do things the way I do. Walk to places, do only quests that are aproriate to my character etc... You do know, that for evil character there is nothing really to do, exept murder some people which gets boring easily. No quests or anything. Playing a character belonging to court of bedlam on summerset has no meaning, because there is nothing to do for court of bedlam.

    Gor a character that's sworn to protect the do gooders by helping them by healing, but being pacifist so not killing almost at all, is then again very viable playstyle, which I love, but character of integrity wont also do just about anything.

    I don't expect the so called "Efficient player" to understand why one would choose a playstyle like this because it hinders the levelling process, wh9ich I find quite boring in the end. All that I wish, is that people respect the playstyles other than what they choose to do.


    As far as im concerned, all the 50 levels before CP should be removed completely. They are something of a misfit there. They are there just to get the abilities. Players should gain CP at only character level from the get go and gain abilities while gaining CP. Character levelling should only consist of gaining CP and abilities. The level as a number feels like an old style mechanism that should give way to something new.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Hurbster
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    Watchdog wrote: »
    Some quest rewards are not meaningless at all. Some quests are even best saved for when you are CP 160.

    Infused Lightning Staff of Mother's Sorrow anyone? ;)

    Agreed, also that Briarheart dagger from a Wrothgar quest.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Tapio75
    Tapio75
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    Hurbster wrote: »
    Watchdog wrote: »
    Some quest rewards are not meaningless at all. Some quests are even best saved for when you are CP 160.

    Infused Lightning Staff of Mother's Sorrow anyone? ;)

    Agreed, also that Briarheart dagger from a Wrothgar quest.

    Propably some meta stuff? right? All I need, I can craft plus saving one item to the CP level, would break the quest chain, so you would have to leave these quests undone until you are on top item level, which means if they are part of a story arc, you will not be able to do that arc until later, which in other terms may mean, that the quest is "Out of timeline" so to speak. Then again this would only make sense if stories matter to you I guess?

    Anyway, if I play sorcerer, I can pretty much just craft some magnus/seducer, upgrade to purple and be done with gear. At that point, I already feel too strong at times. Especially if doing something with friends, so better stuff wont be any consequence to me at that point. Besides only trial I would loce to do is one which gives Dro'm-athara skin, and that's just for the skin but I cant do that because as visually impaired player, im not efficient enough for groups because I cant contribute enough.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Thokri
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    It is fine but grind and dolmen are just super high xp/hour rate compared. I think you can get to50 in couple hours during double exp via very effective grinding and scrolls.

    Recently I leveled alt to 50 doing one zone quest (And I think one or two bg/dungeon daily) with around one and half played when it hit 50. I think I had +50% exp scrolls on almost all times due having too many of them.

    Pace for me was suuper casual so thats why I tried to give some estimate on /played.
    And I was playing on sort of semi-rp mode, reading all quests, books and so on so if you rush for it it is much faster. Just by doing daily dungeon/bg gives free level or two a day with exp scrolls.
    Edited by Thokri on March 22, 2020 1:55PM
  • WilliamESO
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    3 hours for lvl3 to lvl50 above it's a waste of time,don't do quest and anchors !!!
  • barney2525
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    RD065 wrote: »
    Royaji wrote: »
    I remember the times when you didn't hit 50 until Coldharbour... These days you will be there by the second zone of your home alliance. Not even talking about how many XP scrolls and events ZOS gives out too.

    If anything, I wish leveling was slower again so people actually learn the basics before getting to CP160.

    You don't have to do the main story quick. Just because you have the quest doesn't mean you have to do it. I finished Coldharbour, and Molag bal when I was CP158.

    Agreed

    I got characters at level 30 that have not even started the main quest. There's XP all around you. I like having a character get achievements for exploring - find all 7 special places of interest and do all 6 delves in a zone. The best part of this game is that you do what you want, when you want, and you are not level-restricted by any zone.

    IMHO

    :#
    Edited by barney2525 on March 22, 2020 4:04PM
  • barney2525
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    WilliamESO wrote: »
    3 hours for lvl3 to lvl50 above it's a waste of time,don't do quest and anchors !!!


    ummmm...

    47 levels .... in 3 hours ?

    why am I having a hard time believing this ?

    :#
  • tmbrinks
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    barney2525 wrote: »
    WilliamESO wrote: »
    3 hours for lvl3 to lvl50 above it's a waste of time,don't do quest and anchors !!!


    ummmm...

    47 levels .... in 3 hours ?

    why am I having a hard time believing this ?

    :#

    You're right... should only take 90 minutes during a 100% XP event w/ a 150% scroll.

    Master writ leveling for the win!
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    68,770 achievement points
  • Malkiv
    Malkiv
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    tmbrinks wrote: »
    barney2525 wrote: »
    WilliamESO wrote: »
    3 hours for lvl3 to lvl50 above it's a waste of time,don't do quest and anchors !!!


    ummmm...

    47 levels .... in 3 hours ?

    why am I having a hard time believing this ?

    :#

    You're right... should only take 90 minutes during a 100% XP event w/ a 150% scroll.

    Master writ leveling for the win!

    It's so true! Master Writs give a ton of xp.

    Aside from that, you can clear an average SR run right in 3 min, so in just a little over 4 hours you can have a level 50.
    PC-NA | PvP (Gray Host & BGs) | PvE (vTrials & vDGs)
  • FierceSam
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    It's not a race.

    If you're not enjoying the process of levelling, you'll probably not enjoy much once you've finished levelling, because you'll be doing pretty much the exact same things.

    And if you're not enjoying it, you've got to question why you're playing the game at all...
  • Eric_Prince
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    WilliamESO wrote: »
    3 hours for lvl3 to lvl50 above it's a waste of time,don't do quest and anchors !!!

    How did you do it actually? I really want to level up my char as fast as you :)
    To be the Chosen One really sounds like lots of fun,
    But in the end you'll just be someone's lunch
    (c)
  • Everest_Lionheart
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    I’ve only just started playing 9 days ago. My play style is to turn over every rock, collect every item, talk to every NPC and explore every corner of the map. So by default I end up going a little slower, but the experience points have flowed fairly quickly without running any dungeons or anything like that. I’m Lv24 in 10 days and OK with the progression.

    My only regret is completing the Elsweyr content first because it has put the events of the main story way out of context! It was great for the experience and forced me to learn certain mechanics for sure it has also made the main quest a bit of a face stomp for me because I am too OP by comparison to a newbie starting out right on the main quest line.

    That’s my only regret as a new player. We should all start on main quest with the option to do the latest content, not the other way around.
  • Malkiv
    Malkiv
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    I’ve only just started playing 9 days ago. My play style is to turn over every rock, collect every item, talk to every NPC and explore every corner of the map. So by default I end up going a little slower, but the experience points have flowed fairly quickly without running any dungeons or anything like that. I’m Lv24 in 10 days and OK with the progression.

    My only regret is completing the Elsweyr content first because it has put the events of the main story way out of context! It was great for the experience and forced me to learn certain mechanics for sure it has also made the main quest a bit of a face stomp for me because I am too OP by comparison to a newbie starting out right on the main quest line.

    That’s my only regret as a new player. We should all start on main quest with the option to do the latest content, not the other way around.

    I 100% agree on this. At the time of character creation there should be two questions: Would you like to start at the beginning, or at the latest Chapter you have access to? Would you like to play the tutorial?
    Edited by Malkiv on March 22, 2020 5:32PM
    PC-NA | PvP (Gray Host & BGs) | PvE (vTrials & vDGs)
  • Wandering_Immigrant
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    Tapio75 wrote: »
    Hurbster wrote: »
    Watchdog wrote: »
    Some quest rewards are not meaningless at all. Some quests are even best saved for when you are CP 160.

    Infused Lightning Staff of Mother's Sorrow anyone? ;)

    Agreed, also that Briarheart dagger from a Wrothgar quest.

    Propably some meta stuff? right? All I need, I can craft plus saving one item to the CP level, would break the quest chain, so you would have to leave these quests undone until you are on top item level, which means if they are part of a story arc, you will not be able to do that arc until later, which in other terms may mean, that the quest is "Out of timeline" so to speak. Then again this would only make sense if stories matter to you I guess?

    Anyway, if I play sorcerer, I can pretty much just craft some magnus/seducer, upgrade to purple and be done with gear. At that point, I already feel too strong at times. Especially if doing something with friends, so better stuff wont be any consequence to me at that point. Besides only trial I would loce to do is one which gives Dro'm-athara skin, and that's just for the skin but I cant do that because as visually impaired player, im not efficient enough for groups because I cant contribute enough.

    It helps to have multiple characters if you care about getting those quest items. I have 15, they all level through questing, they all stop questing at 50 and switch their focus to working on their builds. I try to plan their paths to 50 to be unique to each character and I find the xp from quests to be fair, sometimes I'll have to mix in daily dungeons to compensate their pace, other times I'll avoid doing dungeons so as to not hit 50 before they've completed their planned course.

    When it comes to those set items that are rewarded from quests I'll simply make a note of them when I see one that I want, then when I feel like it I'll hop on a 160+ to go collect it. Not that it matters really they're not exclusive, they have unique names but they're no more powerful than their generic versions.

    You seem like someone who isn't concerned with endgame, so I don't understand the desire to rush. You posed the question earlier what's the point in leveling slowly when level synching prevents you from out-leveling areas. That works both ways and I would ask what's the point of rushing when you can do anything on a low level character as you can fully levelled. I understand a desire to rush it if you're in a guild that needs a specific class to fill a role, and there's options out there for achieving that goal, but if it's a character you're only playing for your personal enjoyment then it shouldn't make a difference and I would say the point in leveling slowly is to watch them grow with each new ability learned.

    Now if you haven't gotten any to 160 yet then I can understand this push a bit, and I would suggest not artifitially slowing your progression with your first character by doing things like only doing sidequests. Instead stick to a more traditional story arch so you can get there and see for yourself what exactly you're missing out on. Trust me it isn't much if your main focus is overland and questing, if anything I think you lose a bit of immersion with the added power you get at 160+, which is why I stop questing on characters once they hit 50 and why I don't apply their CP until that point. I think seeing that for yourself if you haven't already will alleviate that anxious feeling of wanting to hurry up and get there already, and allow you to more enjoy those characters who you've selected a less traditional slower leveling process for, it did for me anyway.
  • Tapio75
    Tapio75
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    Thokri wrote: »
    It is fine but grind and dolmen are just super high xp/hour rate compared. I think you can get 1-50 in couple hours during double exp via very effective grinding and scrolls.

    Recently I leveled alt to 50 doing one zone quest (And I think one or two bg/dungeon daily) with around one and half played when it hit 50. I think I had +50% exp scrolls on almost all times due having too many of them.

    Pace for me was suuper casual so thats why I tried to give some estimate on /played.
    And I was playing on sort of semi-rp mode, reading all quests, books and so on so if you rush for it it is much faster. Just by doing daily dungeon/bg gives free level or two a day with exp scrolls.

    It makes me think, that some ingenius XP/hour/pace/activity equation scaling would help players with certain activities compared to efficient route.

    I do know that with few scrolls and selecting aproriate tasks like anchors, doing everything between or just jumping anchors while doing quests plus delves and dungeons greatly increases the gain to a point, where I get to level 50 very fast. Not too fast since I don't like the 0-15 levels at all like I said in previous reply, but still fast.

    Now if I take a character who wakes up one day in... Say her home at Autums gate or what was the name of the cottage at Rift, and she decides to start adventuring. She has been working as the village tailor, so she crats a sety of traveling clothes (The soul shriven outfit style always by the way) and starts walking to east on the road like any normal people would do, people don't usually run all the time, not to mention sprint ;). She is still new, so she decides to lean clean from big conflicts for now so she just sneak past if an enemy is near. Does some hunting for the food on the way until she comes up to a quest that sounds like a safe bet for new adventurer.. In time things escalate, battle becomes more frequent part and at some point she can finally "Buy" a horseso travels get faster too and things go that way and so forth..

    Choosing a playstyle like this is something I love, but levelling is very slow in that part and does not always go hand in hand with tasks that come up and it takes quite a while to get more abilities.. When one chooses a playstyle like this, he/she expects a slower process and accepts it as well, but when compared to WoW for example, where similar playstyle grants levels frequently, ESO is slow in that part and rewards from quests on regards of items and xp are meagre though the gold is appealing.

    I think its the slow pace of getting new abilities that bothers me the most, the level as a number is something id rather not see at all. I would love it if there be just CP and that being just a character progress instead of account progress plus the abilities would come along the way with xp added to them, nt to the meaningless numbers between 0-50.
    FierceSam wrote: »
    It's not a race.

    If you're not enjoying the process of levelling, you'll probably not enjoy much once you've finished levelling, because you'll be doing pretty much the exact same things.

    And if you're not enjoying it, you've got to question why you're playing the game at all...

    Since the launch, I have always loved the play most when the levelling process has ended, but I always hoped there be new abilities coming and something extra to keep making my character better. When CP came it was even better, because after the chore of 0-50 was over and I got to cp 160, I still kept gaining CP and all the items I got were actually useful for my characters if I wanted to use them for reason or another. Its great when you don't have to care about the chore of keeping gear updated plus not having to level up to 50 to gain CP. Only problem with CP is, that its account wide which I don't like that much. I would rather just build characters and gain CP individually.

    I love the game, its only the 0-50 levelling process and updating gear I don't like. If CP was the character levelling instead, it would mean I constantly get some small improvments to my character and at that point, I would even be fine gaining abilities slower, because I get something small but nice on steady intervals.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Malkiv
    Malkiv
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    Tapio75 wrote: »
    Thokri wrote: »
    It is fine but grind and dolmen are just super high xp/hour rate compared. I think you can get 1-50 in couple hours during double exp via very effective grinding and scrolls.

    Recently I leveled alt to 50 doing one zone quest (And I think one or two bg/dungeon daily) with around one and half played when it hit 50. I think I had +50% exp scrolls on almost all times due having too many of them.

    Pace for me was suuper casual so thats why I tried to give some estimate on /played.
    And I was playing on sort of semi-rp mode, reading all quests, books and so on so if you rush for it it is much faster. Just by doing daily dungeon/bg gives free level or two a day with exp scrolls.

    It makes me think, that some ingenius XP/hour/pace/activity equation scaling would help players with certain activities compared to efficient route.

    I do know that with few scrolls and selecting aproriate tasks like anchors, doing everything between or just jumping anchors while doing quests plus delves and dungeons greatly increases the gain to a point, where I get to level 50 very fast. Not too fast since I don't like the 0-15 levels at all like I said in previous reply, but still fast.

    Now if I take a character who wakes up one day in... Say her home at Autums gate or what was the name of the cottage at Rift, and she decides to start adventuring. She has been working as the village tailor, so she crats a sety of traveling clothes (The soul shriven outfit style always by the way) and starts walking to east on the road like any normal people would do, people don't usually run all the time, not to mention sprint ;). She is still new, so she decides to lean clean from big conflicts for now so she just sneak past if an enemy is near. Does some hunting for the food on the way until she comes up to a quest that sounds like a safe bet for new adventurer.. In time things escalate, battle becomes more frequent part and at some point she can finally "Buy" a horseso travels get faster too and things go that way and so forth..

    Choosing a playstyle like this is something I love, but levelling is very slow in that part and does not always go hand in hand with tasks that come up and it takes quite a while to get more abilities.. When one chooses a playstyle like this, he/she expects a slower process and accepts it as well, but when compared to WoW for example, where similar playstyle grants levels frequently, ESO is slow in that part and rewards from quests on regards of items and xp are meagre though the gold is appealing.

    I think its the slow pace of getting new abilities that bothers me the most, the level as a number is something id rather not see at all. I would love it if there be just CP and that being just a character progress instead of account progress plus the abilities would come along the way with xp added to them, nt to the meaningless numbers between 0-50.
    FierceSam wrote: »
    It's not a race.

    If you're not enjoying the process of levelling, you'll probably not enjoy much once you've finished levelling, because you'll be doing pretty much the exact same things.

    And if you're not enjoying it, you've got to question why you're playing the game at all...

    Since the launch, I have always loved the play most when the levelling process has ended, but I always hoped there be new abilities coming and something extra to keep making my character better. When CP came it was even better, because after the chore of 0-50 was over and I got to cp 160, I still kept gaining CP and all the items I got were actually useful for my characters if I wanted to use them for reason or another. Its great when you don't have to care about the chore of keeping gear updated plus not having to level up to 50 to gain CP. Only problem with CP is, that its account wide which I don't like that much. I would rather just build characters and gain CP individually.

    I love the game, its only the 0-50 levelling process and updating gear I don't like. If CP was the character levelling instead, it would mean I constantly get some small improvments to my character and at that point, I would even be fine gaining abilities slower, because I get something small but nice on steady intervals.

    What? No. Now it's obvious that you want a large xp increase so you can play with self-imposed limitations and still level at the same rate as those participating in multiple forms of content. That's not reasonable at all; that's selfish.

    You self-imposed those limitations to content, so your XP gain is also going to be limited. That's the play style you have chosen.
    PC-NA | PvP (Gray Host & BGs) | PvE (vTrials & vDGs)
  • Starlock
    Starlock
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    Setting aside that there is really no reason for character/gear levels to exist at all since One Tamriel, there’s definitely nothing wrong with the XP awards from questing. I say this as someone who ONLY levels characters via questing and storytelling. Hell, the quest rewards are even useful if you aren’t transferring crafted gear from another character to a new one (which is something I stopped doing after I realized how fun it was to come across gear in the wild and actually use it when developing a new character).

    Bear in mind skill XP works differently. IMHO, they didn’t really properly scale that with One Tamriel, so you will get some wonky behavior with that and very, very slow skill progression until you hit CP160 especially for morphs of end-line skills. That isn’t an issue with quest XP, it is an issue with how skill XP was configured post-1Tam.
  • Asardes
    Asardes
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    IMO XP from quests is too much. Many people hit 50, then hit high CP from just doing quests, and then they think they're good, go in vet DLC dungeons and get rekt.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • idk
    idk
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    Tapio75 wrote: »
    However.... It is also a game where I am required to level my charater. When I do these with different characters (They are each a different person), the XP and total rewards from completing quests at least on the original zones is... Mind blowingly low.

    I read this, and my thought is this is a very new player. Seriously. Zos has changes leveling, so it is speedy.

    When I leveled up my first two characters in the early weeks of this game going live I did all the quests in all the zones and a lot of PvP and reached lvl 50 in Cold Harbor. Now I just do the SP quests, skip everything else, Cold Harbor, and I am almost level 50. It is also fast, just a few hours a day, and I am done in a couple of days.

    With all the free XP boosts from the daily login, events with double XP and the training trait on all pieces of armor/weapons plus the changes Zos made to make leveling faster it takes no time to hit 50.+

    I question if OP is enjoying the game if this is their attitude.
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    Watchdog wrote: »
    Some quest rewards are not meaningless at all. Some quests are even best saved for when you are CP 160.

    Infused Lightning Staff of Mother's Sorrow anyone? ;)

    Hehe, good to know. I have several characters and all won't start post-starter zone quests until they hit 50. ;)
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • Darkenarlol
    Darkenarlol
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    if you want to grind you can grind and grind really fast if you know what are you doing

    anyway the game should bring fun and your exp gaining speed is totally a matter of your own choise
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