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What made ESO worst in your opinion

L2Pissue
L2Pissue
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Let's make this discussion up to some level of organization in the way you share your ideas

Personally, I think releasing ESO on consoles was the reason for the game to die
  • furiouslog
    furiouslog
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    What exactly are you trying to achieve with this thread? I don't even understand your question.
  • SosRuvaak
    SosRuvaak
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    Back when they decided random *** needed adjusting just because everything else got messed with.

    The combat adjustment has been the worst thing to come to this game so far. It killed werewolf.
    For the Pact!
    ~Sump Scales~
    Lusty Argonian Nightblade
    ~Baron Humbert von Gikkingen~
    Smokes-His-Greens
    ~Ruvaak~
  • Tommy_The_Gun
    Tommy_The_Gun
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    "New" combat team (Really, I mean no offence to them).

    The are standardizing stuff and that would be "ok" if it was the only thing. But they also have double standard - some classes are better than others, (most notable the DLC ones).

    But there are also double standards when it comes to base game stuff - NB class for example. NB fear vs fighters guild fear. Or NB cast times on ultis vs Templar with no cast time. Or WW vs Vampire... there is a lot of things to mention, but suffice to say - they are breaking the game balance instead of fixing it.

    Ideally we should just rollback to Murkmire - Wrathstone and keep most racial changes (but alter Wood elf & Argonian to make them more viable options).

    Also, I find this ironic that Wrathstone is the 1st update when new combat team could show what they want the game to be, but the game balance was going downhill, the moment they touched it... (Did you knew that introduction of Volendrung was the 1st thing they did ? LOL) :joy:
    Edited by Tommy_The_Gun on March 20, 2020 3:51PM
  • Vildebill
    Vildebill
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    Free to play and crown store.
    EU PC
  • RefLiberty
    RefLiberty
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    Vildebill wrote: »
    Free to play and crown store.

    1-1
    Free to play first. I still believe in sub based mmo with store for some vanity items, but this is not the case in ESO, here everything is in store practically. Game obtainable items are mostly meh. Just look at the mounts.
    Some other games, not to name them so I'm not hit with the ban/mod stick, have like 400 mounts available through various achievements + store if someone really want exclusive, here is not like that.

    1-2
    Connected to already said and with Free to Play concept is Crown store.
    That is limiting severely game experience, since everything that is nicer looking is put it the Gem Gamble Store instead to be available through achievements or actual gameplay, what would put initiative in people to actually play the game and try to do various activities and not to roll gamble boxes.
    We all can do that in Casinos in our place of residence, that is not the point of MMO.

    2
    Not willingness to invest more in infrastructure/dev team to actually resolve performance cancer.

    I'm not happy customer actually, but we know that zos is not giving a flying care (not to use some other word)
  • Ascarl
    Ascarl
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    Random whines
  • RefLiberty
    RefLiberty
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    Ascarl wrote: »
    Random whines

    The question is about the game, not the forum.
    Forum is here to whine, among other things, since it is the only channel besides twitter where players can interact with zos.
    You have the right to skip threads out of your interest.
  • Ladislao
    Ladislao
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    Standardization/homogenization.

    The game had a good balance and class identity back in the day (e.g. in 2016). But the constant changes to please the whiners led to boring standardization, without bringing any real balance (compared to what it was).

    #Wrobeldidnothingwrong
    Everything is viable
  • Freakin_Hytte
    Freakin_Hytte
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    Standardization and the recent skill de-syncs
  • Kittytravel
    Kittytravel
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    @Tommy_The_Gun See when Volendrung first got announced I thought it was going to an underdog mechanic like the Cyrodiil buffs for not having scrolls. I basically thought it'd be this great artifact that appeared whenever one side was far too in the trenches and dying repeatedly, a way to renew the vigor and spirit.

    Basically; I thought if Ebonheart Pacts two gates were open and they had control of no scrolls Volendrung would seek a wielder from the Ebonheart Pact and no one else, if the hammer drops to the floor only EP can pick it up until "balance" is restored. People can still kill the wielder, people can do their damndest to stop someone from picking it up but it can never fall into the hands of the winning side.

    Instead we've ended up with yet another snowball mechanic... the winning side gets Volendrung and now takes a lead that they already had and just continues smashing through every keep with it because why not? They already had strength in numbers and now they have a daedric artifact.

    Anyhow what I actually think makes ESO worse is Cyrodiil tbh; the whole thing was a REALLY neat idea but the scale of it just got so far out of control; I think if they retired Cyrodiil in the interest of creating a smaller scaled down version then we'd see a lot better performance in it. The zone itself still has plenty of content without the PvP and can serve as a massive quest hub and you can keep the sets that drop there and the craft tables.

    But that's just my opinion, I know the state of Cyrodiil since One Tamriel has always been shaky at best and downright broken several dozen times since then. Just shrink the map size by about 30%; remove all the delves, remove all the quests minus a PvP board and some home bases for each faction. Create an entire zone focused on controlling resources, scrolls, keeps, etc. without any of the added "fluff" that inevitably no one PvPing in Cyrodiil ends up caring about anyway.
  • Vietfox
    Vietfox
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    Performance and combat changes.
  • Shantu
    Shantu
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    The standardization bubble this current crop of combat devs and designers are living in. Watching these guys work is like watching a comedian on stage when nobody in the audience is laughing. Undoubtedly intelligent people, but haven't a clue about what's entertaining. :/
  • Kawiki
    Kawiki
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    I have only been playing a few months and I am really enjoying the game but the thing that bothers me the most is the balance. There are clear class imbalances and even clear weapon line imbalances. When the majority of stamina PvP builds are built all around 1-3 abilities from one weapon line you should know you have an issue.
  • WreckfulAbandon
    WreckfulAbandon
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    Showing us how fun fast and reactive PvP can be and then taking it away from us one piece at a time over several years.

    While also sprinkling in class/playstyle crushing nerfs here and there

    Feels bad

    *edit: Forgot to mention crazy things like massive DoT buff no one asked for and then complete gutting of DoTs the following patch. ZOS deleted entire playstyles on a scale unseen before with that asinine seesaw change. Pretty much epitomizes all the insane and unpredictable directions this game has gone over the years.
    Edited by WreckfulAbandon on March 20, 2020 8:43PM
    PC NA

    All my comments are regarding PvP
  • relentless_turnip
    relentless_turnip
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    Kawiki wrote: »
    I have only been playing a few months and I am really enjoying the game but the thing that bothers me the most is the balance. There are clear class imbalances and even clear weapon line imbalances. When the majority of stamina PvP builds are built all around 1-3 abilities from one weapon line you should know you have an issue.

    I think it is your choice whether to follow the meta or not. You can make a lot of pvp builds viable, but maybe not optimal.
    There is a very ambitious class/build system in this game that is excellent when you get the hang of it.
    I actually prefer dual wield to 2H if that is what you are referring to?

    Performance is by far the biggest thing that breaks me. I can cry myself through the sweeping changes and adapt, but I can't cope with not being able to cast my skills and the many other bugs currently present.
  • Mindcr0w
    Mindcr0w
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    Personally, I think releasing ESO on consoles was the reason for the game to die

    You think allowing the game to triple its player base was bad for the game?
  • AberrantNetch
    AberrantNetch
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    Anything PvP related
    "This isn't as grand as the spells I learned from the Daedra" Rilis XII
  • idk
    idk
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    OP, I would say you are wrong. ESO may have gotten worse but it is far from the worst. If you truly think ESO is the worst then I question why you are in these forums. I do not partake in forums for games I think are the worst.
  • Gilvoth
    Gilvoth
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    1) not following exactly what was found in morrowind single player game, and not putting it into eso.
    2) not allowing for a classless system, and instead, forcing classes on the population.
    3) favoring specific people they liked, and making them famous, that led to everyone following their way of gameplay that was against the grain of elderscrolls gameplay.
    4) removing the subscription only model and making the game free to play and adding the crownstore, which led to the wrong crowd being attracted to eso population, and then listening to their wants and desires for the game and gameplay.
    these are my honest beliefs of what ruined eso and what made eso the worst.
  • Levianna
    Levianna
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    Lags of course... Hope they are going to fix it soon, i really liked Cyrodiil.
    There's no Higher... not outside the man.
  • Levianna
    Levianna
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    Ascarl wrote: »
    Random whines

    Looks like that is your problem, not the game's one.
    There's no Higher... not outside the man.
  • Veuth
    Veuth
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    They nerfed performance.

    Oh, and making loads of unnecessary changes to abilities like Stone Fist (seriously wtf?)
  • Mitrenga
    Mitrenga
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    Server and overall performance stability. Everything can be fixed. For example, balance changes can be fixed, players can adapt to the cosmetic crown store, players can be patient about the bugs in the game... but when it comes to the performance fixes, speaking of PC EU, we are seeing degradation with each major update.
  • Major_Lag
    Major_Lag
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    Vietfox wrote: »
    Performance and combat changes.
    This, especially the performance.
    Combat changes are meaningless when I can't actually play the game without getting lagged out of my mind at every step, or if I'm getting disconnected every couple of minutes because ZOS can't afford a decent server and/or a decent internet connection for it.

    Beginning with Scalebreaker, I was getting increasingly disappointed by the combat changes with every update - but for the last 4-5 months the ever worsening performance was rapidly becoming my main grievance, and now it's gotten to the point where I just flat out refuse to deal with that nonsense anymore. I'm not playing ESO until they fix the garbage performance first.
  • ScardyFox
    ScardyFox
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    The new combat team is the definition of mediocrity. Actively homogenizing the game further and further away from what it was is is the hallmark of laziness. The game is bleeding its identity away (in combat) at a gushing rate.
  • Casowen
    Casowen
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    ESO is what it is. A better question might be, how can it be better.
  • stpdmonkey
    stpdmonkey
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    There are 3 main issues I've had with the game over the years. The things that have ruined the game for me even tho I still play hoping they will fix it somehow but keep seeing it get worse instead.

    1. The skill and class changes. The statement of class identification being their driving front on these changes just seems off. They have standardized everything which in turn has destroyed the ability to really call any class any different from another. Sure the skills may look different but that's really it. In the end they have made it so you must play one of their dlc classes to see any real difference .
    2. The performance "improvements". I have not seen really any true improvements. The only thing that seems to be happening is things get worse. Sure you fix some stupid issue like the midcrabs. But in turn make everything else worse. Lag and skillz and even the dungeons have gotten soo bad I dont dare go do hardly anything.
    3. Not ever separating pvp vs pve. Over the last 3 years I have watched soo many of my favorite things get nerfed in the name of pvp. The parts of running say my tank or dps that they have changed because it was too over powered in pvp. I'm fed up with rebuilding every toon every couple months because of that. Having to figure out new ways to handle mechanics just because pvp player complain. If it's a issue in pvp then change it there. Leave our pve content alone.

    I do also agree the crown store stuff is getting ridiculous. But that's every game these days.
  • Elsonso
    Elsonso
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    Opening the forums for players to comment in.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Stebarnz
    Stebarnz
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    When ZO$ prioritised Making $$$ as opposed to making a fun, working and balanced game for all.
  • redspecter23
    redspecter23
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    Morrowind sustain changes were the first HUGE mistake in my opinion. Not because they weren't necessarily needed, but because ZOS didn't anticipate the degree of backlash such nerfs would create for the community at a time when ESO could have had the biggest influx of players. Instead, the update was clouded with negativity and many long time players left either temporarily or permanently.

    The lesson to be learned is that even when you try to do something for the health of the game, you absolutely have to consider the negative feelings players will have concerning those changes whether you as a developer actually agree with those feelings or not.
This discussion has been closed.