I see ever increasing threads dealing with bad performance performance getting worse performance bad needs fixing.
The last patch is a good step its a proactive approach method that needs to be the norm.
Instead of holding onto updates for the chapters and dlcs they need to be released as soon as the bug testing is done.
Stuff that should be released as soon as bug fixing is complete. Immediately after its completed and bug fixed. Not with Greymoor far before the release of Greymoor like here in March this stuff should be released. If work on its complete done and bug fixing complete. Then ready to go live and should be in the patcher ready to go.
AoE Ability Performance on the Server: This work focuses on making these ability types more specialized so that they are more efficient on server performance. Note: The overall player experience for these abilities (damage/functionality) should not change. This work is in progress and on track to release
with Update 26. March
FX Update: This is additional work that we identified as during the first part of the effects manager improvements that are coming with Update 25. Code work is complete and in internal testing. This in on track to release with
Update 26. March or April
Multi-threaded Fixture Creation on the Client: This work centers around how art assets are constructed and drawn on the client, ultimately spreading this work out over multiple cores. Code work is complete and in internal testing. This in on track to release with
Update 26. March or April
Non-combat Pets: We are rewriting how non-combat pets are handled to be more performant (work better, more efficiently, and take up less overhead/resources on the server. This work is in internal bug fixing and on track to release with
Update 26. March
Character Update: This work centers around how characters are drawn on the client, spreading work out over multiple cores. Code work is complete and in internal bug fixing. This is on track for release with
Update 26. March or April.
Player Character Loading: We are making the player character loading process multi-threaded on the server to improve performance. This work is in internal bug fixing and on track to release with
Update 26. March or April
This movie well people might have seen it maybe not like it do to scientific accuracy. However I watched it like a hundred times as a child. Its call The Core. Earth Core is stopped spinning and has to be restarted.
What Zenimax is doing is putting 5 nukes into one big patch one pod aka dlc/chapter. While instead what they could do that could help the performance wheel start spinning properly is dropping these one at a time instead in individual compartments aka non dlc/chapter patches. To fix the Core in the movie they had to place 5 nukes in five of the living compartments of the subterranean ship and eject them. In different locations. Well plan C worked core was restarted Earth was saved.
Every few weeks. Instead of shocking the hamster back alive. They should restart the brain, the heart, the lungs, the stomach, kidneys and other pieces. Using smaller shocks to restart the hamster somehow if not use Project Chapter/dlc Release. I think this would be much better and actually help performance get better a lot faster. So I think Zenimax should take inspiration from this Movie. Don't release everything during a dlc/chapter and release it as soon as work is complete and ready to go.
https://www.youtube.com/watch?v=1fOyRJvyr_g
Other stuff that needs to be done is reducing group size from 24 to 12.
Reducing or changing calculation's that stress the server among other things.