Maintenance for the week of July 14:
• PC/Mac: No maintenance – July 14

I have a DPS question please

big_ear_midget
big_ear_midget
✭✭✭
hi!! I know the higher the DPS the better, but i was wondering what would be the minimum dps needed to give a meaningful contribution to do vet trials as of the Harrowstorm patch? I get that 30K dps on VMOL used to be needed to get through that trial, but i'm sure that is higher now. I have provided a list of trials below and would love to know peoples thoughts and if they could justify their numbers that would be great! thanks a bunch!! :)


vhr =
vaa =
vso =
vas =
vas +1 =
vas +2 =
vhof =
vcr =
vcr +1 =
vcr +2 =
vcr +3 =
vss =
vmol =
  • Royaji
    Royaji
    ✭✭✭✭✭
    ✭✭✭✭✭
    There are no absolute hard numbers we can give you. It's a subjective question and the answer depends on your group.

    If you were running with one of the top-end leaderboards groups you would get carried even with 70k DPS . On the other hand, your 70k can make or break a run for a fresh progression group.

    A simple rule of thumb is to take a look at what percentage of group DPS comes from you. With eight equal DDs you should be around 11-13%. Closer to 7-8% means you are getting carried, above 15% and you are the one picking slack for someone else.

    typo
    Edited by Royaji on March 17, 2020 4:58PM
  • r3turn2s3nd3r
    r3turn2s3nd3r
    ✭✭✭✭
    This is highly subjective and really depends more on the group you run with as opposed to any actual benchmark dps number. 8 x 30K dps is 'enough' to get vet Craglorns (and HMs) / vMoL and maybe vHoF done. But it won't be fast.

    40K plus will get them done 'easier' and 'quicker' assuming the 8 dps are not floor dps. So, the bare minimum dps to clear is markedly different from the dps to clear quickly and see less mechanics.

    vMoL hasn't changed since launch. The same 30K dps that cleared it on release can still clear it today.
  • Varana
    Varana
    ✭✭✭✭✭
    ✭✭✭
    Also, you should make it really clear which dummy you're talking about.

    That 30k for vMoL was on the 6 million dummy (probably self-buffed).

    When people talk about their 70k parses today, they're referring to the Iron Atronach dummy that gives you all of the stuff all of the time.
  • big_ear_midget
    big_ear_midget
    ✭✭✭
    The reason I ask because when people ask for pug groups I have no idea how much dps is needed for each trial except for vss which everybody seems to ask for 75k dps. I'm on the ps4 where we dont have fancy addons that tell us our dps I have to get it from a trial dummy. I would just like to know so I can be a contributing factor in these pug groups. I also think @Alcast that a good idea would be to list the minimum dps needed in his trial guides that could be updated with each patch
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yeah these are going to be pretty subjective. I do remember from my early raiding days that vAA (non-HM) can be cleared by a group where everyone has 20k DPS on a 3mil dummy (or Bloodspawn test, lol), which is equal around 30k on the Iron Atro dummy. Any less than that and Varlarial will become a problem. I believe vHRC is about the same, and vSO should be slightly higher unless you expect tanks to hard carry.

    vAS+2 requires at least 40k (or 60k Iron Atro dummy), and even then it will be a long and painful fight. I don’t think vAS+0 has much of a DPS check at all. You just need to be able to kill the adds on Felms, so maybe 20k each? Technically fighting Olms alone can take as long as you want. With no minis all you have to worry about is protectors.
  • big_ear_midget
    big_ear_midget
    ✭✭✭
    Yeah these are going to be pretty subjective. I do remember from my early raiding days that vAA (non-HM) can be cleared by a group where everyone has 20k DPS on a 3mil dummy (or Bloodspawn test, lol), which is equal around 30k on the Iron Atro dummy. Any less than that and Varlarial will become a problem. I believe vHRC is about the same, and vSO should be slightly higher unless you expect tanks to hard carry.

    vAS+2 requires at least 40k (or 60k Iron Atro dummy), and even then it will be a long and painful fight. I don’t think vAS+0 has much of a DPS check at all. You just need to be able to kill the adds on Felms, so maybe 20k each? Technically fighting Olms alone can take as long as you want. With no minis all you have to worry about is protectors.

    Thank you very much, that's what I was looking for.
  • ShadowKyuubi
    ShadowKyuubi
    ✭✭✭✭
    Here are some 6mil dps numbers I would recommend as a bare minimum (As you know, everyone has different standards)

    Craglorn trials (non-hm) - 20k, As someone stated above, Valariel becomes a problem with low dps, but it can be cleared with this amount of dps. You should be able to do all three with this kind of dps, but maybe SO might be challenging.

    Craglorn trials (hm) - 25k, maybe even a bit higher (30k). The main reason is vHRC HM, you need some wiggle room for mistakes. That way you can burn the Warrior to Starfall before the March of 100 Statues. Also for burning the Mages' Atronachs and Mini's in a timely manner.

    vMoL - 25k, The problem here is the twins. You don't want to be going into a 5th/6th prayer phase ideally, otherwise the adds become too much to handle. While it can be cleared with only this much dps, it is going to be hard, painfully hard. Rehkat is more about mechanics with this kind of dps. Expect to see lunar phase.

    vHoF - 30k, This is fairly straightforward. You want this kind of dps mainly to avoid prolonging the fights, I don't know what the dps number for the spider is off the top of my head.

    vAS+0 - 20k, follow the mechanics and you can slow burn it. It will also take a very long time.
    vAS+1 - 30k, you need to be able to reliably burn the protectors and Felms/Lothis.
    vAS+2 - 40k, now you have to burn both Felms and Lothis, is short amounts of time.

    vCR+0 - 25k, you could probably do it with slightly lower dps, but why torture yourself
    vCR+1 - 25k, it isn't much hard than +0 honestly
    vCR+2 - 30k, depending on who are the +'s, the fight becomes a bit harder. This buys you some necessary wiggle room
    vCR+3 - 35k, more wiggle room, but you could still probably do it with 30k. The main thing is to follow the mechanics properly.

    vSS - 30k, mainly to make sure that you're burning the add phases for each fight in a somewhat timely manner, but also for the flame servant on the last boss.

    Like I said, these are some of the bare minimums I would suggest. Higher dps just allows for more mistakes to be made. This is also highly subjective to the group your running with.
    Edited by ShadowKyuubi on March 19, 2020 10:53AM
  • big_ear_midget
    big_ear_midget
    ✭✭✭
    Here are some 6mil dps numbers I would recommend as a bare minimum (As you know, everyone has different standards)

    Craglorn trials (non-hm) - 20k, As someone stated above, Valariel becomes a problem with low dps, but it can be cleared with this amount of dps. You should be able to do all three with this kind of dps, but maybe SO might be challenging.

    Craglorn trials (hm) - 25k, maybe even a bit higher (30k). The main reason is vHRC HM, you need some wiggle room for mistakes. That way you can burn the Warrior to Starfall before the March of 100 Statues. Also for burning the Mages' Atronachs and Mini's in a timely manner.

    vMoL - 25k, The problem here is the twins. You don't want to be going into a 5th/6th prayer phase ideally, otherwise the adds become too much to handle. While it can be cleared with only this much dps, it is going to be hard, painfully hard. Rehkat is more about mechanics with this kind of dps. Expect to see lunar phase.

    vHoF - 30k, This is fairly straightforward. You want this kind of dps mainly to avoid prolonging the fights, I don't know what the dps number for the spider is off the top of my head.

    vAS+0 - 20k, follow the mechanics and you can slow burn it. It will also take a very long time.
    vAS+1 - 30k, you need to be able to reliably burn the protectors and Felms/Lothis.
    vAS+2 - 40k, now you have to burn both Felms and Lothis, is short amounts of time.

    vCR+0 - 25k, you could probably do it with slightly lower dps, but why torture yourself
    vCR+1 - 25k, it isn't much hard than +0 honestly
    vCR+2 - 30k, depending on who are the +'s, the fight becomes a bit harder. This buys you some necessary wiggle room
    vCR+3 - 35k, more wiggle room, but you could still probably do it with 30k. The main thing is to follow the mechanics properly.

    vSS - 30k, mainly to make sure that you're burning the add phases for each fight in a somewhat timely manner, but also for the flame servant on the last boss.

    Like I said, these are some of the bare minimums I would suggest. Higher dps just allows for more mistakes to be made. This is also highly subjective to the group your running with.

    Thank you very much. I was wondering is there a way to convert this to the storm atronach dummy? Would you say maybe 50% more or is that not accurate? Thank you!!
  • ShadowKyuubi
    ShadowKyuubi
    ✭✭✭✭
    Here are some 6mil dps numbers I would recommend as a bare minimum (As you know, everyone has different standards)

    Craglorn trials (non-hm) - 20k, As someone stated above, Valariel becomes a problem with low dps, but it can be cleared with this amount of dps. You should be able to do all three with this kind of dps, but maybe SO might be challenging.

    Craglorn trials (hm) - 25k, maybe even a bit higher (30k). The main reason is vHRC HM, you need some wiggle room for mistakes. That way you can burn the Warrior to Starfall before the March of 100 Statues. Also for burning the Mages' Atronachs and Mini's in a timely manner.

    vMoL - 25k, The problem here is the twins. You don't want to be going into a 5th/6th prayer phase ideally, otherwise the adds become too much to handle. While it can be cleared with only this much dps, it is going to be hard, painfully hard. Rehkat is more about mechanics with this kind of dps. Expect to see lunar phase.

    vHoF - 30k, This is fairly straightforward. You want this kind of dps mainly to avoid prolonging the fights, I don't know what the dps number for the spider is off the top of my head.

    vAS+0 - 20k, follow the mechanics and you can slow burn it. It will also take a very long time.
    vAS+1 - 30k, you need to be able to reliably burn the protectors and Felms/Lothis.
    vAS+2 - 40k, now you have to burn both Felms and Lothis, is short amounts of time.

    vCR+0 - 25k, you could probably do it with slightly lower dps, but why torture yourself
    vCR+1 - 25k, it isn't much hard than +0 honestly
    vCR+2 - 30k, depending on who are the +'s, the fight becomes a bit harder. This buys you some necessary wiggle room
    vCR+3 - 35k, more wiggle room, but you could still probably do it with 30k. The main thing is to follow the mechanics properly.

    vSS - 30k, mainly to make sure that you're burning the add phases for each fight in a somewhat timely manner, but also for the flame servant on the last boss.

    Like I said, these are some of the bare minimums I would suggest. Higher dps just allows for more mistakes to be made. This is also highly subjective to the group your running with.

    Thank you very much. I was wondering is there a way to convert this to the storm atronach dummy? Would you say maybe 50% more or is that not accurate? Thank you!!

    A general rule of thumb that I use for 6mil to 21mil, a iron atronach parse adds about 20-30k. So 20k on a 6mil is 40-50k on a on a iron atronach. There is no exact conversion, but this is usually true for most people.
  • madman65
    madman65
    ✭✭✭✭
    Royaji wrote: »
    There are no absolute hard numbers we can give you. It's a subjective question and the answer depends on your group.

    If you were running with one of the top-end leaderboards groups you would get carried even with 70k DPS . On the other hand, your 70k can make or break a run for a fresh progression group.

    A simple rule of thumb is to take a look at what percentage of group DPS comes from you. With eight equal DDs you should be around 11-13%. Closer to 7-8% means you are getting carried, above 15% and you are the one picking slack for someone else.

    typo

    I can agree with this reasoning, I have been in level groups and we clear a trial very fast. Then there are times we have a couple of low CP`s that drag us. Then when you have half of the DPS players at low CP`s, you will be in the trial longer.
  • Runefang
    Runefang
    ✭✭✭✭✭
    ✭✭
    If you can hit 60k on the trial dummy Craglorns will be straight forward. 80k required for CR and AS hard modes. 70k for the rest.
Sign In or Register to comment.