WrathOfInnos wrote: »Yeah these are going to be pretty subjective. I do remember from my early raiding days that vAA (non-HM) can be cleared by a group where everyone has 20k DPS on a 3mil dummy (or Bloodspawn test, lol), which is equal around 30k on the Iron Atro dummy. Any less than that and Varlarial will become a problem. I believe vHRC is about the same, and vSO should be slightly higher unless you expect tanks to hard carry.
vAS+2 requires at least 40k (or 60k Iron Atro dummy), and even then it will be a long and painful fight. I don’t think vAS+0 has much of a DPS check at all. You just need to be able to kill the adds on Felms, so maybe 20k each? Technically fighting Olms alone can take as long as you want. With no minis all you have to worry about is protectors.
ShadowKyuubi wrote: »Here are some 6mil dps numbers I would recommend as a bare minimum (As you know, everyone has different standards)
Craglorn trials (non-hm) - 20k, As someone stated above, Valariel becomes a problem with low dps, but it can be cleared with this amount of dps. You should be able to do all three with this kind of dps, but maybe SO might be challenging.
Craglorn trials (hm) - 25k, maybe even a bit higher (30k). The main reason is vHRC HM, you need some wiggle room for mistakes. That way you can burn the Warrior to Starfall before the March of 100 Statues. Also for burning the Mages' Atronachs and Mini's in a timely manner.
vMoL - 25k, The problem here is the twins. You don't want to be going into a 5th/6th prayer phase ideally, otherwise the adds become too much to handle. While it can be cleared with only this much dps, it is going to be hard, painfully hard. Rehkat is more about mechanics with this kind of dps. Expect to see lunar phase.
vHoF - 30k, This is fairly straightforward. You want this kind of dps mainly to avoid prolonging the fights, I don't know what the dps number for the spider is off the top of my head.
vAS+0 - 20k, follow the mechanics and you can slow burn it. It will also take a very long time.
vAS+1 - 30k, you need to be able to reliably burn the protectors and Felms/Lothis.
vAS+2 - 40k, now you have to burn both Felms and Lothis, is short amounts of time.
vCR+0 - 25k, you could probably do it with slightly lower dps, but why torture yourself
vCR+1 - 25k, it isn't much hard than +0 honestly
vCR+2 - 30k, depending on who are the +'s, the fight becomes a bit harder. This buys you some necessary wiggle room
vCR+3 - 35k, more wiggle room, but you could still probably do it with 30k. The main thing is to follow the mechanics properly.
vSS - 30k, mainly to make sure that you're burning the add phases for each fight in a somewhat timely manner, but also for the flame servant on the last boss.
Like I said, these are some of the bare minimums I would suggest. Higher dps just allows for more mistakes to be made. This is also highly subjective to the group your running with.
big_ear_midget wrote: »ShadowKyuubi wrote: »Here are some 6mil dps numbers I would recommend as a bare minimum (As you know, everyone has different standards)
Craglorn trials (non-hm) - 20k, As someone stated above, Valariel becomes a problem with low dps, but it can be cleared with this amount of dps. You should be able to do all three with this kind of dps, but maybe SO might be challenging.
Craglorn trials (hm) - 25k, maybe even a bit higher (30k). The main reason is vHRC HM, you need some wiggle room for mistakes. That way you can burn the Warrior to Starfall before the March of 100 Statues. Also for burning the Mages' Atronachs and Mini's in a timely manner.
vMoL - 25k, The problem here is the twins. You don't want to be going into a 5th/6th prayer phase ideally, otherwise the adds become too much to handle. While it can be cleared with only this much dps, it is going to be hard, painfully hard. Rehkat is more about mechanics with this kind of dps. Expect to see lunar phase.
vHoF - 30k, This is fairly straightforward. You want this kind of dps mainly to avoid prolonging the fights, I don't know what the dps number for the spider is off the top of my head.
vAS+0 - 20k, follow the mechanics and you can slow burn it. It will also take a very long time.
vAS+1 - 30k, you need to be able to reliably burn the protectors and Felms/Lothis.
vAS+2 - 40k, now you have to burn both Felms and Lothis, is short amounts of time.
vCR+0 - 25k, you could probably do it with slightly lower dps, but why torture yourself
vCR+1 - 25k, it isn't much hard than +0 honestly
vCR+2 - 30k, depending on who are the +'s, the fight becomes a bit harder. This buys you some necessary wiggle room
vCR+3 - 35k, more wiggle room, but you could still probably do it with 30k. The main thing is to follow the mechanics properly.
vSS - 30k, mainly to make sure that you're burning the add phases for each fight in a somewhat timely manner, but also for the flame servant on the last boss.
Like I said, these are some of the bare minimums I would suggest. Higher dps just allows for more mistakes to be made. This is also highly subjective to the group your running with.
Thank you very much. I was wondering is there a way to convert this to the storm atronach dummy? Would you say maybe 50% more or is that not accurate? Thank you!!
There are no absolute hard numbers we can give you. It's a subjective question and the answer depends on your group.
If you were running with one of the top-end leaderboards groups you would get carried even with 70k DPS . On the other hand, your 70k can make or break a run for a fresh progression group.
A simple rule of thumb is to take a look at what percentage of group DPS comes from you. With eight equal DDs you should be around 11-13%. Closer to 7-8% means you are getting carried, above 15% and you are the one picking slack for someone else.
typo