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Does Spell Crit help healers?

Caroloces
Caroloces
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I know a high spell crit helps damage dealers, but I was wondering if it had an equal effect on healing spells. I would guess that the answer is obvious, a spell is a spell no matter what it's used for, but I wanted to make sure. If the answer is yes, then I would also suppose that a magicka build that specialized in damage dealing with elevated crit, might also make a good healer????
  • xWarbrain
    xWarbrain
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    Yes, just watch out for instances where the bonus refers specifically to +Crit Damage.

    Ex. - The Thief Stone helps healing, the Shadow Stone does not.
    XB1 NA
    Your nerf suggestion is dumb. Learn to counter other players instead of having the game rebuilt to your ability level.
  • Caroloces
    Caroloces
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    Hmmm. I see what you mean about the mundus stones. The shadow supports "Critical Strike Damage" while the thief supports "Critical Strike Chance". What's a bit confusing about these descriptors is that only shadow uses Damage, but both use the word Strike. So damage certainly means elevated crit applied to an enemy, and not to healing, But wouldn't strike also make the same implication, that the crit elevation is offensive in nature?
    I'm wondering if there is a way to test this with an addon or something.
  • dazee
    dazee
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    Next skill line will be punching people to heal them.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • xWarbrain
    xWarbrain
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    Caroloces wrote: »
    Hmmm. I see what you mean about the mundus stones. The shadow supports "Critical Strike Damage" while the thief supports "Critical Strike Chance". What's a bit confusing about these descriptors is that only shadow uses Damage, but both use the word Strike. So damage certainly means elevated crit applied to an enemy, and not to healing, But wouldn't strike also make the same implication, that the crit elevation is offensive in nature?
    I'm wondering if there is a way to test this with an addon or something.

    Spell/Weapon Crit stats refer to the chance of a critical hit occurring. Things like Major Prophecy, Thief Stone, Mother's Sorrow increase the amount of crit strikes or crit heals that you deal. That is the stat that shows on your Character Sheet.

    Increase Crit Damage (Shadow Stone, Minor Force etc.) is the added bonus damage done by crit hits.

    The Elfborn CP increases the crit damage and crit healing bonus of critical strikes.

    XB1 NA
    Your nerf suggestion is dumb. Learn to counter other players instead of having the game rebuilt to your ability level.
  • AcadianPaladin
    AcadianPaladin
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    I focus most on regen, spell damage and magicka pool much more than crit%. My thinking is that when I need a big heal, I need it to be guaranteed big with no rng considerations as to whether it may crit or not. Nothing wrong with crit, it just depends on your priorities and intent.
    PC NA(no Steam), PvE, mostly solo
  • Nestor
    Nestor
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    Just remember, to heal someone, you have to strike them with a healing spell.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • JanTanhide
    JanTanhide
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    Nestor wrote: »
    Just remember, to heal someone, you have to strike them with a healing spell.

    Like this! https://www.youtube.com/watch?v=8NbwizzxQ_s
  • JanTanhide
    JanTanhide
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    My favorite healing spell! https://www.youtube.com/watch?v=bwxkz0dePQw
  • Iskiab
    Iskiab
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    Crit is one of the best healing stats, it’s better than spell/weapon power or magicka/stamina.
    Looking for any guildies I used to play with:
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    LoC EQ2 - Mayi and Iskiab
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    Or anyone else I used to play games with in guilds I’ve forgotten
  • Grianasteri
    Grianasteri
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    Yes, heals can crit and provide a lot more healing potential.

    But frankly this is never a consideration for me when Ive built my healers, as I feel you should be healing sufficiently without crits, but it a nice bonus.
    Edited by Grianasteri on March 17, 2020 11:45AM
  • Kadoin
    Kadoin
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    Yes, my healer has around 60-70 percent crit depending on the situation...
  • BXR_Lonestar
    BXR_Lonestar
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    Having a high crit chance does help heals by increasing the size of your heals, but its an RNG chance for you to hit those big heal numbers, and therefore, some healers like myself choose to focus on having stronger base heals via spell power, powered traits, big magika pools rather than rely on high crit chance. My crit chance is only around 40%, but my heals are strong enough base that if I don't hit a critical heal, I don't need to worry about it.

    IMO, sustain is probably a healers most important attribute, and after that, magika pool. You don't necessarily need obscene spell power to be a good healer since most heals are pretty strong to begin with. Crit chance is nice, but not a necessity.

    Just IMO.
  • Iskiab
    Iskiab
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    I think it depends on the setting you’re playing in. Crits are mostly wasted in pve because of lower health pools. If you pvp things are a lot different. In pvp it’s pretty easy to quadruple other healers output, most people have put zero thought into their builds.
    Edited by Iskiab on March 17, 2020 4:17PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Asardes
    Asardes
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    I usually spec about 2K recovery (with potion) then invest the rest into spell damage which can reach 3K+ when fully buffed. Few healing sets have spell critical bonuses, and buffs like Major/Minor Force and Shadow mundus only buff your critical damage, but not the heals. Those are only buffed by Elfborn CP and Khajiit: Feline Ambush so the multiplier is at most around ~1.8x,. It's probably better to invest in raw spell damage (Apprentice mundus) or raw healing (Ritual) rather than Thief (critical chance) but in most PvE scenarios you will be overhealing anyway.

    I actually prefer having high stats and keeping 3-4 heal over time abilities that have correspondingly high tool tips, and keep people topped up permanently, which is proactive healing, rather than waiting for them to drop then spamming burst heals which can fail quite often. If I do need a burst heal I can hit Combat Prayer early and get 10K+ non-crit heals from that, at least on the tank, I've seen it crit as high as 17K+ which is ~40% of his HP pool. So I've never had problems with sustain as healer even with low recovery. After the change to orbs there was no more need to spam those, so sustain went up significantly. On most builds I've replaced 1-2 recovery glyphs with spell damage.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • AcadianPaladin
    AcadianPaladin
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    Having a high crit chance does help heals by increasing the size of your heals, but its an RNG chance for you to hit those big heal numbers, and therefore, some healers like myself choose to focus on having stronger base heals via spell power, powered traits, big magika pools rather than rely on high crit chance. My crit chance is only around 40%, but my heals are strong enough base that if I don't hit a critical heal, I don't need to worry about it.

    IMO, sustain is probably a healers most important attribute, and after that, magika pool. You don't necessarily need obscene spell power to be a good healer since most heals are pretty strong to begin with. Crit chance is nice, but not a necessity.

    Just IMO.

    I agree completely. You said what I tried to say but did so ever so much more effectively than I. :)
    PC NA(no Steam), PvE, mostly solo
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