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Blast bones should do no damage to target if you kill it before it explodes.

Shadowasrial
Shadowasrial
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If you can kill the blast bones before it explodes you should take no damage. It makes no sense to give blast bones a health bar if you still take damage when killing it. Further more I think if you kill it before it explodes then the caster (if they are in proximity of its aoe range) should take the damage as the blast bones is quite literally blowing up in their face.
  • Sharee
    Sharee
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    If you add more disadvantages to a spell, you would also need to add advantages to it, otherwise it would become underpowered compared to similar spells.

    In other words, why play a necro with blastbones that can be killed when you could play a sorc with frags that can not?

    Would you like blastbones damage doubled? If so, we have a deal ;)
  • oXI_Viper_IXo
    oXI_Viper_IXo
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    If you can kill the blast bones before it explodes you should take no damage. It makes no sense to give blast bones a health bar if you still take damage when killing it. Further more I think if you kill it before it explodes then the caster (if they are in proximity of its aoe range) should take the damage as the blast bones is quite literally blowing up in their face.

    No
  • Shadowasrial
    Shadowasrial
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    Sharee wrote: »
    If you add more disadvantages to a spell, you would also need to add advantages to it, otherwise it would become underpowered compared to similar spells.

    In other words, why play a necro with blastbones that can be killed when you could play a sorc with frags that can not?

    Would you like blastbones damage doubled? If so, we have a deal ;)

    Blast bones is already undodgable and has huge range and insane damage. So I have to disagree. It currently has no disadvantages. Adding one to this skill would be great for counter play
  • Sharee
    Sharee
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    Sharee wrote: »
    If you add more disadvantages to a spell, you would also need to add advantages to it, otherwise it would become underpowered compared to similar spells.

    In other words, why play a necro with blastbones that can be killed when you could play a sorc with frags that can not?

    Would you like blastbones damage doubled? If so, we have a deal ;)

    Blast bones is already undodgable and has huge range and insane damage. So I have to disagree. It currently has no disadvantages. Adding one to this skill would be great for counter play


    Blastbones is already balanced compared to the other spells. Where blastbones is undodgeable, a frag can be procced for instant cast and damage increase, etc etc. So if you nerf blastbones in one way, you have to boost it in another way, otherwise people will just switch to sorcs and frags (for example).
  • Daffen
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    Sharee wrote: »

    Blastbones is already balanced compared to the other spells. Where blastbones is undodgeable, a frag can be procced for instant cast and damage increase, etc etc. So if you nerf blastbones in one way, you have to boost it in another way, otherwise people will just switch to sorcs and frags (for example).

    Blastbones cost 900 stamina, almost 800 in medium. The fact that it doesnt deal damage instantly makes it possible to line up stupid amounts of damage at the same time. Example: blastbones - dizzy - medium attack - onslaught. Now how do you survive that when you have 10% health left if you were at 100% health when they did the combo and you have major defile along with them spamming executioner on you that deals 400% more damage. Meanwhile sorcerer is spamming his shields running out of magicka with 2500 recovery and the stamnecro full damage with 1500 recovery sustains just fine.
  • Sharee
    Sharee
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    Daffen wrote: »
    Sharee wrote: »

    Blastbones is already balanced compared to the other spells. Where blastbones is undodgeable, a frag can be procced for instant cast and damage increase, etc etc. So if you nerf blastbones in one way, you have to boost it in another way, otherwise people will just switch to sorcs and frags (for example).

    Blastbones cost 900 stamina, almost 800 in medium. The fact that it doesnt deal damage instantly makes it possible to line up stupid amounts of damage at the same time. Example: blastbones - dizzy - medium attack - onslaught. Now how do you survive that when you have 10% health left if you were at 100% health when they did the combo and you have major defile along with them spamming executioner on you that deals 400% more damage. Meanwhile sorcerer is spamming his shields running out of magicka with 2500 recovery and the stamnecro full damage with 1500 recovery sustains just fine.

    If you have a concern about blastbones being overpowered i suggest you start a thread about that.
    I disagree, but in any case, this thread is about "it does not make sense that BB damages you if you kill it", i.e. a question of "realism" so to say, not a question of game balance.
  • StormeReigns
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    Stopping, timing out (snare, stun out running) or even killing a Blastbones before they reach their target and not taking damage is a reasonable idea, but compromise will be needed, like taking away the delay cast effect, increasing BB's health or doubling up the damage plus adding extras from nearby corpses, etc.

    Although, to request to have said damage reflected back at the caster... well, is pretty asinine.

    No one single idea will be the golden ticket. It must be broken down and built up so much it doesn't resemble the original idea at all.
  • Nyladreas
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    Blast bones is like the easiest skill to block lol. So a big fat NO!
  • Tessitura
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    Daffen wrote: »
    Sharee wrote: »

    Blastbones is already balanced compared to the other spells. Where blastbones is undodgeable, a frag can be procced for instant cast and damage increase, etc etc. So if you nerf blastbones in one way, you have to boost it in another way, otherwise people will just switch to sorcs and frags (for example).

    Blastbones cost 900 stamina, almost 800 in medium. The fact that it doesnt deal damage instantly makes it possible to line up stupid amounts of damage at the same time. Example: blastbones - dizzy - medium attack - onslaught. Now how do you survive that when you have 10% health left if you were at 100% health when they did the combo and you have major defile along with them spamming executioner on you that deals 400% more damage. Meanwhile sorcerer is spamming his shields running out of magicka with 2500 recovery and the stamnecro full damage with 1500 recovery sustains just fine.

    Man everyone keeps assuming necro builds are all stamina with these kinds of posts, sure stamina blastbones is over tuned, but stam in general has always seen a lot of favor from the devs after the first year of this game. Why nerf the whole skill, something mag builds desperately need to keep up with others, when you can just ask to have the stam version tuned down a little without gutting it? Every time someone has a problem with a ability they seem to think it should be gutted entirely.

    And to be clear, blastbones is just 1/4 of your damage equation there, dizzy it's self is a strong ass ability right now, that makes that combo work, try pulling that off without it and see what happens? Your biggest issue is the reliable defile, not the damage, or the cost, or even the up time.
    Edited by Tessitura on March 15, 2020 10:55PM
  • Shadowasrial
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    Sharee wrote: »
    Sharee wrote: »
    If you add more disadvantages to a spell, you would also need to add advantages to it, otherwise it would become underpowered compared to similar spells.

    In other words, why play a necro with blastbones that can be killed when you could play a sorc with frags that can not?

    Would you like blastbones damage doubled? If so, we have a deal ;)

    Blast bones is already undodgable and has huge range and insane damage. So I have to disagree. It currently has no disadvantages. Adding one to this skill would be great for counter play


    Blastbones is already balanced compared to the other spells. Where blastbones is undodgeable, a frag can be procced for instant cast and damage increase, etc etc. So if you nerf blastbones in one way, you have to boost it in another way, otherwise people will just switch to sorcs and frags (for example).

    Tell that to all the nightblades that lost a stun and major defile with incap and major fracture from surpurse attackS they don’t have to boost anything to compensate for a nerf
  • Saelent
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    If my blastbones can be killed by y’all then I want to be able to stop living it whenever I feel like it. Sometimes this little skeletal effer is running after someone it can’t leap to then runs back to me and disintegrates harmlessly, why is it harmless? It should pop with an explosion.
    Hell, it should pop with an explosion when I hit the skill a second time.
    Edited by Saelent on March 15, 2020 8:52PM
  • YandereGirlfriend
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    @Tessitura So true about the implicit bias toward Stamina in all of these threads.

    We Magicka users are sitting here with a morph that doesn't even work and you all are out here trying to figure out ways to nerf us even more? Ridiculous.

    Please discuss changes to be made to the STAMINA morph of this skill and kindly leave the rest of us alone.
  • dsalter
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    If you can kill the blast bones before it explodes you should take no damage. It makes no sense to give blast bones a health bar if you still take damage when killing it. Further more I think if you kill it before it explodes then the caster (if they are in proximity of its aoe range) should take the damage as the blast bones is quite literally blowing up in their face.

    so by this logic if i stomp on a grenade before it explodes i should be safe?

    i mean the thing EXPLODES the whole point is to kill it before it gets to you.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Konstant_Tel_Necris
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    So if you can kill skeleton before he done his job, perhaps I can kill nightblade shadow image and shoot down warden netch? Or perhaps I can cancel warden shalks by placing some CC on ground like totem, yes?
  • Bashev
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    Or better solution at least make it untargetable. As right now it is big delayed aoe burst with aoe major healing debuff that can absorb damage.
    Because I can!
  • Curious_Death
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    Sharee wrote: »
    If you add more disadvantages to a spell, you would also need to add advantages to it, otherwise it would become underpowered compared to similar spells.

    In other words, why play a necro with blastbones that can be killed when you could play a sorc with frags that can not?

    Would you like blastbones damage doubled? If so, we have a deal ;)

    ok... make then untargetable! BANG ! no more hiding after blasbones ... no problem with killing it !
  • Shadowasrial
    Shadowasrial
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    I love how everyone’s crying that they don’t want their precious spammable to be able to be countered
  • StormeReigns
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    I love how everyone’s crying that they don’t want their precious spammable to be able to be countered

    How is it spammable? So its like jabs? Frags? Snipe? Skull?

    Thought it was a delayed burst ability like it says it is... 2.5 second delay.
    Edited by StormeReigns on March 15, 2020 9:31PM
  • dsalter
    dsalter
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    I love how everyone’s crying that they don’t want their precious spammable to be able to be countered

    spammable...?
    its a delayed damage that can be completely avoided using this thing called CROWD CONTROL, you know, like stuns, roots, etc.
    things most people dont slot because "hurr durr moar DPS!"
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • oXI_Viper_IXo
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    I love how everyone’s crying that they don’t want their precious spammable to be able to be countered

    That's rich coming from you when you're crying about NB on the daily. Clearly you haven't even played a Necro if you think BB is a spammable.
  • doomette
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    Although, to request to have said damage reflected back at the caster... well, is pretty asinine.

    Yeah, the amount of times that stupid thing just hangs out by me instead of rampaging towards someone else would make it an absurd liability if that was implemented.
  • Konstant_Tel_Necris
    Konstant_Tel_Necris
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    I love how everyone’s crying that they don’t want their precious spammable to be able to be countered

    Sorry but my stalking blastbones not spammable at all, he is delayed burst with messy AI, long summon time and certainly I can't spam skill when he already summoned, but more unlike other class spammable it can be countered by CC or simply killed before he done his job, so what your problem?
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