DTStormfox wrote: »Templar is the obvious choice:
Empowering Sweep (Ultimate)
Take reduced damage for each enemy hit.
Spear Wall (Passive Skill)
Increase block amount vs melee attacks while you have a spear ability slotted.
Spear Shards (Active Skill)
For the great resource synergies
Solar Disturbance (Ultimate)
Applies Major Maim
Backlash (Active Skill)
For Minor Fracture and Minor Breach (Power of the Light)
OR: Healing pool around the boss (Purifying Light)
Prism (Passive Skill)
Ultimate generation
Illuminate (Passive Skill)
Minor Sorcery to you and your group.
Radiant Aura (Active Skill)
Minor Magickasteal on targets & Minor Fortitude, Minor Endurance, and Minor Intellect on self
Extended Ritual (Active Skill)
Purge negative effects
Restoring Focus (Active Skill)
Major Resolve and Major Ward, and x amount of stamina restored while inside the area of effect (also whilst blocking).
Light Weaver (Passive Skill)
Ultimate regeneration for group members you heal that are below 60% HP
ESO_Nightingale wrote: »DTStormfox wrote: »Templar is the obvious choice:
Empowering Sweep (Ultimate)
Take reduced damage for each enemy hit.
Spear Wall (Passive Skill)
Increase block amount vs melee attacks while you have a spear ability slotted.
Spear Shards (Active Skill)
For the great resource synergies
Solar Disturbance (Ultimate)
Applies Major Maim
Backlash (Active Skill)
For Minor Fracture and Minor Breach (Power of the Light)
OR: Healing pool around the boss (Purifying Light)
Prism (Passive Skill)
Ultimate generation
Illuminate (Passive Skill)
Minor Sorcery to you and your group.
Radiant Aura (Active Skill)
Minor Magickasteal on targets & Minor Fortitude, Minor Endurance, and Minor Intellect on self
Extended Ritual (Active Skill)
Purge negative effects
Restoring Focus (Active Skill)
Major Resolve and Major Ward, and x amount of stamina restored while inside the area of effect (also whilst blocking).
Light Weaver (Passive Skill)
Ultimate regeneration for group members you heal that are below 60% HP
doesn't templar lack a crucial tank skill? i dunno it's been a while
TX12001rwb17_ESO wrote: »Necromancer easily, did you forget the Bone Goliath transformation gives 30k health and makes all light and heavy restore health, not to mention Ravenous Goliath Morph surrounds them in an absorption field which drains health from enemies.
Scythe healing also scales off of health and therefor is boosted by the Goliath ultimate.
TX12001rwb17_ESO wrote: »Necromancer easily, did you forget the Bone Goliath transformation gives 30k health and makes all light and heavy restore health, not to mention Ravenous Goliath Morph surrounds them in an absorption field which drains health from enemies.
Scythe healing also scales off of health and therefor is boosted by the Goliath ultimate.
Septimus_Magna wrote: »TX12001rwb17_ESO wrote: »Necromancer easily, did you forget the Bone Goliath transformation gives 30k health and makes all light and heavy restore health, not to mention Ravenous Goliath Morph surrounds them in an absorption field which drains health from enemies.
Scythe healing also scales off of health and therefor is boosted by the Goliath ultimate.
Its a great ult for long duration survival but usually you shouldnt need an ult to survive.
Scythe heals decent with multiple enemies but on a single target the heal is rather small.