So it might not be the most popular idea, but I always thought it would be cool if the mag morph could summon a second blastbones using a nearby corpse that does 50% less damage then the original, that was you get that damage boost, and it's more thematically cool, and easier to mitigate for others since it could be cc'ed and such.
the1andonlyskwex wrote: »Please, please, please don't turn Stalking Blastbones into a corpse consumer. The primary reason I use it is to create corpses for other abilities to consume.
the1andonlyskwex wrote: »Please, please, please don't turn Stalking Blastbones into a corpse consumer. The primary reason I use it is to create corpses for other abilities to consume.
^Exactly the problem, what ever bb does in the future pls don’t let it consume corpses...bb is currently one of the best and most reliable ways to get corpses don’t take this from magcro else we will run into other problems 😇
the1andonlyskwex wrote: »You're still delaying the availability of those corpses, which is a problem. If it were up to me, I'd probably just have the Magicka morph summon the skeleton faster.
the1andonlyskwex wrote: »You're still delaying the availability of those corpses, which is a problem. If it were up to me, I'd probably just have the Magicka morph summon the skeleton faster.
I can honestly say I have never had a problem with the amount of corpses I have had available, or how fast I had them, it has always been their location. Being faster doesn't really solve the issue, and doesn't really improve the magicka morph much. I feel like being able to raise a extra bb to relocate a corpse would be more engaging, fun, and thematically cool.
@Vaoh probably has the best solution for it's simplicity, but I like my extra involvement the moving of corpses has.
I think you are both wrong, just cause you move a corpse to the enemy does not mean you have to engage in melee, in fact it can mean the exact opposite for combat. And again, you are still generating a corpse and moving another, I am not sure how you play but I have never been desperate for a corpse, just for a corpse being in a location I need. I am having trouble seeing your point of view I guess, most necromancers I know have the same issue as me.
As far as reduced summon time goes, I am not saying it wouldn't be useful to people, I am saying it is boring, and less useful then having two of them. and would mess up a lot of burst combos. It's not as good of a buff as you think, in fact it might even be a nerf, the delay helps more then you know. Two would double your corpse generation, and keep the burst delay for setting up combos.
I think you are both wrong, just cause you move a corpse to the enemy does not mean you have to engage in melee, in fact it can mean the exact opposite for combat. And again, you are still generating a corpse and moving another, I am not sure how you play but I have never been desperate for a corpse, just for a corpse being in a location I need. I am having trouble seeing your point of view I guess, most necromancers I know have the same issue as me.
As far as reduced summon time goes, I am not saying it wouldn't be useful to people, I am saying it is boring, and less useful then having two of them. and would mess up a lot of burst combos. It's not as good of a buff as you think, in fact it might even be a nerf, the delay helps more then you know. Two would double your corpse generation, and keep the burst delay for setting up combos.
It is a nerf in every Range fight where you can not close the gap to actually reach your corpses, don’t know how you can not see that... this Game is not all about sitting in meleerange