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Should there be mods for console?

DraggOOn_021
Let me say some thing before I start, this is merely a suggestion, not an "order" meaning I'm not saying these should be in the game, it is merely an idea that I think would benefit some of us, this is my opinion and not many of you might agree with it, but I frankly don't give a ***.

So I personally we should be able to have mods on the elder scrolls online, some people lose interest in the game simply because for them some parts are unfair, i.e. item flipping, it is extremely harder and way more time consuming and is sometime way less profitable than on PC, some people are over selling stuff because they don't know the price, some people are under selling stuff because they think the item is less worth than it is.

Another example is harvest map, how are we supposed to know where the materials are without running around, you do not know how many nodes are missed just because of this, when you could have made half a million in just a few hours by farming mats, you barely make 50k, same thing with chests, you could be farming popular overland sets such as spriggans, mother's sorrow or seventh legion etc but you miss some of the chests maybe because it was too dark or you didn't even know where it is.

Maybe you wanna level up mages guild, how the *** are you supposed to know where each and evey loreboom is? If you are champion level and wanna get skill points, where are the skyshards?

What if you wanna preview something but you can't because it is a plan, and than you have to Google search it which isn't that bad but can be time consuming. What if you wanna know which buffs and debuffs and how long it lasts, you can see it if you change it in the settings but it isn't as helpful.

What if you for example have OCD or just want your inventory generally organised and not have to scroll all the way down just to find something or if you generally don't like the way the inventory system works or looks.

Sorry got on bit of a rant there.. Anyway sorry for clunky writing I'm on phone.
  • dsalter
    dsalter
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    i'd say no but also most PC mods should become baseline, anything outside of important function mods should not be allowed. but thats just me and my to many years of warcraft dealing with enemies using tens or twenties of information addons giving them pretty much an auto combat setup.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • spartaxoxo
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    No. They should integrate some of the functionality of some of the mods into the game as best they are able. Quality of life stuff like the lorebook finder.
  • codierussell
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    There are a lot of things that console needs added to the base game. Realistically there are about 10-20 addons that every PC player uses that would be great to have on console. It is something that ZOS could somewhat easily implement that would give them tons of praise, look at the feedback from multicrafting. At this point I would pay for some of these addons. The things I would do for a bank search addon or dressing room.
  • DraggOOn_021
    @dsalter and spartaxoxo, I completely agree with you guys, but than what is the point of stuff, you will just know what you want right away, elder scrolls games are also about exploration, tho the idea of it being part of the base game is not bad, I don't think it should be forced and be there from the beginning which is why it being a mod is better in my opinion, so you can choose whatever you want or not.
  • DraggOOn_021
    but it would be hard because they will have to add it themselves and/or contact the people who made it forhelp, and plus some stuff will be harder to control, so I think it is better if the just import the mods. btw I really doubt they will see this so in all honesty it is mostly a dream for now!
  • Tigertron
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    Just me but I think the API should be shut down on PC. It trivializes so many aspects of the game. Lazy Writ Crafter turns the whole crafting skill into nothing but a simple daily login reward.

    I use it to its fullest because that's what you do in games. I won't put myself at a disadvantage. Still I wouldn't be upset if they pulled the rug out. Except for the minimap. I don't know how you guys play without a minimap. :smile:
  • Royaji
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    Tigertron wrote: »
    Just me but I think the API should be shut down on PC. It trivializes so many aspects of the game. Lazy Writ Crafter turns the whole crafting skill into nothing but a simple daily login reward.

    Since when clicking through a crating menu is considered skill?
    Edited by Royaji on March 14, 2020 9:43PM
  • SpankinDamob
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    I’m fine with the way it is. If it was possible would be fine with that too. Only add on I can think of I’d really want is one like WoW had called Altoholic. Where if clicked inventory item it’d also tell you any other of that item you had, where and what character or storage it was on.
  • Danikat
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    Tigertron wrote: »
    Just me but I think the API should be shut down on PC. It trivializes so many aspects of the game. Lazy Writ Crafter turns the whole crafting skill into nothing but a simple daily login reward.

    I use it to its fullest because that's what you do in games. I won't put myself at a disadvantage. Still I wouldn't be upset if they pulled the rug out. Except for the minimap. I don't know how you guys play without a minimap. :smile:

    No, that's what you do. Not everyone playing on PC wants to trivialise the game with mods.

    My approach is to only look for a mod when something really bothers me, and even then I prefer the most subtle options, ones which blend into the game and look like part of the base UI. Some of them actually remove things, rather than adding more, like HideHousePreviews, which removes the icons for houses you don't own, or BankerShutUp which does exactly what it says. A lot of the "must have" mods I've been playing without for years and can't see myself ever using. (From past experience the only ones I wouldn't want to play without are a mini map, because I have no sense of direction, and Advanced Filters which makes it easier to find things in your inventory.)

    Which might be part of the problem with ZOS adding the mods "everyone" uses - I doubt there's very many which genuinely fit that description, even if you don't count people who play with none at all and people who play less than X hours a week. It's easy for people on the forum to say everyone uses X, Y and Z and therefore they should be in the base game but it wouldn't surprise me the data they're using says differently.

    Which isn't to say they shouldn't add some mod functionality to the game itself, just that it might not be that easy to work out what would genuinely be the most useful.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • idk
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    I do not think this thread will have any sway on the matter. If you think of it, Zos has no reason to keep ad-dons away from the console platforms so another force is likely at work.
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