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flashback friday

Squidgaurd
Squidgaurd
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a shoutout to joy division for writing a very insightful post on this games current state.
here is a link to his post for anyone curious give it a read.
and now from the 2016 article on the making of eso.
https://www.polygon.com/features/2016/10/14/13285014/elder-scrolls-online-one-tamriel-skyrim-mmo
here is and exerpt from the article.First, the team focused on making players’ actions feel more meaningful. Rather than letting players just hit a button and watch animations go off and health meters rise or fall, Firor and his team focused on player agency.

Combat was sped up and animations were trimmed down, all in the hope of shaving a few hundred milliseconds off the time between when a player hit a button and their character moved in the game. It doesn’t sound like much, but Firor says it was a months-long, cross-disciplinary effort that pulled in groups of artists and designers from across the entire development team. The result was a first-person fighting experience more on par with Skyrim.
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