thanks for the replies, appreciate the info. Yeah, messing around with a magica templar pvp dps build (close range). Using: solar barrage, puncturing sweeps, radiant, toppling and sweep for ultimate, so not really sure which way would be best. Either the consistant damage on all skills with the melee weapons or if not I would have to choose either a lightning or fire staff and only get the bonus on 1/2 the skills. I was thinking because the main two dps (puncturing and radiant) are channeled (therefore less light attacks) the melee weapon option might be better? Any thoughts? thanks.
Yea, it’ll add about 300 spell damage.
The second answer is tricky, it really depends. If you’re mag your light attack damage is based on the weapon you’re using, so with DW or 2h it will be stam. This makes a small difference.
The biggest difference is your light attacks become melee. Some classes use melee weapon like magplar, others not so much. You’re sort of trading tooltip damage for light attack damage so it’s usually a wash.
I like how melee weapons look so have tried it on a bunch of classes. 2H for magplar works, DW for magblade and magwarden healers works well using symbiosis. DW for bombers works well. I think that’s about it, but I’m thinking of trying a DW MagDK.
If you try melee weapons as mag 2H is decent for the stamina passives, DW is decent because you can use blade cloak and split the traits: MH Nirn and OH sharpened/powered (or infused weapon damage if you use blade cloak on your back bar).
Blade cloak is good because only weapon abilities proc glyphs. That means you either use blockade on your back bar (which isn’t good in pvp) or blade cloak if you want to get the proc on your front bar.
Each weapon type provides both WD and SD in the same amount based on weapon type and quality.
However, passives make the difference. DW has a passive that increased damage done (and I think healer) by 3% per sword equipped. However, fire and lightning staves have their own passive that increases damage done and basic attacks will do more damage if in a Magicka build and swords would do much less in that situation. Weaving basic attacks is a significant portion of one's damage
Each weapon type provides both WD and SD in the same amount based on weapon type and quality.
However, passives make the difference. DW has a passive that increased damage done (and I think healer) by 3% per sword equipped. However, fire and lightning staves have their own passive that increases damage done and basic attacks will do more damage if in a Magicka build and swords would do much less in that situation. Weaving basic attacks is a significant portion of one's damage
Yes, but the staffs only increase either single target or ae (not both) and Templars use both.
devilsTear wrote: »How about on a magcro? I kinda wanna try a hybrid but I dunno where to start really.
devilsTear wrote: »How about on a magcro? I kinda wanna try a hybrid but I dunno where to start really.
Hybrids are super tough to build. I’ve only ever made one successful one: a 2H magblade using onslaught.
If you want to make one the difficulty is your crit and pen always suck, and CPs pull you in two different directions. The only saving grace is the medium armour passives give a ton weapon damage which you can use to convert to spell damage using Pelinals.
I’d mess around with the uesp build editor and see if you can create something you like, but the odds are against you.
MashmalloMan wrote: »devilsTear wrote: »How about on a magcro? I kinda wanna try a hybrid but I dunno where to start really.
Hybrids are super tough to build. I’ve only ever made one successful one: a 2H magblade using onslaught.
If you want to make one the difficulty is your crit and pen always suck, and CPs pull you in two different directions. The only saving grace is the medium armour passives give a ton weapon damage which you can use to convert to spell damage using Pelinals.
I’d mess around with the uesp build editor and see if you can create something you like, but the odds are against you.
OR.. you can use every double/tripple dip stat option available, since this is pvp, Heavy is a very solid option offering sustain to both stat pools when taking damage while building more tanky. You don't need to sacrifice the typical choices between less crit/cost reduction/penetration that Med to Heavy or Light to Heavy think about. Since you can't double dip stat bonuses in any armor weight without Med + Pelinal's covering only Weapon Damage, Heavy is the most obvious substitute opting for defensive passives that work both ways.
This saves you an entire set option since Pelinal's isn't necessary with double dipping options below. Pelinal's although the go-to hybrid set option, does not double dip it's 2-4 piece bonuses the same way New Moon does. New Moon Double dips every single line making it extremely powerful for hybrids.
- 5/1/1 Heavy.
- Dark Elf/Khajiit.
- New Moon Acolyte.
- Shacklebreaker/Dragonguard.
- Nirn Mainhand, Sharpened/Precise Offhand. These all double dip. Infused with Absorb Mag/Stam can also help sustain issues.
- Tons of Monster Set 1 piece bonuses double dip. (Domihaus, Balorgh, Grundwulf, Molag Kena, Slimecraw, Stonekeeper, etc.)
- Monster Set 2pc like Bloodspawn, Engine Guardian, etc have bonuses that benefit both sides, mag/stam use them in pvp already.
- Prismatic Enchants on All 7 pieces or at least 3 big pieces (head/chest/legs).
- Jewelry is very maluable and can be used to handle your sustain needs, Triune recommended to help make resource pools more reasonable.
- Tri Pots.
- Sugar Skulls Food.
- Lover (Recommended)/Thief/Shadow Mundus Stone
- Any class with double dipping Major Brutality/Sorcery buff. (Sorc/Warden/NB/DK).
- Penetration values on sets and major/minor debuffs are suppose to combine in the future(Read Dragonhold patch notes.) the same way Resistance/Ward/Resolve combined. This change would theoritically make Shalks for Wardens great on hybrids offering both sides of penetration the same way Unnerving Boneyard for Necro provides both sides.
CP is where this gets very dilutted since you don't have enough points to spread around. Hybrids work best in no cp where you won't fall behind other builds that are able to focus their cp properly.