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Active, non- class, abilities.

Stalker4Ever
Stalker4Ever
Soul Shriven
Всем здравствуйте играю в Древние Свитки несколько лет. Очень нравится эта игра и то как в ней реализованы различные механики, но как в любой игре есть различные плюсы так и минусы. В игре уже есть 6 классов но, по моему взгляду, они не используются игроками так как должны, из за активных способностей оружия и гильдий. Если взять активные способности оружия то они иногда бывают лучше по различным параметрам чем активные способности классов. Очень часто замечал что игроки и в PVE и в PVP используют активные способности от классов только для баффов или дебаффов, а дамажные активные способности используют от различного оружия. Такая же ситуация и с активными способностями различных гильдий. Получается что игровые классы теряют смысл для существования когда я могу выбрать оружейную активную способность и дамажить ей лучше чем классовой.
-Почему вообще сделали активные способности для оружия, когда пассивных способностей хватает?

При том что для использования активных способностей у насть есть всего 10 слотов и 2 слота для ультимативных способностей.
В каждом классе есть 15 активных способностей и 3 ультимативных, не считая пассивных способностей. Получается что мы не можем использовать все способности класса потому что нет возможности разместить все скилы на панели так как активная панель скилов вмещает только 6 скилов и приходится переключаться.
-Почему не сделать переключение между оружием отдельной функцией не привязанной к панели скилов?
-Почему не добавить несколько дополнительных ячеек в панели скилов и разместить обе панели на экране, без необходимости переключения между собой?
Hello everyone I have been playing Ancient Scrolls for several years. I really like this game and how it implements various mechanics, but as in any game there are various pros and cons. The game already has 6 classes but, in my opinion, they are not used by players as they should, due to the active abilities of weapons and guilds. If you take the active abilities of weapons, they are sometimes better in various parameters than the active abilities of classes. Very often noticed that players in both PVE and PVP use active abilities from classes only for buffs or debuffs, and damazhnye active abilities are used from various weapons. The same situation applies to the active abilities of various guilds. It turns out that game classes lose meaning for existence when I can choose a weapon active ability and damazhit it better than class.
-Why did you make active abilities for weapons when there are enough passive abilities?

Despite the fact that to use active abilities, Nastya has only 10 slots and 2 slots for ultimate abilities.
Each class has 15 active abilities and 3 ultimate abilities, not counting passive abilities. It turns out that we can not use all the abilities of the class because it is not possible to place all the skills on the panel since the active panel of skills only holds 6 skills and you have to switch.
-Why not make switching between weapons a separate function not linked to the skill panel?
-Why not add a few additional cells to the skill panel and place both panels on the screen, without having to switch between them?

[edited to move English translation to the first post.]
Edited by ZOS_Ragnar on March 13, 2020 1:08PM
  • colossalvoids
    colossalvoids
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    It depends really, you can't just say that weapon abilities are superior to class ones as it serves as a "plug" for classes that have inferior choice or lack of stuff like execute or else.

    And as for lack of ability slots we should make choices, that's the main point. Plus more slots means going away from fast paced action to more wow'ish approach when you actually have time to use whatever you want. And you can swap skills freely in between encounters also.

    P.s. as I'm aware your post might be deleted due to no usage of english.
    Edited by colossalvoids on March 13, 2020 11:51AM
  • redgreensunset
    redgreensunset
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    Buddu idk how to tell you but this is an English forum. If you plan on getting any respinse to that or just have people understand what you're writing, you're going to have to write in English. Also a big chanse this will get deleted for not being in English.
    And since you seem to be addressung the devs, which are US Americans working for a USA company, you definitely need to be in English or they won't get a thing.
  • Stalker4Ever
    Stalker4Ever
    Soul Shriven
    Hello everyone I have been playing Ancient Scrolls for several years. I really like this game and how it implements various mechanics, but as in any game there are various pros and cons. The game already has 6 classes but, in my opinion, they are not used by players as they should, due to the active abilities of weapons and guilds. If you take the active abilities of weapons, they are sometimes better in various parameters than the active abilities of classes. Very often noticed that players in both PVE and PVP use active abilities from classes only for buffs or debuffs, and damazhnye active abilities are used from various weapons. The same situation applies to the active abilities of various guilds. It turns out that game classes lose meaning for existence when I can choose a weapon active ability and damazhit it better than class.
    -Why did you make active abilities for weapons when there are enough passive abilities?

    Despite the fact that to use active abilities, Nastya has only 10 slots and 2 slots for ultimate abilities.
    Each class has 15 active abilities and 3 ultimate abilities, not counting passive abilities. It turns out that we can not use all the abilities of the class because it is not possible to place all the skills on the panel since the active panel of skills only holds 6 skills and you have to switch.
    -Why not make switching between weapons a separate function not linked to the skill panel?
    -Why not add a few additional cells to the skill panel and place both panels on the screen, without having to switch between them?
  • zvavi
    zvavi
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    Dont forget that the game is for console too, adding more abilities will render controllers to not have enough slots for all the skills.
  • Stalker4Ever
    Stalker4Ever
    Soul Shriven
    -Why not make switching between weapons a separate function not linked to the skill panel?
    -Is it a big load for consoles if you separate switching weapons and switching ability panels?
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