Since the patch, I've seen some new issues. There are little things where sometimes the L2 button has to be pressed several times to dismount. A nuisance, but whatever. Then there is the occasional issue where skills do not fire. Running a mag DK and coagulated dragon blood does not fire every time you want it to, so you end up hitting it several times. Hasn't killed me yet, but it is eerily reminiscent of skills not firing in PVP. Then there is the sometimes choppy gameplay in groups like dungeons and trials. Not lag, but twitchy character movements and animations.
This didn't even register with me as an issue until I was running vet Blessed Crucible yesterday. I was fighting the horde of mercenaries before the fire beetles/stinger/troll king bosses. Everything was going well, then the twitchiness kicked in and my health went to instant zero as if I had been one-shotted. Recap showed about a dozen attacks landing at once totaling to over 30K damage. From a mob. Except nothing on the screen indicated I was in any danger. Wasn't standing in stupid, I was landing attacks, they were not, I was healing regularly, they were dying, as proven by their bodies lying on the ground. Or so it seemed, because it was at that moment I died. Only way to describe it was that it was almost like a snipe desync you run into in PVP.
Not here to issue idle threats to quit, but this patch was supposed to fix gameplay issues. This is a gameplay issue I have never encountered prior to the patch. Anyone else run into this?