I have cleared dungeons and fun run trials and stayed in WW form the entire time. instances, where we have to wait for an NPC to do something, is rare. Even in those cases, there are often corpses we can consume to gain extra time. Further, the idea does little to help the issue in PvP.
Lowering the cost of the WW ultimate would be more friendly to those who use WW. It would also make more sense as it is a costly ultimate.
I'd like it if they made the ww ult a toggle, ala sorc's overload ulti. If you don't attack you don't lose ww "power" but attacking consumes power at a similar rate to match current time constraints. With this skill being a toggle, that would also open it up to having a reduced initial cost but popping it as soon as it is ready would be harder to maintain unless you prepped corpses in advance.
The other potential idea would be to not have the WW timer tick down when out of combat so as to not waste ww during the unskippable "cutscenes" in the game.
I would personally prefer a mix of the two to allow for more messing around out of combat and some flexibility for how you might want to tackle encounters.
I'd like it if they made the ww ult a toggle, ala sorc's overload ulti. If you don't attack you don't lose ww "power" but attacking consumes power at a similar rate to match current time constraints. With this skill being a toggle, that would also open it up to having a reduced initial cost but popping it as soon as it is ready would be harder to maintain unless you prepped corpses in advance.
The other potential idea would be to not have the WW timer tick down when out of combat so as to not waste ww during the unskippable "cutscenes" in the game.
I would personally prefer a mix of the two to allow for more messing around out of combat and some flexibility for how you might want to tackle encounters.
Making we a toggle would kill the ultimate completely. You can do all PvE content as a ww (very few exceptions due to some strange mechanics) without much hassle or stress keeping the ww form. It all comes down to experience.
Of all things ww needs, a rework of how the ultimate works is the absolute last thing it needs.
they have to at least freeze the timer when npcs wont shutup in dungeons and you need to wait for them to finish before moving on or loading screens.
many of the new dungeons you will have a full timer and run out before you can even fight again because of those instances.
Me trying to explain the same things I´ve said for years regarding werewolfs.......Making we a toggle would kill the ultimate completely. You can do all PvE content as a ww (very few exceptions due to some strange mechanics) without much hassle or stress keeping the ww form. It all comes down to experience.
Of all things ww needs, a rework of how the ultimate works is the absolute last thing it needs.
Why would it kill the ultimate? It's still a slot what has to be used.
I'm curious, what sort of "experience" staying in ww, what you say "does it come down to", are you talking about?
To attack and eat a corpse from time to time? Wow, such massive experience needed!
Can you please explain why a rework of ww ultimate related to the timer, is the absolute last thing needed?
What difference would it be, except the stop of this unnecessary hassle, to toggle ww on/off or be a werewolf at any time like the vampire is a vampire at any time?

30 seconds as WW is fine right now, however WW itself needs to be reworked. The transformation should NOT be able to be extended beyond a certain point. I'd say a maximum of 2 minutes to stay in WW form. WW form should be a clear dps boost over non WW form, but not be indefinitely sustainable ever.
Allowing people to remain in beast mode indefinitely makes it feel less like an ultimate and more like a required part of gameplay.
If you're a Man or Mer who can transform into a ravenous murder machine beast, its a lot less special if you're ALWAYS the beast.
Current WW is not ravenous murder machine, it is far from it. If indeed it was super powerful, then yes, I can see a limited time being a thing. But the whole point is:30 seconds as WW is fine right now, however WW itself needs to be reworked. The transformation should NOT be able to be extended beyond a certain point. I'd say a maximum of 2 minutes to stay in WW form. WW form should be a clear dps boost over non WW form, but not be indefinitely sustainable ever.
Allowing people to remain in beast mode indefinitely makes it feel less like an ultimate and more like a required part of gameplay.
If you're a Man or Mer who can transform into a ravenous murder machine beast, its a lot less special if you're ALWAYS the beast.
30 seconds as WW is fine right now, however WW itself needs to be reworked. The transformation should NOT be able to be extended beyond a certain point. I'd say a maximum of 2 minutes to stay in WW form. WW form should be a clear dps boost over non WW form, but not be indefinitely sustainable ever.
Allowing people to remain in beast mode indefinitely makes it feel less like an ultimate and more like a required part of gameplay.
If you're a Man or Mer who can transform into a ravenous murder machine beast, its a lot less special if you're ALWAYS the beast.
Permawolf should be possible as it has been since the dawn of this game.....
30 seconds as WW is fine right now, however WW itself needs to be reworked. The transformation should NOT be able to be extended beyond a certain point. I'd say a maximum of 2 minutes to stay in WW form. WW form should be a clear dps boost over non WW form, but not be indefinitely sustainable ever.
Allowing people to remain in beast mode indefinitely makes it feel less like an ultimate and more like a required part of gameplay.
If you're a Man or Mer who can transform into a ravenous murder machine beast, its a lot less special if you're ALWAYS the beast.
Permawolf should be possible as it has been since the dawn of this game.....
Sure, if you are happy with werewolf yo-yoing between "OP one button easy mode" and "complete garbage that is not worth using ever" you can keep your permawolf.
Completely agree. I played around with WW for a while, and while it was fun when I actually got to fight, it was not fun for anyone in the group. Tank was unhappy I was pulling mobs. When somebody had to go afk for 2 mins, I couldn't stop either. This is stressful for everyone, and should be addressed. For example by stopping the timer out of combat.
Tommy_The_Gun wrote: »
@Qbiken Sry, but I don't care about you.
There is always the one who knows it better, even if everyone else says the opposite.
I think you're not reading what I'm writing.
AGAIN:
I'm against the "hassle" to stay in werewolf form. YES, most of dungeons can be done staying in ww transformation with a lot of hassle. But this is the point what's not going into your head, we don't want the hunt for seconds, please read this and understand it.
If you're GOOD with all the HASSLE, okay, nice for you. Do you want some applauding for being "good" with the actual ww while many others are not, or what exactly is your statement useful for?
Sry that I have to write it that way, but it's now the third time I have to tell you that it's not about we can't clear the content while in ww form, we don't popp out of it neither (except someone goes afk and grp has to wait, or NPC striving around, pushing boxes around and so on, but you're also falling out of ww, you're no exception for this cases), WE JUST DON'T LIKE THE WAY IT IS!
And no, I don't care about the dmg of ww not reaching a lame and boring crow star throw rotation, where every single stam dd uses the exact same skills.
Can you understand this now? Does it reach you? Does it touch your brain?
Rly sry to write it that way, but I don't know how else I could.