Commandment wrote: »So people are starting to see it's not the premades.
Sorry the moment when I see you saying you're having trouble with magnb and mag sorc. The rest of your complaint about there being a tank in a team seems invalid. In BG's both dominate pretty easily. The only concern I see you having, is you're not able to easily kill them like you can on any other stamina user class.
Sorc easily carry a team.
NB I've seen one take out 3 people on his own in BG's, literally all you have to do is keep weaving in and out of stealth and you can make dreams come true.
MurderMostFoul wrote: »In addition to forcing solo queue only, they also reset each character's individual MMR. So everyone is getting lumped together for a while until the players that focus more and BGs start to separate themselves with earning a higher MMR.
Until that separation occurs, there is a lot of luck involved in team skill composition. The best thing you can do is try to communicate with your team to get them to stick together, tell the poor soul who has gone 1 and 8 to stop going off on his own.
Removing premades will ultimately result in higher quality matches, but not until there is more MMR differentiation.
I only hope that ZOS hasn't also modified the MMR system in such a way that causes significantly less skilled or experienced players to continue to be matched against far more skilled and experienced players. If for some reason they have changed the system in that way, then these wildly unbalanced matches are going to be the norm.
Urzigurumash wrote: »Well it's certainly pretty fun right now. In general I would appreciate unranked mode, with group queue available, and ranked mode with solo only.
We all know in a match of all experienced BGs players, group comp is everything, and this solo queue might let us appreciate or understand that concept more. I still haven't figured out exactly which group comp is ideal for me. My DM scores were all over the place last night.
In objective modes, a few non-participants, which I saw relatively rarely in the old MMR. I would hope non-participation in objectives completion lowers your MMR.
Thing is IF there even is a MMR anymore, it’s based on the total of your score and I’m pretty sure it equalizes the MMR per team and not per player. Today I had a game with someone at the top of the leaderboards (so should be high MMR) on my 3rd BG with a fresh 50. I think the game tries to make sure each team has a high MMR person rather then it all be high MMR players.
Kidgangster101 wrote: »I've said it before that premades were not the problem, it is "solo" players that think they are Rambo honestly. They want to wander off and it ruins the people that want to play together experience.The solution to the entire thing is easy to be honest. Release a ranked and unranked mode.
Ranked mode- promote team based play where you can que solo or in a group and face others where you earn rank (not mmr but an actual rank like 1-10 where you can go up or down depending on your performance). Add special exclusive prizes for winning x amount of matches getting a certain rank ECT and change up rewards every month to keep people interested.
Unranked- solo que where you just play bg to play. People can que there and have their "solo" only que but because it's solo only no bonus rewards as the actual whole BG game mode revolves around teamwork.
MurderMostFoul wrote: »Thing is IF there even is a MMR anymore, it’s based on the total of your score and I’m pretty sure it equalizes the MMR per team and not per player. Today I had a game with someone at the top of the leaderboards (so should be high MMR) on my 3rd BG with a fresh 50. I think the game tries to make sure each team has a high MMR person rather then it all be high MMR players.
This is my fear. If the group finder balances teams based on total MMR, rather than grouping 12 players who all have similar MMRs, then it's always going to be a crapshoot. In fact, under such a system, players with high MMRs are more likely to be teamed with low MMR players to bring the team's total MMR closer to the mean. I hope we're not entering a phase where "good" players are more likely to be pulled down by "bad" teammates.
MurderMostFoul wrote: »Thing is IF there even is a MMR anymore, it’s based on the total of your score and I’m pretty sure it equalizes the MMR per team and not per player. Today I had a game with someone at the top of the leaderboards (so should be high MMR) on my 3rd BG with a fresh 50. I think the game tries to make sure each team has a high MMR person rather then it all be high MMR players.
This is my fear. If the group finder balances teams based on total MMR, rather than grouping 12 players who all have similar MMRs, then it's always going to be a crapshoot. In fact, under such a system, players with high MMRs are more likely to be teamed with low MMR players to bring the team's total MMR closer to the mean. I hope we're not entering a phase where "good" players are more likely to be pulled down by "bad" teammates.
Oathunbound wrote: »Commandment wrote: »So people are starting to see it's not the premades.
Sorry the moment when I see you saying you're having trouble with magnb and mag sorc. The rest of your complaint about there being a tank in a team seems invalid. In BG's both dominate pretty easily. The only concern I see you having, is you're not able to easily kill them like you can on any other stamina user class.
Sorc easily carry a team.
NB I've seen one take out 3 people on his own in BG's, literally all you have to do is keep weaving in and out of stealth and you can make dreams come true.
If you don't play mag nb don't comment on how op it is, it isnt unless you play multiple proc sets or go against potatos. Second sorc is good yes, and can carry a team if all other players don't build for pvp or have no clue as to what is going on. Ironically pre mmr reset premades were not a issue, the issue was a stale roster of the same people but the teams would swap between matches and every so often a premade shows up and ill just not que right after a game to avoid going against them. As of right now the queing seems radically off. If i could kill people left and right on my nb or sorc or dk or warden then why would i be here? Why are there so many threads complaining about long ques after the "reset"? Also if i just plain ol suck at pvp then does that mean i suck so damn hard that i cause my team and 1 of the opposing teams to be unable to scratch the 3rd team that functions as if it were a premade? I would honestly like them to revert back to the old MMR bg system because for some reason the que was longer but the quality of the games were better
Commandment wrote: »Oathunbound wrote: »Commandment wrote: »So people are starting to see it's not the premades.
Sorry the moment when I see you saying you're having trouble with magnb and mag sorc. The rest of your complaint about there being a tank in a team seems invalid. In BG's both dominate pretty easily. The only concern I see you having, is you're not able to easily kill them like you can on any other stamina user class.
Sorc easily carry a team.
NB I've seen one take out 3 people on his own in BG's, literally all you have to do is keep weaving in and out of stealth and you can make dreams come true.
If you don't play mag nb don't comment on how op it is, it isnt unless you play multiple proc sets or go against potatos. Second sorc is good yes, and can carry a team if all other players don't build for pvp or have no clue as to what is going on. Ironically pre mmr reset premades were not a issue, the issue was a stale roster of the same people but the teams would swap between matches and every so often a premade shows up and ill just not que right after a game to avoid going against them. As of right now the queing seems radically off. If i could kill people left and right on my nb or sorc or dk or warden then why would i be here? Why are there so many threads complaining about long ques after the "reset"? Also if i just plain ol suck at pvp then does that mean i suck so damn hard that i cause my team and 1 of the opposing teams to be unable to scratch the 3rd team that functions as if it were a premade? I would honestly like them to revert back to the old MMR bg system because for some reason the que was longer but the quality of the games were better
Excuse me, but a class that can stealth, and go immune to any damage, and do these "Proc" damage is pretty deadly. You focus them, you waste your time. Stealth and heal+shield is the name of the game. Yes I played it, pretty easy.
You literally have a reset button any time you want.
BaiterOfZergs wrote: »MurderMostFoul wrote: »Thing is IF there even is a MMR anymore, it’s based on the total of your score and I’m pretty sure it equalizes the MMR per team and not per player. Today I had a game with someone at the top of the leaderboards (so should be high MMR) on my 3rd BG with a fresh 50. I think the game tries to make sure each team has a high MMR person rather then it all be high MMR players.
This is my fear. If the group finder balances teams based on total MMR, rather than grouping 12 players who all have similar MMRs, then it's always going to be a crapshoot. In fact, under such a system, players with high MMRs are more likely to be teamed with low MMR players to bring the team's total MMR closer to the mean. I hope we're not entering a phase where "good" players are more likely to be pulled down by "bad" teammates.
It’s always been something like that, that’s why it’s not uncommon for a good player to get put on a team with people they’re expected to carry.
Oathunbound wrote: »BaiterOfZergs wrote: »MurderMostFoul wrote: »Thing is IF there even is a MMR anymore, it’s based on the total of your score and I’m pretty sure it equalizes the MMR per team and not per player. Today I had a game with someone at the top of the leaderboards (so should be high MMR) on my 3rd BG with a fresh 50. I think the game tries to make sure each team has a high MMR person rather then it all be high MMR players.
This is my fear. If the group finder balances teams based on total MMR, rather than grouping 12 players who all have similar MMRs, then it's always going to be a crapshoot. In fact, under such a system, players with high MMRs are more likely to be teamed with low MMR players to bring the team's total MMR closer to the mean. I hope we're not entering a phase where "good" players are more likely to be pulled down by "bad" teammates.
It’s always been something like that, that’s why it’s not uncommon for a good player to get put on a team with people they’re expected to carry.
It might be far more prevelant now with the reset plus new players but at the high end it was just the same people just in diffrent teams. For the most part i rarely see the same people twice in multiple bg's but the same formula seems to be the same with one stacked team and 2 more random teams
Oathunbound wrote: »BaiterOfZergs wrote: »MurderMostFoul wrote: »Thing is IF there even is a MMR anymore, it’s based on the total of your score and I’m pretty sure it equalizes the MMR per team and not per player. Today I had a game with someone at the top of the leaderboards (so should be high MMR) on my 3rd BG with a fresh 50. I think the game tries to make sure each team has a high MMR person rather then it all be high MMR players.
This is my fear. If the group finder balances teams based on total MMR, rather than grouping 12 players who all have similar MMRs, then it's always going to be a crapshoot. In fact, under such a system, players with high MMRs are more likely to be teamed with low MMR players to bring the team's total MMR closer to the mean. I hope we're not entering a phase where "good" players are more likely to be pulled down by "bad" teammates.
It’s always been something like that, that’s why it’s not uncommon for a good player to get put on a team with people they’re expected to carry.
It might be far more prevelant now with the reset plus new players but at the high end it was just the same people just in diffrent teams. For the most part i rarely see the same people twice in multiple bg's but the same formula seems to be the same with one stacked team and 2 more random teams
The MMR system is acting very strange (I play PC) and might have to do with everyone being loww mmr after the reset. But depending on what character I use I see the same 10-15 people in 7/10 matches. If I then relog to a character that hasn't done a single BG this patch I'll still be paired vs the same "slightly higher mmr" players as I had on the previous character.
While it might have to do with the reset, something feels fishy ngl.......
Oathunbound wrote: »Oathunbound wrote: »BaiterOfZergs wrote: »MurderMostFoul wrote: »Thing is IF there even is a MMR anymore, it’s based on the total of your score and I’m pretty sure it equalizes the MMR per team and not per player. Today I had a game with someone at the top of the leaderboards (so should be high MMR) on my 3rd BG with a fresh 50. I think the game tries to make sure each team has a high MMR person rather then it all be high MMR players.
This is my fear. If the group finder balances teams based on total MMR, rather than grouping 12 players who all have similar MMRs, then it's always going to be a crapshoot. In fact, under such a system, players with high MMRs are more likely to be teamed with low MMR players to bring the team's total MMR closer to the mean. I hope we're not entering a phase where "good" players are more likely to be pulled down by "bad" teammates.
It’s always been something like that, that’s why it’s not uncommon for a good player to get put on a team with people they’re expected to carry.
It might be far more prevelant now with the reset plus new players but at the high end it was just the same people just in diffrent teams. For the most part i rarely see the same people twice in multiple bg's but the same formula seems to be the same with one stacked team and 2 more random teams
The MMR system is acting very strange (I play PC) and might have to do with everyone being loww mmr after the reset. But depending on what character I use I see the same 10-15 people in 7/10 matches. If I then relog to a character that hasn't done a single BG this patch I'll still be paired vs the same "slightly higher mmr" players as I had on the previous character.
While it might have to do with the reset, something feels fishy ngl.......
Yea i feel as if its somehow mmr is account wide but i haven't run into the same people over and over tho, its just strange that when i swap to a toon that has never played a bg since the reset i get the same que time and same kind of matchups as if i were stll on my main.
The solution to tank meta is absolutely NOT to nerf any heavy sets, becuase those sets are a GOOD thing.
However giving medium armor and light armor a bit more armor penetration probably would not hurt, given that in PVE you're probably already capping on that, but in pvp it can mean the difference between killing the heavy armor guy, and not killing.
Oathunbound wrote: »Oathunbound wrote: »BaiterOfZergs wrote: »MurderMostFoul wrote: »Thing is IF there even is a MMR anymore, it’s based on the total of your score and I’m pretty sure it equalizes the MMR per team and not per player. Today I had a game with someone at the top of the leaderboards (so should be high MMR) on my 3rd BG with a fresh 50. I think the game tries to make sure each team has a high MMR person rather then it all be high MMR players.
This is my fear. If the group finder balances teams based on total MMR, rather than grouping 12 players who all have similar MMRs, then it's always going to be a crapshoot. In fact, under such a system, players with high MMRs are more likely to be teamed with low MMR players to bring the team's total MMR closer to the mean. I hope we're not entering a phase where "good" players are more likely to be pulled down by "bad" teammates.
It’s always been something like that, that’s why it’s not uncommon for a good player to get put on a team with people they’re expected to carry.
It might be far more prevelant now with the reset plus new players but at the high end it was just the same people just in diffrent teams. For the most part i rarely see the same people twice in multiple bg's but the same formula seems to be the same with one stacked team and 2 more random teams
The MMR system is acting very strange (I play PC) and might have to do with everyone being loww mmr after the reset. But depending on what character I use I see the same 10-15 people in 7/10 matches. If I then relog to a character that hasn't done a single BG this patch I'll still be paired vs the same "slightly higher mmr" players as I had on the previous character.
While it might have to do with the reset, something feels fishy ngl.......
Yea i feel as if its somehow mmr is account wide but i haven't run into the same people over and over tho, its just strange that when i swap to a toon that has never played a bg since the reset i get the same que time and same kind of matchups as if i were stll on my main.
The solution to tank meta is absolutely NOT to nerf any heavy sets, becuase those sets are a GOOD thing.
However giving medium armor and light armor a bit more armor penetration probably would not hurt, given that in PVE you're probably already capping on that, but in pvp it can mean the difference between killing the heavy armor guy, and not killing.
but then u wouldnt be a tank anymore if ppl do more dmg on you. id say gut the selfheal. that would even be good in pve currently so that tanks cant do dungeons without healer anymore. this would also keep the identity of tanks supporting the team by blocking dmg against the healer and carry relics or chaosball. they would still be effective as tanks but not unkillable if they are without their team.
Oathunbound wrote: »Oathunbound wrote: »BaiterOfZergs wrote: »MurderMostFoul wrote: »Thing is IF there even is a MMR anymore, it’s based on the total of your score and I’m pretty sure it equalizes the MMR per team and not per player. Today I had a game with someone at the top of the leaderboards (so should be high MMR) on my 3rd BG with a fresh 50. I think the game tries to make sure each team has a high MMR person rather then it all be high MMR players.
This is my fear. If the group finder balances teams based on total MMR, rather than grouping 12 players who all have similar MMRs, then it's always going to be a crapshoot. In fact, under such a system, players with high MMRs are more likely to be teamed with low MMR players to bring the team's total MMR closer to the mean. I hope we're not entering a phase where "good" players are more likely to be pulled down by "bad" teammates.
It’s always been something like that, that’s why it’s not uncommon for a good player to get put on a team with people they’re expected to carry.
It might be far more prevelant now with the reset plus new players but at the high end it was just the same people just in diffrent teams. For the most part i rarely see the same people twice in multiple bg's but the same formula seems to be the same with one stacked team and 2 more random teams
The MMR system is acting very strange (I play PC) and might have to do with everyone being loww mmr after the reset. But depending on what character I use I see the same 10-15 people in 7/10 matches. If I then relog to a character that hasn't done a single BG this patch I'll still be paired vs the same "slightly higher mmr" players as I had on the previous character.
While it might have to do with the reset, something feels fishy ngl.......
Yea i feel as if its somehow mmr is account wide but i haven't run into the same people over and over tho, its just strange that when i swap to a toon that has never played a bg since the reset i get the same que time and same kind of matchups as if i were stll on my main.
Could be yea, I’m seeing it too. Though if everyone’s playing multiple toons in BGs everyone’s MMR will be low on their characters.
Anyone else notice you get matched up against and with people of your class too? When I play a NB I see NBs everywhere, when I play a warden there are wardens everywhere.
Commandment wrote: »
Kidgangster101 wrote: »I've said it before that premades were not the problem, it is "solo" players that think they are Rambo honestly. They want to wander off and it ruins the people that want to play together experience.
The solution to the entire thing is easy to be honest. Release a ranked and unranked mode.
Ranked mode- promote team based play where you can que solo or in a group and face others where you earn rank (not mmr but an actual rank like 1-10 where you can go up or down depending on your performance). Add special exclusive prizes for winning x amount of matches getting a certain rank ECT and change up rewards every month to keep people interested.
Unranked- solo que where you just play bg to play. People can que there and have their "solo" only que but because it's solo only no bonus rewards as the actual whole BG game mode revolves around teamwork.
Commandment wrote: »
on which server are u playing. did u meet someone named heresyall or lord_noctus ? well heresyall doesnt even use the morph that makes u invisible that shows how much it sucks. the only ppl complaining are ppl with no experience who have no idea how to counter it. many regulars that i know even switched from their stamblade to templar or sorc.
idk how it looks in NA PC but EU PC high mmr him and me are the only regulars on magblade.
if u say a class is overly powerfull i suggest making a video to prove it. most ppl here on forum probably know the regulars on their server so its also easy to judge if u play high mmr.
Thing is IF there even is a MMR anymore, it’s based on the total of your score and I’m pretty sure it equalizes the MMR per team and not per player. Today I had a game with someone at the top of the leaderboards (so should be high MMR) on my 3rd BG with a fresh 50. I think the game tries to make sure each team has a high MMR person rather then it all be high MMR players. Most games have one person per team that goes like 20-2 I’ve noticed.
You can't really judge much of anything from pre-50's BGs. Those have always been a cesspool of mediocre players that are able to do really well because they've wasted a lot of money golding out a lot of gear for their twink-character(s).kingsforged wrote: »Thing is IF there even is a MMR anymore, it’s based on the total of your score and I’m pretty sure it equalizes the MMR per team and not per player. Today I had a game with someone at the top of the leaderboards (so should be high MMR) on my 3rd BG with a fresh 50. I think the game tries to make sure each team has a high MMR person rather then it all be high MMR players. Most games have one person per team that goes like 20-2 I’ve noticed.
This IS what's happening. It becomes blatantly obvious in Pre-50s. It tries to slap a top 100 player on each team, then shoves a bunch of total newbies on for the rest. It consistently comes down to which team got a top player and another well geared player or two that hasn't hit higher ranks yet, and who got lumped with the no-gear newbies.
You can't really judge much of anything from pre-50's BGs. Those have always been a cesspool of mediocre players that are able to do really well because they've wasted a lot of money golding out a lot of gear for their twink-character(s).kingsforged wrote: »Thing is IF there even is a MMR anymore, it’s based on the total of your score and I’m pretty sure it equalizes the MMR per team and not per player. Today I had a game with someone at the top of the leaderboards (so should be high MMR) on my 3rd BG with a fresh 50. I think the game tries to make sure each team has a high MMR person rather then it all be high MMR players. Most games have one person per team that goes like 20-2 I’ve noticed.
This IS what's happening. It becomes blatantly obvious in Pre-50s. It tries to slap a top 100 player on each team, then shoves a bunch of total newbies on for the rest. It consistently comes down to which team got a top player and another well geared player or two that hasn't hit higher ranks yet, and who got lumped with the no-gear newbies.
Someone who's barely "OK" at the game, but in full gold gear that's equal level to their character can easily 1vX good players that are just trying to get their daily done while wearing blue training gear that's now 20 levels below their character. Put those same people in reasonable CP-160 builds in max level BGs, and the former "godmode" guy from pre-50 BGs will get absolutely dominated. There are reasons that I virtually never recognize their @ names from the "real" bracket.