bellanca6561n wrote: »It's a touchy subject because it's a carryover from single-player games and fantasy novels that has no place in an online game. And to make it all okay they gave us a bunch of race change tokens, as if we regard our characters as items of gear and have no emotional attachment to them.
Objectively it's a small difference but due to the tyranny of THE META and BIS it gets twisted into some nonsensical dictates for certain activities.
Race in fantasy is a metaphor for some aspect of people in general. There are no aliens in science fiction, no races in fantasy fiction. It's a device to focus on aspects of human attitudes and culture. And if it's just gnomes, elves, dwarves and such it's harmless. But when it's obviously Africans with Arabic sounding names and Islamic architecture and you nerf them due to demands that never existed prior to 2017, then you have to wonder if the whole racial passives thing is just a bad idea.
So why not decouple them from race and just make them character passives, a limited number of which you can choose from when you create a character? Acknowledge that online gaming is a truly interactive medium?
"But race would have no meaning!" was the frequent counter to that idea.
Uh...yeah...that's the idea. But let's just say that we're playing this game due to lack of meaningful choice.
Dagoth_Rac wrote: »The racial passive changes are from almost exactly one year ago. They have not really touched them since. Racial passives are one of the few things that have been steady over the past year!
colossalvoids wrote: »They might tweak some underperforming ones but don't hold your breath for a rework. Khajiiti, argonians and to an extent imperials with redguards migh see some light upon em.