Same as OP I died to snipe only when it desynced. Yesterday it was so bad that I have engaged the sniper, taken half of his hp and then died from nowhere O_O Except of such situations I like snipers, they are usually easiest to kill.
IMO, that whole hide and seek, 1 button playstyle should not exist in the game period.
But the desyncs and animation issues need addressed immediately.
This is actually one of the [few] benefits of playing as a magblade right now. The second I hear the first "Zzzzt" of the sniper, I cloak & do a 360° scan of the area. If I spot the sniper, I cloak up to him and lay the smack down, and for the rest of the match I'm on sniper patrol.MerguezMan wrote: »The poll options don't really reflect my opinion, but I agree with this:IMO, that whole hide and seek, 1 button playstyle should not exist in the game period.
But the desyncs and animation issues need addressed immediately.
My issue with Snipe is when it is used with Cloak, at a good 30+ meters distance.
Some people will obviously say "L2P", but before you throw me the potato, please, consider other skills in the game:
- You need specific skills to counter Cloak/invisibility, and those skills have a 28m range.
- You need specific skills to counter ranged attacks, some having limited range.
- Thorn skills have been nerfed to a 8m distance.
So, to counter a Snipe & Cloak build, you have to slot 2 specific skills and somehow manage to close the gap with sniper, which is IMO unbalanced for anyone not running sword and board.
And no, I never heard that noise from Snipe. I'm partially deaf and don't want the whole city to know I'm playing ESO when I do.
This is manageable in open Cyrodiil against a lone ganker, but have you tried facing 2 or more snipers in a BG ?
As said previously,
- Snipe should display a clear trail so the target can see where the shot comes from.
- The game should display a visual clue when you're targeted (as for Valkyn procs, so we may dodge).
- Snipe range may be reduced.
Cirantille wrote: »Can someone explain this to me?
Is desync the thing happens that your health stuck? Because it happened to me a few times but not when I was sniped
Is this specific to snipe?
Same as OP I died to snipe only when it desynced. Yesterday it was so bad that I have engaged the sniper, taken half of his hp and then died from nowhere O_O Except of such situations I like snipers, they are usually easiest to kill.
Cirantille wrote: »Can someone explain this to me?
Is desync the thing happens that your health stuck? Because it happened to me a few times but not when I was sniped
Is this specific to snipe?
My understanding is that it's when the health bar you see on your screen does not correctly reflect your actual health — your screen is essentially de-synced from the server. The problem with this is that if you're attacked during the period of time where you're not in sync, you won't be aware of the damage done to you. This often results in the perception of being alive one second, and then being dead an instant later, oddly with a full death recap.
Cirantille wrote: »Cirantille wrote: »Can someone explain this to me?
Is desync the thing happens that your health stuck? Because it happened to me a few times but not when I was sniped
Is this specific to snipe?
My understanding is that it's when the health bar you see on your screen does not correctly reflect your actual health — your screen is essentially de-synced from the server. The problem with this is that if you're attacked during the period of time where you're not in sync, you won't be aware of the damage done to you. This often results in the perception of being alive one second, and then being dead an instant later, oddly with a full death recap.
Thank you for the explanation
Yes then it is the same thing
Though not by snipe this happened to me a few times and it is annoying -_-
Cirantille wrote: »Cirantille wrote: »Can someone explain this to me?
Is desync the thing happens that your health stuck? Because it happened to me a few times but not when I was sniped
Is this specific to snipe?
My understanding is that it's when the health bar you see on your screen does not correctly reflect your actual health — your screen is essentially de-synced from the server. The problem with this is that if you're attacked during the period of time where you're not in sync, you won't be aware of the damage done to you. This often results in the perception of being alive one second, and then being dead an instant later, oddly with a full death recap.
Thank you for the explanation
Yes then it is the same thing
Though not by snipe this happened to me a few times and it is annoying -_-
Yes, it's happened to me quite a few times in BGs, but never with Snipe. In fact, it was never against NBs — in almost every case it was a sorc or warden.
I have rarely died to snipe. I can only assume people who die to it are just standing their looking around trying to find where it is coming from.
I cannot recall the last time I died to a ganker. They are usually bad players, do their rotation and disappear. I guess that works with players that have bad builds.
I have rarely died to snipe. I can only assume people who die to it are just standing their looking around trying to find where it is coming from.
I cannot recall the last time I died to a ganker. They are usually bad players, do their rotation and disappear. I guess that works with players that have bad builds.
I don’t imagine that’s the case, snipers are not renowned for being brave players. Most of them don’t even bother joining a fight unless the target is already being attacked by multiple people and at that point, you are going to struggle to recognise 3 airborne arrows in time, less the desyncs that make it impossible.
As many said in this thread, it’s a scared playstyle, they rarely attack alone and are happy to stay hidden and click 1 button all day. It’s the easiest thing to do in game, hands down.
Fair enough you’ve not died to a ganker in a long time, neither have I, but take a step into these randomly selected BG groups and you’ll see 3-4 “snipers” a game, I say snipers and not gankers because there’s a big difference imo.
Now you’re in there, couple all those noobs with lack of the animation, sound and or desyncs and you’re gonna be dead; unless you’re on a 40k tank build - Which of course NoCp just doesn’t accommodate and you’re in trouble, regardless.
I get snipes hitting roughly the same as a dark flare. Now, snipe seems to have a unique “acceptance” to it in this game, where players just understand it’s a noob friendly skill and let them get on with it.
If I could fire dark flares off like that, 2-3-4 at a time, or specs could throw 3 frags at a time there would be absolute uproar on the forums, I don’t understand the defence of snipe and haven’t since I started playing because it’s hardly gotten better.
Like I said, the saving grace for this skill is that good players reject it and only beginners use it seriously. If that wasn’t the case, these issues (that have been mentioned more than any other complaint over the years) would not exist today because it would have been sorted a long time ago.
Serious issue in BGs at the very least and not relative to anyone having a bad build.