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Outside of health de-syncs, is Snipe-ganking really an issue?

Langeston
Langeston
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I've seen a lot of posts re: people dying from 3 or 5 simultaneous Snipes. After thinking about it a bit, I think that's de-syncs are really the only time I've died from the ability unless I'm in a fight with one or more people already. (And that's even when I'm on my squishy builds.)

The skill itself annoys me, but I rarely die from it. I'm just wondering if it's just me.

Outside of health de-syncs, is Snipe-ganking really an issue? 91 votes

Yes, Snipe ganking is a problem even if not due to de-syncs.
12%
BRogueNZBalticBluesAliyavanaMattT1988Alpheu5thankyouratMCBIZZLE300FakeFoxusmguy1234PermablockTankMerguezMan 11 votes
No, Snipe ganking is only an issue if there is a de-sync.
82%
GilvothCarespankerIruil_ESOmartinhpb16_ESOaubrey.baconb16_ESODaviiid_ESOTHEDKEXPERIENCEidkwsmith97ub17_ESODraxysKawikixxthir13enxxMayraelyRavenKatahdinVaohZer0_CooLbrandonv516DankstaAnkael07 75 votes
Other (please explain)
5%
itscomptonSanctum74visionalityBNOCDivineFirstYOLO 5 votes
  • Qbiken
    Qbiken
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    No, Snipe ganking is only an issue if there is a de-sync.
    I´m just here waiting for a certain certified forum warrior defending this broken skill saying it´s only due to lag and that other skills also causes the same issues. You all know exactly who i refer to :trollface:
  • Vietfox
    Vietfox
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    No, Snipe ganking is only an issue if there is a de-sync.
    I hope ZOS fixes this, mainly because i wanna go back to IC. Getting killed by snipe desync in Cyro doesn't bother me that much.
  • Mayrael
    Mayrael
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    No, Snipe ganking is only an issue if there is a de-sync.
    Same as OP I died to snipe only when it desynced. Yesterday it was so bad that I have engaged the sniper, taken half of his hp and then died from nowhere O_O Except of such situations I like snipers, they are usually easiest to kill.
    Edited by Mayrael on March 12, 2020 12:57PM
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Carespanker
    Carespanker
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    No, Snipe ganking is only an issue if there is a de-sync.
    The thing people don't realize is the desyncing works both ways. So if you Reflect a bow snipe it also instagibs them too. ;)

    [Edited for rude comment]
    Edited by ZOS_Volpe on March 12, 2020 2:05PM
  • Sanctum74
    Sanctum74
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    Other (please explain)
    If the sniper is willing to engage the enemy on their own then I’m fine with it, desync or not. My only issue is when they only wanna engage when the enemy is fighting other people and keep cloaking away.

    When I see people like that on my alliance I will always point them out to my enemy. >:)
  • Sandman929
    Sandman929
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    No, Snipe ganking is only an issue if there is a de-sync.
    Outside of desyncs, no. But it is annoying to see someone with a bow sniping over and over and over again at someone who's engaged in a real fight with someone else.
  • StormeReigns
    StormeReigns
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    No, Snipe ganking is only an issue if there is a de-sync.
    Mayrael wrote: »
    Same as OP I died to snipe only when it desynced. Yesterday it was so bad that I have engaged the sniper, taken half of his hp and then died from nowhere O_O Except of such situations I like snipers, they are usually easiest to kill.

    The scariest thing about being deaf and in PvP. Not hearing the snipe and finding out it is desynced. Get hit. Roll, roll, run away roll, poof tasty dirt sandwich.

    But yeah most snipers (including the one I have) are built to only deliver that type of attack. Think I had died to a deer sneezing on me while back.
  • BNOC
    BNOC
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    Other (please explain)
    Whilst I don’t think it’s game breaking away from the desyncs, it is by far the most noob friendly skill in game.

    It’s easier than the dizzy-ult-exe combo that nearly all stam classes are using and it comes without any real drawdown and quite often, stealth to run away whenever someone is near.

    The skill has forever been the same, used by the same players and had the same results.

    IMO, that whole hide and seek, 1 button playstyle should not exist in the game period.

    But the desyncs and animation issues need addressed immediately.

    I feel like if strong players put together rotten builds (which would be easy to do) snipe would get a swift nerf, but as per, it’s only the weak links that use it.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • worrallj
    worrallj
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    No, Snipe ganking is only an issue if there is a de-sync.
    Question is a little vague on whether by "a problem" you mean it's difficult to deal with and you sometimes die from it, versus it's OP and needs nerfing. I certainly die from it from time to time but I'm not complaining... I die from lots of stuff.
  • Cirantille
    Cirantille
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    Can someone explain this to me?

    Is desync the thing happens that your health stuck? Because it happened to me a few times but not when I was sniped
    Is this specific to snipe?
  • MerguezMan
    MerguezMan
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    Yes, Snipe ganking is a problem even if not due to de-syncs.
    The poll options don't really reflect my opinion, but I agree with this:
    BNOC wrote: »
    IMO, that whole hide and seek, 1 button playstyle should not exist in the game period.

    But the desyncs and animation issues need addressed immediately.

    My issue with Snipe is when it is used with Cloak, at a good 30+ meters distance.

    Some people will obviously say "L2P", but before you throw me the potato, please, consider other skills in the game:
    - You need specific skills to counter Cloak/invisibility, and those skills have a 28m range.
    - You need specific skills to counter ranged attacks, some having limited range.
    - Thorn skills have been nerfed to a 8m distance.

    So, to counter a Snipe & Cloak build, you have to slot 2 specific skills and somehow manage to close the gap with sniper, which is IMO unbalanced for anyone not running sword and board.

    And no, I never heard that noise from Snipe. I'm partially deaf and don't want the whole city to know I'm playing ESO when I do.

    This is manageable in open Cyrodiil against a lone ganker, but have you tried facing 2 or more snipers in a BG ?

    As said previously,
    - Snipe should display a clear trail so the target can see where the shot comes from.
    - The game should display a visual clue when you're targeted (as for Valkyn procs, so we may dodge).
    - Snipe range may be reduced.
  • Gilvoth
    Gilvoth
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    No, Snipe ganking is only an issue if there is a de-sync.
    i have never had this happen to me from snipe, but it does happen to me when i am hit instantly from multiple sources of damage.
    and also, i heard a rumer that the skyrim patch might give us crossbow.


    3ncfka.gif

    @4:57 to @5:18

    https://www.youtube.com/watch?v=xH2uVMJTt2s
    Edited by Gilvoth on March 12, 2020 8:07PM
  • Kawiki
    Kawiki
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    No, Snipe ganking is only an issue if there is a de-sync.

    They should just get rid of cloak, because apparently every skill that's used along with it is overpowered. :'(
  • Langeston
    Langeston
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    No, Snipe ganking is only an issue if there is a de-sync.
    MerguezMan wrote: »
    The poll options don't really reflect my opinion, but I agree with this:
    BNOC wrote: »
    IMO, that whole hide and seek, 1 button playstyle should not exist in the game period.

    But the desyncs and animation issues need addressed immediately.

    My issue with Snipe is when it is used with Cloak, at a good 30+ meters distance.

    Some people will obviously say "L2P", but before you throw me the potato, please, consider other skills in the game:
    - You need specific skills to counter Cloak/invisibility, and those skills have a 28m range.
    - You need specific skills to counter ranged attacks, some having limited range.
    - Thorn skills have been nerfed to a 8m distance.

    So, to counter a Snipe & Cloak build, you have to slot 2 specific skills and somehow manage to close the gap with sniper, which is IMO unbalanced for anyone not running sword and board.

    And no, I never heard that noise from Snipe. I'm partially deaf and don't want the whole city to know I'm playing ESO when I do.

    This is manageable in open Cyrodiil against a lone ganker, but have you tried facing 2 or more snipers in a BG ?

    As said previously,
    - Snipe should display a clear trail so the target can see where the shot comes from.
    - The game should display a visual clue when you're targeted (as for Valkyn procs, so we may dodge).
    - Snipe range may be reduced.
    This is actually one of the [few] benefits of playing as a magblade right now. The second I hear the first "Zzzzt" of the sniper, I cloak & do a 360° scan of the area. If I spot the sniper, I cloak up to him and lay the smack down, and for the rest of the match I'm on sniper patrol.

    Part of the reason I dislike the playstyle so much is that the NB class as a whole has gotten a bad rap because of it. But one thing I've noticed lately is that there are a lot of DK, Necro, and to a lesser extent some Stamsorc & Templar wannabe snipers nowadays. It may be that I'm only seeing them because of the MMR reset, I don't know. But they're there.
  • Iskiab
    Iskiab
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    No, Snipe ganking is only an issue if there is a de-sync.
    Main problem with snipe is so many try and use it, and have no idea how to use a cast time ability in a burst combo. Ever since that ganklorian video soooo many bow players dragging your team down.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Langeston
    Langeston
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    No, Snipe ganking is only an issue if there is a de-sync.
    Iskiab wrote: »
    Main problem with snipe is so many try and use it, and have no idea how to use a cast time ability in a burst combo. Ever since that ganklorian video soooo many bow players dragging your team down.

    What video is that?
  • Langeston
    Langeston
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    No, Snipe ganking is only an issue if there is a de-sync.
    Cirantille wrote: »
    Can someone explain this to me?

    Is desync the thing happens that your health stuck? Because it happened to me a few times but not when I was sniped
    Is this specific to snipe?

    My understanding is that it's when the health bar you see on your screen does not correctly reflect your actual health — your screen is essentially de-synced from the server. The problem with this is that if you're attacked during the period of time where you're not in sync, you won't be aware of the damage done to you. This often results in the perception of being alive one second, and then being dead an instant later, oddly with a full death recap.
  • Bucky_13
    Bucky_13
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    No, Snipe ganking is only an issue if there is a de-sync.
    Mayrael wrote: »
    Same as OP I died to snipe only when it desynced. Yesterday it was so bad that I have engaged the sniper, taken half of his hp and then died from nowhere O_O Except of such situations I like snipers, they are usually easiest to kill.

    My sniper agrees with your last sentence, most of my ganks are other snipers. Every time I see someone with less than 15k health and a bow I know I'm gonna have some fun. Since cloak is a mess at the moment, I'm okay with the desync issue, but it would be nice if both worked as intended instead.
  • Cirantille
    Cirantille
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    Langeston wrote: »
    Cirantille wrote: »
    Can someone explain this to me?

    Is desync the thing happens that your health stuck? Because it happened to me a few times but not when I was sniped
    Is this specific to snipe?

    My understanding is that it's when the health bar you see on your screen does not correctly reflect your actual health — your screen is essentially de-synced from the server. The problem with this is that if you're attacked during the period of time where you're not in sync, you won't be aware of the damage done to you. This often results in the perception of being alive one second, and then being dead an instant later, oddly with a full death recap.

    Thank you for the explanation

    Yes then it is the same thing

    Though not by snipe this happened to me a few times and it is annoying -_-
  • albertberku
    albertberku
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    I still think audio clue of the first snipe should be given to the receiving end. Because when they are sneaking it can stun you and you will get hit with a follow up skill+light attack+enchantment because snipe is a channel. So snipe+skill+LA+enchantment always guaranteed hit from a full damage build. You know, there are also people in cyrodiil that enjoy something other than 35k resistances, 6k health recovery and 30k health and endless dizzy swing and executioner spam that hilariously still hits more than some of full damage build spammables.
    Edited by albertberku on March 12, 2020 6:28PM
  • idk
    idk
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    No, Snipe ganking is only an issue if there is a de-sync.
    I have rarely died to snipe. I can only assume people who die to it are just standing their looking around trying to find where it is coming from.

    I cannot recall the last time I died to a ganker. They are usually bad players, do their rotation and disappear. I guess that works with players that have bad builds.
  • Langeston
    Langeston
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    No, Snipe ganking is only an issue if there is a de-sync.
    Cirantille wrote: »
    Langeston wrote: »
    Cirantille wrote: »
    Can someone explain this to me?

    Is desync the thing happens that your health stuck? Because it happened to me a few times but not when I was sniped
    Is this specific to snipe?

    My understanding is that it's when the health bar you see on your screen does not correctly reflect your actual health — your screen is essentially de-synced from the server. The problem with this is that if you're attacked during the period of time where you're not in sync, you won't be aware of the damage done to you. This often results in the perception of being alive one second, and then being dead an instant later, oddly with a full death recap.

    Thank you for the explanation

    Yes then it is the same thing

    Though not by snipe this happened to me a few times and it is annoying -_-

    Yes, it's happened to me quite a few times in BGs, but never with Snipe. In fact, it was never against NBs — in almost every case it was a sorc or warden.
  • Gilvoth
    Gilvoth
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    No, Snipe ganking is only an issue if there is a de-sync.
    Langeston wrote: »
    Cirantille wrote: »
    Langeston wrote: »
    Cirantille wrote: »
    Can someone explain this to me?

    Is desync the thing happens that your health stuck? Because it happened to me a few times but not when I was sniped
    Is this specific to snipe?

    My understanding is that it's when the health bar you see on your screen does not correctly reflect your actual health — your screen is essentially de-synced from the server. The problem with this is that if you're attacked during the period of time where you're not in sync, you won't be aware of the damage done to you. This often results in the perception of being alive one second, and then being dead an instant later, oddly with a full death recap.

    Thank you for the explanation

    Yes then it is the same thing

    Though not by snipe this happened to me a few times and it is annoying -_-

    Yes, it's happened to me quite a few times in BGs, but never with Snipe. In fact, it was never against NBs — in almost every case it was a sorc or warden.

    this is my experience also.
    same with me, especially multiple damage instantly from many sources, not just 1 thing in particular.
  • Draxys
    Draxys
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    No, Snipe ganking is only an issue if there is a de-sync.
    I can’t remember the last time I died to a legit snipe gank. In general, I only remember dying to snipe from desync and the defile stacking bug in 1.3.
    Edited by Draxys on March 12, 2020 8:05PM
    2013

    rip decibel
  • BNOC
    BNOC
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    Other (please explain)
    idk wrote: »
    I have rarely died to snipe. I can only assume people who die to it are just standing their looking around trying to find where it is coming from.

    I cannot recall the last time I died to a ganker. They are usually bad players, do their rotation and disappear. I guess that works with players that have bad builds.

    I don’t imagine that’s the case, snipers are not renowned for being brave players. Most of them don’t even bother joining a fight unless the target is already being attacked by multiple people and at that point, you are going to struggle to recognise 3 airborne arrows in time, less the desyncs that make it impossible.

    As many said in this thread, it’s a scared playstyle, they rarely attack alone and are happy to stay hidden and click 1 button all day. It’s the easiest thing to do in game, hands down.

    Fair enough you’ve not died to a ganker in a long time, neither have I, but take a step into these randomly selected BG groups and you’ll see 3-4 “snipers” a game, I say snipers and not gankers because there’s a big difference imo.

    Now you’re in there, couple all those noobs with lack of the animation, sound and or desyncs and you’re gonna be dead; unless you’re on a 40k tank build - Which of course NoCp just doesn’t accommodate and you’re in trouble, regardless.

    I get snipes hitting roughly the same as a dark flare. Now, snipe seems to have a unique “acceptance” to it in this game, where players just understand it’s a noob friendly skill and let them get on with it.

    If I could fire dark flares off like that, 2-3-4 at a time, or specs could throw 3 frags at a time there would be absolute uproar on the forums, I don’t understand the defence of snipe and haven’t since I started playing because it’s hardly gotten better.

    Like I said, the saving grace for this skill is that good players reject it and only beginners use it seriously. If that wasn’t the case, these issues (that have been mentioned more than any other complaint over the years) would not exist today because it would have been sorted a long time ago.

    Serious issue in BGs at the very least and not relative to anyone having a bad build.
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    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
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  • Iskiab
    Iskiab
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    No, Snipe ganking is only an issue if there is a de-sync.
    I’ve died to snipe ganks, usually I’m mounted though. Something about being hit and being unmounted causes a mini-freeze, almost like a desync.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Gilvoth
    Gilvoth
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    No, Snipe ganking is only an issue if there is a de-sync.
    BNOC wrote: »
    idk wrote: »
    I have rarely died to snipe. I can only assume people who die to it are just standing their looking around trying to find where it is coming from.

    I cannot recall the last time I died to a ganker. They are usually bad players, do their rotation and disappear. I guess that works with players that have bad builds.

    I don’t imagine that’s the case, snipers are not renowned for being brave players. Most of them don’t even bother joining a fight unless the target is already being attacked by multiple people and at that point, you are going to struggle to recognise 3 airborne arrows in time, less the desyncs that make it impossible.

    As many said in this thread, it’s a scared playstyle, they rarely attack alone and are happy to stay hidden and click 1 button all day. It’s the easiest thing to do in game, hands down.

    Fair enough you’ve not died to a ganker in a long time, neither have I, but take a step into these randomly selected BG groups and you’ll see 3-4 “snipers” a game, I say snipers and not gankers because there’s a big difference imo.

    Now you’re in there, couple all those noobs with lack of the animation, sound and or desyncs and you’re gonna be dead; unless you’re on a 40k tank build - Which of course NoCp just doesn’t accommodate and you’re in trouble, regardless.

    I get snipes hitting roughly the same as a dark flare. Now, snipe seems to have a unique “acceptance” to it in this game, where players just understand it’s a noob friendly skill and let them get on with it.

    If I could fire dark flares off like that, 2-3-4 at a time, or specs could throw 3 frags at a time there would be absolute uproar on the forums, I don’t understand the defence of snipe and haven’t since I started playing because it’s hardly gotten better.

    Like I said, the saving grace for this skill is that good players reject it and only beginners use it seriously. If that wasn’t the case, these issues (that have been mentioned more than any other complaint over the years) would not exist today because it would have been sorted a long time ago.

    Serious issue in BGs at the very least and not relative to anyone having a bad build.

    if everything you just said were true, then that would be the very BEST argument for reasons to buff not only bow but also the snipe damage.
  • brandonv516
    brandonv516
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    No, Snipe ganking is only an issue if there is a de-sync.
    Nah it's just the Snipe desync exploit that's an issue.
  • itscompton
    itscompton
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    Other (please explain)
    Pretty lame poll, might as well ask: Is cancer a problem outside of killing you? I mean that happens to me so rarely so why worry if I get diagnosed with it?
  • visionality
    visionality
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    Other (please explain)
    Since health desync has been a permanent feature in PVP for months - with the recently added new feature of player desync on top -, I dont understand the question. Are you implying there are snipe ganks without health desyncs???

    I dont believe it until I see a video proving it!
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