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Bug with 2h weapon abilities that delays death animations

Wavek
Wavek
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There's some kind of bug with 2hand melee weapons that causes enemies to not fall down right away when dead. It doesnt happen on every kill but is frequent. My character is out of combat mode since the enemies are actually dead but I can usually see a bit of their health still on the health bar for a couple seconds before they drop.

It isnt a new bug with update 25 since it was happening long before that.

This doesnt happen on any of my characters except the one that uses 2h melee weapons.
Even on that character, if I kill everything with the bow and dont use my 2h at all, this doesnt happen.
It also appears to not happen if I only use light/heavy attacks (no 2h weapon abilities).

I did some testing and believe it might be specific abilities and not just any 2h skill. I've never had it happen if I use only wrecking blow. However if I use Brawler or Reverse Slice it happens frequently. (even if they are not the killing blow)

Character: Nord Sorcerer using 2h melee and bow

PC NA
Win 10
i7 8770k
RTX 2070
OS/Game on m.2 ssd
Wired internet
No ping or FPS issues
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