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Need to bring back ID of random dungeon upon ready check before going in..

GreenhaloX
GreenhaloX
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Sometimes back when we actually had the name of the random dungeon pop up upon ready check, but that went away for a while now. We need that prompt back. It would be nice again to know what the dungeon is before you go in, or not to go in. This way you can opt to deny or accept the dungeon. Then, you won't get the time penalty, as it has been for leaving at the beginning of the dungeon. Either you're short on time to do the longer DLC dungeons, or just don't feel like running that dungeon, and you leave group and get the time penalized. You would like to get that 100k exp bonus, but sometimes you just want to get through a quick dungeon. It would surely be better to know what the dungeon is before you go in. This way you can accept or deny upon prompt. Let's bring this back, good ZOS folks.
  • Nairinhe
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    I want random dungeon? You get random dungeon. Now port, people are waiting for you.
  • Arunei
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    Nairinhe wrote: »
    I want random dungeon? You get random dungeon. Now port, people are waiting for you.
    It's still a random dungeon, because the system is queuing you for whichever one needs people to fill a group. Just because you know what dungeon the lfg tool dinged for before heading in doesn't change the fact that it's still randomly picked.

    I personally feel there should be an option to opt out of DLC dungeons, other than the whole "well don't sub to ESO+ or buy any expansions lol" answer, because that's not an answer. People get belittled, ridiculed, demeaned, and basically crapped on by others when they enter a dungeon they "aren't ready for", but then people also don't want others to be able to filter out content they know they might not have the skill or time to do?
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • redspecter23
    redspecter23
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    I'd like to propose an alternative. Remove the 100k for running random dungeons so people stop trying to find ways around making them random.

    If you don't like the dungeon they are giving you, there are already ways you could fix it. Group with a lowbie, be a lowbie, group with someone without dlc, leave a dungeon if you don't like it. You can even swap toons to circumvent the time out.
  • Royaji
    Royaji
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    Arunei wrote: »
    Nairinhe wrote: »
    I want random dungeon? You get random dungeon. Now port, people are waiting for you.
    It's still a random dungeon, because the system is queuing you for whichever one needs people to fill a group. Just because you know what dungeon the lfg tool dinged for before heading in doesn't change the fact that it's still randomly picked.

    I personally feel there should be an option to opt out of DLC dungeons, other than the whole "well don't sub to ESO+ or buy any expansions lol" answer, because that's not an answer. People get belittled, ridiculed, demeaned, and basically crapped on by others when they enter a dungeon they "aren't ready for", but then people also don't want others to be able to filter out content they know they might not have the skill or time to do?

    You can absolutely filter out content you are not ready for. It's called "specific dungeon tab".
  • idk
    idk
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    Being able to select what your "random" dungeon is means it is no longer random and defeats the purpose. Basically, I doubt Zos will change it back for that very logical reason.
  • Arunei
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    I'd like to propose an alternative. Remove the 100k for running random dungeons so people stop trying to find ways around making them random.

    If you don't like the dungeon they are giving you, there are already ways you could fix it. Group with a lowbie, be a lowbie, group with someone without dlc, leave a dungeon if you don't like it. You can even swap toons to circumvent the time out.
    Again, it's still a random dungeon because it's not one you've manually picked. Is a dungeon any less random when you actually get into it and see what it is? No. Why is knowing what it is any different? And if someone can leave the group before even going into the dungeon and avoid taking the time penalty, then why would you rather them leave the group and take the ding? They're leaving either way.

    You can't always "group with a lowbie", especially for people who enjoy harder content and do their randoms on vet. Be a lowbie is hardly advice, because we only have so many character slots and fast enough those lowbies will be so leveled from the randoms that they aren't lowbies anymore. Not everyone knows people or has access to people who don't have any given DLC, and that's also pretty cruddy advice for people who want to play with friends who might have any given DLC. And again why would you rather make someone leave a dungeon after porting in rather than giving them the chance to avoid going in at all? You're still losing a person either way.

    And consider this: if there are already all these ways of "getting around" doing DLC dungeons and "making them not random", then why not just add a straightforward way for people to opt out of the DLC dungeons?

    Edited by Arunei on March 10, 2020 10:40PM
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • Ackwalan
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    If you want the rewards for doing the random queue, you have to do a random dungeon. Not, keep declining the dungeon you don't want till FG1 pops up.
  • Arunei
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    Royaji wrote: »
    You can absolutely filter out content you are not ready for. It's called "specific dungeon tab".
    And that's called "not getting the experience bonus". I don't get why everyone seems to think a dungeon is only random if you actually port into it. It's still random even if you know which one it will be before going in because you yourself are not selecting a specific dungeon, the lfg tool is putting you into a random group.

    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • NordSwordnBoard
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    I'll be honest. It's too ripe for abuse. If I'm tanking, I can have my pick of almost whatever dungeon I want off the list (or repeatedly refuse to be sent to the same one) until I get what I want. That's not random, and those poor players stuck on the last boss of xyz dlc dungeon will be waiting for extra long periods for the least played roles.

    The penalty is an incentive for me to help them despite C-3PO telling me the odds. If I can't help them win, it usually takes me the same amount of time the penalty is to decide to leave.


    Fear is the Mindkiller
  • Royaji
    Royaji
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    Arunei wrote: »
    Royaji wrote: »
    You can absolutely filter out content you are not ready for. It's called "specific dungeon tab".
    And that's called "not getting the experience bonus". I don't get why everyone seems to think a dungeon is only random if you actually port into it. It's still random even if you know which one it will be before going in because you yourself are not selecting a specific dungeon, the lfg tool is putting you into a random group.

    Once you can cancel the ready check without penalty and keep on queing until you get a "random" dungeon you want it is no longer a random dungeon.
  • VaranisArano
    VaranisArano
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    Arunei wrote: »
    I'd like to propose an alternative. Remove the 100k for running random dungeons so people stop trying to find ways around making them random.

    If you don't like the dungeon they are giving you, there are already ways you could fix it. Group with a lowbie, be a lowbie, group with someone without dlc, leave a dungeon if you don't like it. You can even swap toons to circumvent the time out.
    Again, it's still a random dungeon because it's not one you've manually picked. Is a dungeon any less random when you actually get into it and see what it is? No. Why is knowing what it is any different? And if someone can leave the group before even going into the dungeon and avoid taking the time penalty, then why would you rather them leave the group and take the ring? They're leaving either way.

    You can't always "group with a lowbie", especially for people who enjoy harder content and do their randoms on vet. Be a lowbie is hardly advice, because we only have so many character slots and fast enough those lowbies will be so leveled from the randoms that they aren't lowbies anymore. Not everyone knows people or has access to people who don't have any given DLC, and that's also pretty cruddy advice for people who want to play with friends who might have any given DLC. And again why would you rather make someone leave a dungeon after porting in rather than giving them the chance to avoid going in at all? Your still losing a person either way.

    And consider this: if there are already all these ways of "getting around" doing DLC dungeons and "making them not random", then why not just add a straightforward way for people to opt out of the DLC dungeons?

    Because the entire point of having the random dungeon queue is to backfill the dungeon groups who need more people.

    Letting you skip dungeons you don't want to do after you see which one you get is directly contrary to that goal. That's exactly what would happen. "Oh, vetCOA2? I don't have a half hour to screw around with maybe low DPS. Bye! I'm gonna reroll till I get vetFG1."

    Its like you say "I get to see a random dungeon, but I don't actually have to do it, so I should be able to reroll without penalty until I get one that I want." That's not actually all that random. Nor does that do anything to assist the groups who might be sitting there hoping they get a replacement for their healer who crashed.

    And yeah, this is exactly what happened when there was a bug that let players get their random rewards for porting to a different dungeon. Most people went straight to Fungal Grotto 1 because they want the easiest possible rewards. Thankfully, ZOS fixed it. I very much doubt they'll bring an equivalent thing back.
  • Arunei
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    If this is too much of an exploit, then, again why not just let people opt out of DLC dungeons entirely? People would still have to deal with a random dungeon, but they could avoid getting stuck with one they might not have the time or ability to do. And with as many DLC dungeons as we have these days, you're as likely to keep getting DLC dungeons and keep getting hit with the time penalty as you are to get a vanilla dungeon.

    And yes, people can say "well just leave the dungeon if you don't like it or can't do it or don't have the time, but the DLC dungeons have to be backfilled too", but what's the difference between someone getting into a dungeon and then dropping it, leaving that group to have to spend more time waiting for a replacement, or someone not even being able to be put into that group because they opted out of that specific dungeon?
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • dazee
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    I'd like to propose an alternative. Remove the 100k for running random dungeons so people stop trying to find ways around making them random.

    If you don't like the dungeon they are giving you, there are already ways you could fix it. Group with a lowbie, be a lowbie, group with someone without dlc, leave a dungeon if you don't like it. You can even swap toons to circumvent the time out.

    Lol, if they removed that they'd have to put it on something else, like just make the first dungeon you do each day give it regardless.

    People like that xp and taking it away WILL have massive backlash.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Bobby_V_Rockit
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    I’m at peace with just leaving the moment I port in if it’s a DLC. If enough people just do that and enough people complain about it, maybe ZOS will add an opt out
  • redspecter23
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    dazee wrote: »
    I'd like to propose an alternative. Remove the 100k for running random dungeons so people stop trying to find ways around making them random.

    If you don't like the dungeon they are giving you, there are already ways you could fix it. Group with a lowbie, be a lowbie, group with someone without dlc, leave a dungeon if you don't like it. You can even swap toons to circumvent the time out.

    Lol, if they removed that they'd have to put it on something else, like just make the first dungeon you do each day give it regardless.

    People like that xp and taking it away WILL have massive backlash.

    Oh, it would definitely be met with backlash. I just don't think that the two things mix. 100k xp and random dungeon. Even with the way it currently works, people try to find the path of least resistance and minimize the randomness. By that I mean, reducing the pool of dungeons to remove DLC. I don't even do random normal unless I have a lowbie or non ESO+ in the group. Not because I can't do the DLC. I could. I just want the easiest path possible. If I'm looking for xp/minute why bother doing it slower than I have to? I have a second account that I will log into instead of my main specifically because it does not have ESO+ and will guarantee and easy dungeon as fast as possible.

    My point? The dungeon is only really random if players want it to be random. There are ways to remove the random element so I don't think that a set amount of xp should be tied to it with the current implementation.
    Edited by redspecter23 on March 11, 2020 12:26AM
  • Dagoth_Rac
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    I would be OK with this if immediate decline still gave you the queue timeout. Porting into a dungeon, then having someone leave is a hassle because now what do you do? Stay in dungeon, doing nothing, waiting for another player to join? Leave dungeon, do something else, but stay in group and travel back if you fill? Having people leave after entering the dungeon adds extra inconvenience to the other players. Having people opt out before entering would actually make it more streamlined. If someone is not willing to do dungeon X, it would be better for everyone involved if they knew that before entering the dungeon. But declining would need to give the player who opted out the queue lockout, just like if they left at beginning of dungeon.
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