It's still a random dungeon, because the system is queuing you for whichever one needs people to fill a group. Just because you know what dungeon the lfg tool dinged for before heading in doesn't change the fact that it's still randomly picked.I want random dungeon? You get random dungeon. Now port, people are waiting for you.
It's still a random dungeon, because the system is queuing you for whichever one needs people to fill a group. Just because you know what dungeon the lfg tool dinged for before heading in doesn't change the fact that it's still randomly picked.I want random dungeon? You get random dungeon. Now port, people are waiting for you.
I personally feel there should be an option to opt out of DLC dungeons, other than the whole "well don't sub to ESO+ or buy any expansions lol" answer, because that's not an answer. People get belittled, ridiculed, demeaned, and basically crapped on by others when they enter a dungeon they "aren't ready for", but then people also don't want others to be able to filter out content they know they might not have the skill or time to do?
Again, it's still a random dungeon because it's not one you've manually picked. Is a dungeon any less random when you actually get into it and see what it is? No. Why is knowing what it is any different? And if someone can leave the group before even going into the dungeon and avoid taking the time penalty, then why would you rather them leave the group and take the ding? They're leaving either way.redspecter23 wrote: »I'd like to propose an alternative. Remove the 100k for running random dungeons so people stop trying to find ways around making them random.
If you don't like the dungeon they are giving you, there are already ways you could fix it. Group with a lowbie, be a lowbie, group with someone without dlc, leave a dungeon if you don't like it. You can even swap toons to circumvent the time out.
And that's called "not getting the experience bonus". I don't get why everyone seems to think a dungeon is only random if you actually port into it. It's still random even if you know which one it will be before going in because you yourself are not selecting a specific dungeon, the lfg tool is putting you into a random group.You can absolutely filter out content you are not ready for. It's called "specific dungeon tab".
And that's called "not getting the experience bonus". I don't get why everyone seems to think a dungeon is only random if you actually port into it. It's still random even if you know which one it will be before going in because you yourself are not selecting a specific dungeon, the lfg tool is putting you into a random group.You can absolutely filter out content you are not ready for. It's called "specific dungeon tab".
Again, it's still a random dungeon because it's not one you've manually picked. Is a dungeon any less random when you actually get into it and see what it is? No. Why is knowing what it is any different? And if someone can leave the group before even going into the dungeon and avoid taking the time penalty, then why would you rather them leave the group and take the ring? They're leaving either way.redspecter23 wrote: »I'd like to propose an alternative. Remove the 100k for running random dungeons so people stop trying to find ways around making them random.
If you don't like the dungeon they are giving you, there are already ways you could fix it. Group with a lowbie, be a lowbie, group with someone without dlc, leave a dungeon if you don't like it. You can even swap toons to circumvent the time out.
You can't always "group with a lowbie", especially for people who enjoy harder content and do their randoms on vet. Be a lowbie is hardly advice, because we only have so many character slots and fast enough those lowbies will be so leveled from the randoms that they aren't lowbies anymore. Not everyone knows people or has access to people who don't have any given DLC, and that's also pretty cruddy advice for people who want to play with friends who might have any given DLC. And again why would you rather make someone leave a dungeon after porting in rather than giving them the chance to avoid going in at all? Your still losing a person either way.
And consider this: if there are already all these ways of "getting around" doing DLC dungeons and "making them not random", then why not just add a straightforward way for people to opt out of the DLC dungeons?
redspecter23 wrote: »I'd like to propose an alternative. Remove the 100k for running random dungeons so people stop trying to find ways around making them random.
If you don't like the dungeon they are giving you, there are already ways you could fix it. Group with a lowbie, be a lowbie, group with someone without dlc, leave a dungeon if you don't like it. You can even swap toons to circumvent the time out.
redspecter23 wrote: »I'd like to propose an alternative. Remove the 100k for running random dungeons so people stop trying to find ways around making them random.
If you don't like the dungeon they are giving you, there are already ways you could fix it. Group with a lowbie, be a lowbie, group with someone without dlc, leave a dungeon if you don't like it. You can even swap toons to circumvent the time out.
Lol, if they removed that they'd have to put it on something else, like just make the first dungeon you do each day give it regardless.
People like that xp and taking it away WILL have massive backlash.