Unknown_Redemption wrote: »About 8 weeks ago I started playing with raw material refining; on a very large scale. No, I did not keep a spread sheet - but I do have some concerns.
I am refining 10,000 raws at a time and getting a return rate of approximately 1 gold "mat" per 300. I am on my main crafter, who is is completely maxed on knowledge/research. However, there is another individual in my guild who consistently pulls 1 gold per 100. In short, I am losing millions and he is gaining millions.
I'd be curious to know how you verified your guildie is pulling one per 100 mats. I've never read any posts with that high of a percentage, are you sure he or she isn't pulling your leg? I averaged about 200 per one gold mat last year prior to multi-refining however since i started many at a time it's been about 300 to 400 per since I started doing them in bulk usually about 400 to 600 at a time.I'm thinking it's an RNG thing in bulk when you select it it sets to a random percent for the entire bunch and doing them one at a time resets each time. Technically it should be the same however if you think about it when refining one at a time you see a string of bad luck and don't get a gold until about 300 mats>>
One click at a time
Good RNG>>600 mats refined not in bulk but one click at a time for 60 clicks like it used to be equals 3 gold since you reset the RNG each time and get an average run
Bad RNG>>600 mats refined not in bulk but one click at a time like for 60 clicks it used to be equals 1 gold since the RNG was sucky and was just bad luck
Bulk
Good RNG>>600 mats refined in bulk with one click equals three qold
Bad RNG>>600 mats refined in bulk equals 1 gold
Bad RNG>>600 mats refined in bulk equals 1 gold
Bad RNG>>600 mats refined in bulk equals 1 gold
I'd think ZoS altered the algorithm to reset the RNG to be more beneficial otherwise it could be 60 bulk clicks in a row ouch! It might be hard to do that without also affecting the single clickers.
Still doesn't explain how your friend is getting such good results however.
Veinblood1965 wrote: »Unknown_Redemption wrote: »
I'd be curious to know how you verified your guildie is pulling one per 100 mats. I've never read any posts with that high of a percentage, are you sure he or she isn't pulling your leg? I averaged about 200 per one gold mat last year prior to multi-refining however since i started many at a time it's been about 300 to 400 per since I started doing them in bulk.
Through MM, I can see purchases and sales. Granted we are not in 5 of the same guilds, nor am I accounting for self farming, but his gold temper sales and raw mat purchases are lining up.
Veinblood1965 wrote: »I'd be curious to know how you verified your guildie is pulling one per 100 mats. I've never read any posts with that high of a percentage, are you sure he or she isn't pulling your leg? I averaged about 200 per one gold mat last year prior to multi-refining however since i started many at a time it's been about 300 to 400 per since I started doing them in bulk usually about 400 to 600 at a time.I'm thinking it's an RNG thing in bulk when you select it it sets to a random percent for the entire bunch and doing them one at a time resets each time. Technically it should be the same however if you think about it when refining one at a time you see a string of bad luck and don't get a gold until about 300 mats>>
One click at a time
Good RNG>>600 mats refined not in bulk but one click at a time for 60 clicks like it used to be equals 3 gold since you reset the RNG each time and get an average run
Bad RNG>>600 mats refined not in bulk but one click at a time like for 60 clicks it used to be equals 1 gold since the RNG was sucky and was just bad luck
Bulk
Good RNG>>600 mats refined in bulk with one click equals three qold
Bad RNG>>600 mats refined in bulk equals 1 gold
Bad RNG>>600 mats refined in bulk equals 1 gold
Bad RNG>>600 mats refined in bulk equals 1 gold
I'd think ZoS altered the algorithm to reset the RNG to be more beneficial otherwise it could be 60 bulk clicks in a row ouch! It might be hard to do that without also affecting the single clickers.
Still doesn't explain how your friend is getting such good results however.
Unknown_Redemption wrote: »Thank you, but I still wish ZoS would just release the drop chance percentages - formally. There is no reason not to.
As always, thank you for your tireless efforts to gently correct misinformation with hard dataI have compared my data with other bulk refiners, people who have done as much, if not more materials. We are literally talking about sample sizes in the tens of millions at this point.
...
(at this point, the margin of error on these numbers is absurdly thin ... )
Unknown_Redemption wrote: »I am refining 10,000 raws at a time and getting a return rate of approximately 1 gold "mat" per 300.
Unknown_Redemption wrote: »However, I'm also not interested in someone who tracks their own data as it will always fall short when compared to actual game code.
Do you have data to prove your anecdotal (read: superstitious) statement?Septimus_Magna wrote: »I never refine in bulk tbh, just refine one at a time, it yields much better materials.
Septimus_Magna wrote: »I never refine in bulk tbh, just refine one at a time, it yields much better materials.
Unknown_Redemption wrote: »I am refining 10,000 raws at a time and getting a return rate of approximately 1 gold "mat" per 300.
You should be getting 1 out of 500. You have a better ratio than all of us and you complain? lol