dcam86b14_ESO wrote: »24hours is still too easy
Make a token that is 5500 crowns or like 5 million gold.
The timer should be like 1 week cool down.
Siohwenoeht wrote: »I was in favor of something similar when they talked about bringing the locks back.
I think the only answer now is to have an equal number of locked an unlocked campaigns. That's the only way to put the issue to rest. Those that really dislike locks would have a choice which no-cp players currently do not.
What I'd really prefer are to have significant account level rewards for campaign loyalty instead of locks, but locks are what zos has decided to go with.
CaffeinatedMayhem wrote: »Siohwenoeht wrote: »I was in favor of something similar when they talked about bringing the locks back.
I think the only answer now is to have an equal number of locked an unlocked campaigns. That's the only way to put the issue to rest. Those that really dislike locks would have a choice which no-cp players currently do not.
What I'd really prefer are to have significant account level rewards for campaign loyalty instead of locks, but locks are what zos has decided to go with.
In an ideal world an even number of locked unlocked would solve it, you run into 2 issues in ESO.
1. NoCP PvP is much more difficult than CP. If you don't believe the saying "carried by your CP" just walk your CP build into NoCP one evening. NoCP is always much less populated, and if we were to split between lock and unlocked, there wouldn't be enough players online for anything to happen.
2. Unlocked CP was always less populated than locked. I don't mind there being an unlocked campaign, but having one playstyle (CP or NoCP) only available as locked or unlocked is the issue.
3. ZOS is also trying to roll Under 50 into NoCP. There's a lot of confusion among new players as to why they're still killed so quickly if no one has CP. Answer: your armor isn't CP160. That matters a LOT in NoCP.
CaffeinatedMayhem wrote: »Siohwenoeht wrote: »I was in favor of something similar when they talked about bringing the locks back.
I think the only answer now is to have an equal number of locked an unlocked campaigns. That's the only way to put the issue to rest. Those that really dislike locks would have a choice which no-cp players currently do not.
What I'd really prefer are to have significant account level rewards for campaign loyalty instead of locks, but locks are what zos has decided to go with.
In an ideal world an even number of locked unlocked would solve it, however there are several issues in ESO.
1. NoCP PvP is much more difficult than CP. If you don't believe the saying "carried by your CP" just walk your CP build into NoCP one evening. NoCP is always much less populated, and if we were to split between lock and unlocked, there wouldn't be enough players online for anything to happen.
2. Unlocked CP was always less populated than locked. I don't mind there being an unlocked campaign, but having one playstyle (CP or NoCP) only available as locked or unlocked is the issue.
3. ZOS is also trying to roll Under 50 into NoCP. There's a lot of confusion among new players as to why they're still killed so quickly if no one has CP. Answer: your armor isn't CP160. That matters a LOT in NoCP.
CaffeinatedMayhem wrote: »With Ravenwatch (NoCP) being unlocked, yet again we see players abaondon the campaign, guilds either not running or not running open groups, less zone talk, and almost no pugs. Trolls sit in one faction then switch to counter specific attacks, even before keeps flag. The PvP core community prefer faction lock, but more casual players want to play with their friends of any faction. How to solve this?
Time gating.
You aren't locked to a faction for campaign duration, but cannot switch more than once every 24 hours.
Pros:
Trolls can't switch multiple times per day, especially if they're harassing a single player or guild.
You can still play on any alliance, just have to pick one for *one* day/evening.
Hopefully guilds will feel more comfortable running open groups, as their movements are less likely to be reported to enemies.
Cons:
Will this stop trolling completely? No.
I'm sure this has been discussed already, but given that ZOS seems to want unlocked PvP, lets look at a compromise.
Suggestion has been brought up before.
I also disagree with a 24 hour ability to switch. It would undermine the purpose of the faction lock in the first place. Even if it was 7 or 14 days, people would just switch to the winning faction for the "better" rewards.
You should be able to switch for free at the end of the campaign only not during it at all, period.
Pick a side and stick with it for the entire campaign.
Suggestion has been brought up before.
I also disagree with a 24 hour ability to switch. It would undermine the purpose of the faction lock in the first place. Even if it was 7 or 14 days, people would just switch to the winning faction for the "better" rewards.
You should be able to switch for free at the end of the campaign only not during it at all, period.
Pick a side and stick with it for the entire campaign.
You do understand its essentially the same with 30-day lock too? After the first campaign you can switch to the faction that won last time and be on the winning alliance for a long time.
The only thing that will end your streak is resident insomniac group switching to nightcap for another alliance. And in this case you just switch one campaign later to follow them once again.
thatESOdude wrote: »Meanwhile, halfway thru primetime Locked CP campaign is not even full while noCP unlocked is pop locked throughout...
So yeah im sure "people leaving the campaign here and there" XD
thatESOdude wrote: »Meanwhile, halfway thru primetime Locked CP campaign is not even full while noCP unlocked is pop locked throughout...
So yeah im sure "people leaving the campaign here and there" XD
And noCP was also most populated when it was locked. Hmm maybe its the noCP part most important because there is no other option? Hmmm...? Lies won't help you.
thatESOdude wrote: »thatESOdude wrote: »Meanwhile, halfway thru primetime Locked CP campaign is not even full while noCP unlocked is pop locked throughout...
So yeah im sure "people leaving the campaign here and there" XD
And noCP was also most populated when it was locked. Hmm maybe its the noCP part most important because there is no other option? Hmmm...? Lies won't help you.
LOL suuuuure. I dont know if you are in NA, but PC EU the CP one was always the one to get the first 2-3 bars and pop lock first and also the last one to die down into single bars...
So unless you are in other servers/platforms, i think you are making things up
CaffeinatedMayhem wrote: »In an ideal world an even number of locked unlocked would solve it, however there are several issues in ESO.