Maintenance for the week of July 21:
• PC/Mac: NA and EU megaservers for maintenance – July 21, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – July 23, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – July 23, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
The connection issues for the European megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Is there a crit damage cap?

Nyladreas
Nyladreas
✭✭✭✭✭
✭✭✭✭
^ title, trying a build for pure poops and giggles, wondering if there's a cap or if i can go to ridiculous numbers
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, you can go to rediculous numbers and just stacking crit as much as possible. There is a mathematical point where adding more base damage or increasing the crit multiplier would be better and that varies from class to class, even build to build but there is no hard cap to crit chance.
  • VoidCommander
    VoidCommander
    ✭✭✭✭✭
    Just remember that crit chance caps at about 90%.
    I don’t think crit damage has a cap, although 210% is sufficient for most builds
  • Ratzkifal
    Ratzkifal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Minor force 10%, Major force 25%, Khajiit 10%, Senche's bite after dodgeroll 12%, Shadow Mundus with all divine 19%, Archer's mind from stealth 10%.

    That adds up to 86% bonus + 50% base crit damage gives us a +186% to your damage. So a regular skill will crit for almost 3 times the damage on that setup.
    If we run Senche's on the backbar and swap to a precise Bow of Gryphon's Ferocity after dodgerolling while wearing 1 medium piece of Grundwulf and Slimecraw each, we can get a crit chance of 55% with that. So while your buffs are up, you deal around 1.5 times your base damage on average.

    Edit: BAD MATH! IGNORE AND SCROLL DOWN!
    Edited by Ratzkifal on March 9, 2020 1:39AM
    This Bosmer was tortured to death. There is nothing left to be done.
  • VoidCommander
    VoidCommander
    ✭✭✭✭✭
    Ratzkifal wrote: »
    Minor force 10%, Major force 25%, Khajiit 10%, Senche's bite after dodgeroll 12%, Shadow Mundus with all divine 19%, Archer's mind from stealth 10%.

    That adds up to 86% bonus + 50% base crit damage gives us a +186% to your damage. So a regular skill will crit for almost 3 times the damage on that setup.
    If we run Senche's on the backbar and swap to a precise Bow of Gryphon's Ferocity after dodgerolling while wearing 1 medium piece of Grundwulf and Slimecraw each, we can get a crit chance of 55% with that. So while your buffs are up, you deal around 1.5 times your base damage on average.
    You have a lot of nice info here mate, but I think you are misunderstanding a few things. Base crit damage is 150% of original damage, and with all modifiers you listed it brings it up to 236% damage of original. At 55% crit chance your over damage ouput will be about 1.7 times what it would be with critical hits.
  • Ratzkifal
    Ratzkifal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ratzkifal wrote: »
    Minor force 10%, Major force 25%, Khajiit 10%, Senche's bite after dodgeroll 12%, Shadow Mundus with all divine 19%, Archer's mind from stealth 10%.

    That adds up to 86% bonus + 50% base crit damage gives us a +186% to your damage. So a regular skill will crit for almost 3 times the damage on that setup.
    If we run Senche's on the backbar and swap to a precise Bow of Gryphon's Ferocity after dodgerolling while wearing 1 medium piece of Grundwulf and Slimecraw each, we can get a crit chance of 55% with that. So while your buffs are up, you deal around 1.5 times your base damage on average.
    You have a lot of nice info here mate, but I think you are misunderstanding a few things. Base crit damage is 150% of original damage, and with all modifiers you listed it brings it up to 236% damage of original. At 55% crit chance your over damage ouput will be about 1.7 times what it would be with critical hits.

    Yeah I actually had a brain fart there. Silly me. 86+50 is 136, not 186. So it's a little less than 2.5 times your regular damage when you crit. But the rest checks out.
    Edited by Ratzkifal on March 9, 2020 1:39AM
    This Bosmer was tortured to death. There is nothing left to be done.
  • BaiterOfZergs
    BaiterOfZergs
    ✭✭✭✭✭
    Last time I checked there wasn’t a crit damage cap or did that change. I do know nb and Templar’s had the highest crit damage modifiers.

    If you want a build with high crit I would go for a Khajiit stamplar, especially with pol now being able to crit. Stamplar is probably the best crit class you could put together. And trust me it won’t just be for giggles.
    Zerg of House Smallscale, First of his name, wielder of Volendrung, battleground hero, Cyrodiil butcher, the swifft footed, OG of the Templars and first pvpers, defender of scrolls and baiter of zergs.
  • D0PAMINE
    D0PAMINE
    ✭✭✭✭✭
    ✭✭
    I run about 72% on my Magsorc when minor prophecy kicks in.
  • Nevasca
    Nevasca
    ✭✭✭✭✭
    They don't but the higher you go, you start getting diminishing returns. This is why Khajiit is actually kinda crap for PvE since Shadow is BiS.
  • Ratzkifal
    Ratzkifal
    ✭✭✭✭✭
    ✭✭✭✭✭
    The highest you can go is probably by taking those 236% described earlier, maxing the Precise Strikes CP and being a Templar, NB or Warden when attacking a chilled target. That's the current cap because more is not currently possible until something with a higher bonus comes along.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Nyladreas
    Nyladreas
    ✭✭✭✭✭
    ✭✭✭✭
    Awesome! Thanks everyone!
Sign In or Register to comment.