You have a lot of nice info here mate, but I think you are misunderstanding a few things. Base crit damage is 150% of original damage, and with all modifiers you listed it brings it up to 236% damage of original. At 55% crit chance your over damage ouput will be about 1.7 times what it would be with critical hits.Minor force 10%, Major force 25%, Khajiit 10%, Senche's bite after dodgeroll 12%, Shadow Mundus with all divine 19%, Archer's mind from stealth 10%.
That adds up to 86% bonus + 50% base crit damage gives us a +186% to your damage. So a regular skill will crit for almost 3 times the damage on that setup.
If we run Senche's on the backbar and swap to a precise Bow of Gryphon's Ferocity after dodgerolling while wearing 1 medium piece of Grundwulf and Slimecraw each, we can get a crit chance of 55% with that. So while your buffs are up, you deal around 1.5 times your base damage on average.
VoidCommander wrote: »You have a lot of nice info here mate, but I think you are misunderstanding a few things. Base crit damage is 150% of original damage, and with all modifiers you listed it brings it up to 236% damage of original. At 55% crit chance your over damage ouput will be about 1.7 times what it would be with critical hits.Minor force 10%, Major force 25%, Khajiit 10%, Senche's bite after dodgeroll 12%, Shadow Mundus with all divine 19%, Archer's mind from stealth 10%.
That adds up to 86% bonus + 50% base crit damage gives us a +186% to your damage. So a regular skill will crit for almost 3 times the damage on that setup.
If we run Senche's on the backbar and swap to a precise Bow of Gryphon's Ferocity after dodgerolling while wearing 1 medium piece of Grundwulf and Slimecraw each, we can get a crit chance of 55% with that. So while your buffs are up, you deal around 1.5 times your base damage on average.