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The ability to deal with mechanics is by far more important in all 10 rounds. AoE damage, if you have a skilled tank that can pull everything together well, is most important in the first 9 arenas since there are waves of adds before the boss(s) for that arena spawns.
The final arena is where single target dps is most important as everything there is pretty much single target. I cannot say for sure but I expect if both dps are pulling around 50k the tank can just pull the adds from the group while the DPS burn the boss fast enough to not get fire atros after the first set. The healer taunts the boss and heals the group with this strat. That is standard practice for the better leaderboard scores. Someone may have a more specific number for the DPS when this strat is used.
Short of that it can still be done but the strat is different, the fight longer and a little more to deal with.
20k is enough if you dont mind a long fight and understand the mechanics, the sacrifice round may pose a bit of a challenge though
With DPS this low the tank needs to be good at timing the rounds to pull the boss away in time so only they get the fire atros. It is a mess when everyone gets atros. Essentially anything lower than the ballpark figure I provided pushes the fight to that type of strat.
It is not an issue though, just adds different mechanics that have to be dealt with.
30K on the 6m dummy. In practice it will be lower because in some rounds there's movement. There are actual DPS checks, in the last 2 rounds at least.
Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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