JasonSilverSpring wrote: »Shadow might be your best bet if available in your area. With it you can even use add-ons since it is a full virtual PC. ESO will be coming to Stadia later this year. Hopefully it will allow use of existing PC accounts.
ProfessionalNoob wrote: »
This is actually an interesting legal issue. Is GeForce Now simply renting virtual machines and players are running their own software on said virtual machines, or can the service be said to be running the games independently?
As a general rule, you can't store or run code for which you don't have a license. With GeForce Now, players need to purchase each game separately, so they are autorized to store it and run it on their own machines. If GeForce Now is considered a for-rent virtual machine, one could say that the player is taking their game, storing it in a rented machine, and running it there. Publishers asking for a cut in this model seems like an attempt at double dipping, since they have already been paid by the player who purchased the game.
But if GeForce Now is installing the games independently from the players, or somehow providing something more than mere storage and processing capacity, then they likely would require a separate license from the publisher. I think this is what is being argued by Bethesda, Activision/Blizzard and others who have taken down their games from the service.
I have never used GeForce Now, so I have no idea how it is implemented from a technical standpoint, but as a consumer I'm not particularly keen on paying several times for the same thing. If I need to purchase a game, I shouldn't need to pay for it a second time in order to have it run on GeForce Now. The fact that games are stored and run on a machine that isn't my own doesn't cause any economic damage to the publisher - I will have paid them already - and in fact could be viewed as a net benefit since it allows people who don't own sufficiently powerful computers to run games they would otherwise not purchase.
In the end, it does feel like double dipping to me, and I have precious little sympathy for the gaming industry right now to grant them much consideration in this issue, so I'd love to see a decision that GeForce Now doesn't need to license games from the publishers. That said, if someone could explain why a publisher might take issue with this service - bearing in mind that it is NOT a streaming service where players are able to play games that they have not separately purchased - I'm all ears.
VaranisArano wrote: »This is actually an interesting legal issue. Is GeForce Now simply renting virtual machines and players are running their own software on said virtual machines, or can the service be said to be running the games independently?
As a general rule, you can't store or run code for which you don't have a license. With GeForce Now, players need to purchase each game separately, so they are autorized to store it and run it on their own machines. If GeForce Now is considered a for-rent virtual machine, one could say that the player is taking their game, storing it in a rented machine, and running it there. Publishers asking for a cut in this model seems like an attempt at double dipping, since they have already been paid by the player who purchased the game.
But if GeForce Now is installing the games independently from the players, or somehow providing something more than mere storage and processing capacity, then they likely would require a separate license from the publisher. I think this is what is being argued by Bethesda, Activision/Blizzard and others who have taken down their games from the service.
I have never used GeForce Now, so I have no idea how it is implemented from a technical standpoint, but as a consumer I'm not particularly keen on paying several times for the same thing. If I need to purchase a game, I shouldn't need to pay for it a second time in order to have it run on GeForce Now. The fact that games are stored and run on a machine that isn't my own doesn't cause any economic damage to the publisher - I will have paid them already - and in fact could be viewed as a net benefit since it allows people who don't own sufficiently powerful computers to run games they would otherwise not purchase.
In the end, it does feel like double dipping to me, and I have precious little sympathy for the gaming industry right now to grant them much consideration in this issue, so I'd love to see a decision that GeForce Now doesn't need to license games from the publishers. That said, if someone could explain why a publisher might take issue with this service - bearing in mind that it is NOT a streaming service where players are able to play games that they have not separately purchased - I'm all ears.
You should read the linked article as it explains that Geforce NOW is not just a PC rental service. https://www.theverge.com/2020/3/2/21161469/nvidia-geforce-now-cloud-gaming-service-developers-controversy-licensing
In particular: "Nvidia isn’t just renting you a virtual machine. It’s renting you a virtual machine and then redistributing a video game sold by Steam under agreements that do not include Nvidia, at least not yet. It is not just a hardware rental service, and pretending it is one is disingenuous."
To clarify that statement and look further into how GeForce NOW works and why its not as simple as "Well, I'm just renting a virtual machine so I should be able to do what I want", I'd look to this source:
https://www.pcgamer.com/the-controversy-over-geforce-now-explained/
RefLiberty wrote: »The publishers have given vague statements, leading many to surmise that it may be due to the lack of a revenue split or the fact that big game publishers would rather charge customers a second time for a separate license to play a game on a cloud gaming service, regardless of how it’s structured. Stadia, for instance, charges customers for games even if you own them on Steam already, and a lot of big publishers have signed up under those terms. But again, these are assumptions.
MLGProPlayer wrote: »Video game publishers are scummy as hell. The only AAA publisher with a shred of integrity anymore is CDPR.
Sylvermynx wrote: »CDPR? Not familiar with that....
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Sylvermynx wrote: »CDPR? Not familiar with that....
Witcher games and upcoming Syberpunk
though I'm almost looking forward to CD project doing something businessy and immediately falling from grace with a certain kind of fan.
MLGProPlayer wrote: »RefLiberty wrote: »The publishers have given vague statements, leading many to surmise that it may be due to the lack of a revenue split or the fact that big game publishers would rather charge customers a second time for a separate license to play a game on a cloud gaming service, regardless of how it’s structured. Stadia, for instance, charges customers for games even if you own them on Steam already, and a lot of big publishers have signed up under those terms. But again, these are assumptions.
AAA publishers love double dipping.
Look at Bethesda. They've re-released Skyrim like 7 times on various platforms and even on the same platform. They charge you separately for each copy.
Sylvermynx wrote: »Sylvermynx wrote: »CDPR? Not familiar with that....
Witcher games and upcoming Syberpunk
though I'm almost looking forward to CD project doing something businessy and immediately falling from grace with a certain kind of fan.
Oh, is that the acronym for CD Project Red? I don't pay much attention there, as I don't have any interest in the games they release.
I'm.... pretty well set into TES. I won't play Witcher as it doesn't provide a female protagonist (also other games similar - I never play males as main protagonist), and Cyberpunk is (outside of Clockwork Castle in Skyrim - an addon) pretty much not my thing.