MartiniDaniels wrote: »There is nothing which major vulnerability+major defile+onslaught couldn't fix. 2 nord stamcros are enough to kill another nord stamcro, what are those 10 people you are talking about?
MartiniDaniels wrote: »There is nothing which major vulnerability+major defile+onslaught couldn't fix. 2 nord stamcros are enough to kill another nord stamcro of equal skill, what are those 10 people you are talking about?
starlizard70ub17_ESO wrote: »
Nonsense, nobody wins a fight because its a draw.Crixus8000 wrote: »Then the 10 players need to get better. I see no issue with a good player beating multiple players of lesser skill. That's how it should be imo.
You should not win a fight just because you bring a bigger group.
Nonsense, nobody wins a fight because its a draw.Crixus8000 wrote: »Then the 10 players need to get better. I see no issue with a good player beating multiple players of lesser skill. That's how it should be imo.
You should not win a fight just because you bring a bigger group.
Nonsense, nobody wins a fight because its a draw.Crixus8000 wrote: »Then the 10 players need to get better. I see no issue with a good player beating multiple players of lesser skill. That's how it should be imo.
You should not win a fight just because you bring a bigger group.
Honestly, if you can't take 1 guy down as 10 people in no-cp, I'd mostly blame that on the group of 10, even best players on tanky setup can't tank 10 average / above average players indefinitely in no-cp, he can probably hold them for a moment (which any good player on any spe is able to do anyway) before to die.
If you can't beat 1 player with 10 after all the nerfs ZOS has done over the years to solo play, the fault is completely on you. Just because you bring more numbers doesn't mean you should automatically win and for that solo player to just roll over and die.

If you can't beat 1 player with 10 after all the nerfs ZOS has done over the years to solo play, the fault is completely on you. Just because you bring more numbers doesn't mean you should automatically win and for that solo player to just roll over and die.
Dude, there were plenty of hard to kill builds 1,5 year ago and now after nerfs to dots and stuns it's just getting ridiculus. There are plenty of YT videos, you live in lalala land man.
It was before nerf to dots and stunts lmao
BackStabeth wrote: »If you are really serious about PvP, you wouldn't be doing it in ESO, it's a joke.
If you can't beat 1 player with 10 after all the nerfs ZOS has done over the years to solo play, the fault is completely on you. Just because you bring more numbers doesn't mean you should automatically win and for that solo player to just roll over and die.
Dude, there were plenty of hard to kill builds 1,5 year ago and now after nerfs to dots and stuns it's just getting ridiculus. There are plenty of YT videos, you live in lalala land man.
It was before nerf to dots and stunts lmao
If you can't beat 1 player with 10 after all the nerfs ZOS has done over the years to solo play, the fault is completely on you. Just because you bring more numbers doesn't mean you should automatically win and for that solo player to just roll over and die.
Dude, there were plenty of hard to kill builds 1,5 year ago and now after nerfs to dots and stuns it's just getting ridiculus. There are plenty of YT videos, you live in lalala land man.
It was before nerf to dots and stunts lmao
First you add bunch of sets which allow you to collect stacks of wpn/spell power when taking damage, then you give nord 4k ressitances + ultimate regeneration + bunch of other stuff, then you nerf dots to the ground, then you don't touch hots, then we have to face every second player being super tanky nord and we have a stupid 10vs1 battles (in NO CP!) where one guys is just running around with some immortal build and giggling at bunch of 1000CP+ players trying to take him down without effort. Do you think its fun in a flag based PVP? Do you even play your *** game?
First you add bunch of sets which allow you to collect stacks of wpn/spell power when taking damage, then you give nord 4k ressitances + ultimate regeneration + bunch of other stuff, then you nerf dots to the ground, then you don't touch hots, then we have to face every second player being super tanky nord and we have a stupid 10vs1 battles (in NO CP!) where one guys is just running around with some immortal build and giggling at bunch of 1000CP+ players trying to take him down without effort. Do you think its fun in a flag based PVP? Do you even play your *** game?
JumpmanLane wrote: »First you add bunch of sets which allow you to collect stacks of wpn/spell power when taking damage, then you give nord 4k ressitances + ultimate regeneration + bunch of other stuff, then you nerf dots to the ground, then you don't touch hots, then we have to face every second player being super tanky nord and we have a stupid 10vs1 battles (in NO CP!) where one guys is just running around with some immortal build and giggling at bunch of 1000CP+ players trying to take him down without effort. Do you think its fun in a flag based PVP? Do you even play your *** game?
You forgot the nerfs to oblivion damage and defiles. Tank meta is the result of nerflings winning in the forums.
We need some buffs around here.
JumpmanLane wrote: »First you add bunch of sets which allow you to collect stacks of wpn/spell power when taking damage, then you give nord 4k ressitances + ultimate regeneration + bunch of other stuff, then you nerf dots to the ground, then you don't touch hots, then we have to face every second player being super tanky nord and we have a stupid 10vs1 battles (in NO CP!) where one guys is just running around with some immortal build and giggling at bunch of 1000CP+ players trying to take him down without effort. Do you think its fun in a flag based PVP? Do you even play your *** game?
You forgot the nerfs to oblivion damage and defiles. Tank meta is the result of nerflings winning in the forums.
We need some buffs around here.
Haha exactly, all these forum legends about squishy builds in no CP we can easly put in the books with fairy tales for children. These times are gone, you can tell me l2p, but instead I want to invite you to play some bgs togheter if you think that I have l2p issue (PC/EU @Commancho ).
JumpmanLane wrote: »First you add bunch of sets which allow you to collect stacks of wpn/spell power when taking damage, then you give nord 4k ressitances + ultimate regeneration + bunch of other stuff, then you nerf dots to the ground, then you don't touch hots, then we have to face every second player being super tanky nord and we have a stupid 10vs1 battles (in NO CP!) where one guys is just running around with some immortal build and giggling at bunch of 1000CP+ players trying to take him down without effort. Do you think its fun in a flag based PVP? Do you even play your *** game?
You forgot the nerfs to oblivion damage and defiles. Tank meta is the result of nerflings winning in the forums.
We need some buffs around here.
Haha exactly, all these forum legends about squishy builds in no CP we can easly put in the books with fairy tales for children. These times are gone, you can tell me l2p, but instead I want to invite you to play some bgs togheter if you think that I have l2p issue (PC/EU @Commancho ).
There's a difference between saying that no-cp builds are squichy and that no-cp build can't handle 10 average players.
You can build tanky in no-cp, very tanky in fact and even in no-cp the meta is very tanky with a lot of healing, you just can't build tanky enough to tank / kite 10 people with decent build and a bit of knowledge about pvp.
Nonsense, nobody wins a fight because its a draw.Crixus8000 wrote: »Then the 10 players need to get better. I see no issue with a good player beating multiple players of lesser skill. That's how it should be imo.
You should not win a fight just because you bring a bigger group.
Honestly, if you can't take 1 guy down as 10 people in no-cp, I'd mostly blame that on the group of 10, even best players on tanky setup can't tank 10 average / above average players indefinitely in no-cp, he can probably hold them for a moment (which any good player on any spe is able to do anyway) before to die.