markulrich1966 wrote: »I stopped reading here:
"They could throw enough money at the current problems to fix them... But they won't..."
Might I remind you that we had MASSIVE lag starting 2 weeks before Elsweyr was released?
Even PVE (delves) became hard to play, as for example heavy staff attacks lasted 5 times as long as usual.
It was a massive bug, it took a while to be solved - but they solved it.
I understand your frustration, but please stop these senseless accusations, they solve nothing. Act adult, not childish.
Long_Distance wrote: »I am pretty sure Amazon closelys observe what is going on with their competitors. They must be well aware of the current state of ESO, WoW and FF14. Even a kick-start project would market-analyse the leaders of the pack to find and define its niche.
The latest ESO patch is a godsend for Amazon's project. I don't think that the latest insinuations of a partial shiftback/refocus on PvP is a coincidence.
This though of course doesn't guarantee at all that its going to be a good game. The footage from the combat system I have seen, did not really impress me.
People answer to different bosses with different motives. I'm sure developers take pride in their work, and if not; at least dont want to have to chase around an issue under the pressure of it being in the customers hands already and impacting the business.
I know just at my job recently; a team member had just launched a nice feature but it was buggy and I am sure he didn't want to push it out yet. Powers that be decided the issues were low risk and minor inconvenience. I on the side, was working on another feature long before and the coworkers feature enabled me to do so much more. Problem is, that minor inconvenience his feature had became a show stopper IMO for mine as it's not obvious to the customer who might rely on it, that the other feature they were using enabled the feature I was working on in most environments.
Well, we had presentations to executives on projects, and I had my presentation setup and my boss reviewed it beforehand and said "why is this not on there? That's something they will get really excited about!" And I contested it was too far off and I know despite the issues, one particular person would want it now. I was overruled. Things happened exactly the way I said there, and it will wind up being pushed out. Help desk will get hit with calls, and we'll have some knowledge base out there for support to troubleshoot it, but it's more stress on an already understaffed help desk.
Somebody needs to have 500 yachts and 500 houses and 500 cars etc...
relentless_turnip wrote: »
I don't expect Amazon to be any better as some people have stated... What an innovation it would be to have a developer who cares about the functionality of their game.
I'm not blaming the combat team and those on the front line of these issues. It is the upper management who green light resources and their priorities. I don't even want to be blaming ZOS, as a whole it is just the state of the video game industry.
relentless_turnip wrote: »It kills me that ZOS are just like any other game developer...
I know it is naive to believe that they would be any different from any other developer when clearly that is who they are competing with.
We all know that it all comes to money.
They could throw enough money at the current problems to fix them... But they won't...
Because it is all about maximising profits, spending as little money as possible to make as much as possible!
Elements of this game are still playable, but a large majority isn't... Not in a remotely competitive way pve or PvP.
We can't even get a person of authority to come out and tell us what is going on.
Poor @ZOS_GinaBruno is just left to answer to the community...
I don't expect Amazon to be any better as some people have stated... What an innovation it would be to have a developer who cares about the functionality of their game.
I'm not blaming the combat team and those on the front line of these issues. It is the upper management who green light resources and their priorities. I don't even want to be blaming ZOS, as a whole it is just the state of the video game industry.
I have no problem with ZoS making money too, that’s why they made the game.
I have no doubt there’s managerial incompetence involved though and they’ve stripped resources from server capacity.
There are two ways to look at server capacity:
1. It’s not a revenue stream so the company is better off spending resources on new content.
2. It’s a basic for your game to function so should be counted as overhead.
ZoS went with option 1 I believe and they’re going to lose a lot of money because of it - that’s management incompetence.