That's a good point, but really all I want it for is to compare how different combinations of weapon/spell damage, crit rate, crit damage, and penetration compare to each other against crit resists. To kind of find the "sweet spot." For that, all I really need is a dummy with crit resistance & slightly higher physical/spell resistance.To get an accurate pvp picture you'd have to do more than just crit resistance... I think pvp zones flat out reduce damage done by some amount.
Dueling is a pretty good way to figure it out. Also you can test opponents with different gear/skills.
I know how to do it, I just think having a testing dummy with ~2k crit resists & maybe 20k or 25k physical/spell resists would be very convenient. I'd like to be able to switch sets/mundus/whatever & immediately see the results.VaxtinTheWolf wrote: »See that damage number on the dummy? That 40k critical assassin's will against a debuffed target? Halve it in PvP. Then some more based on the base block mitigation.. Then reduce that further by the average Crit resist.. Not to mention any debuffs you might have applied to you as well.
VaxtinTheWolf wrote: »See that damage number on the dummy? That 40k critical assassin's will against a debuffed target? Halve it in PvP. Then some more based on the base block mitigation.. Then reduce that further by the average Crit resist.. Not to mention any debuffs you might have applied to you as well.
VaxtinTheWolf wrote: »See that damage number on the dummy? That 40k critical assassin's will against a debuffed target? Halve it in PvP. Then some more based on the base block mitigation.. Then reduce that further by the average Crit resist.. Not to mention any debuffs you might have applied to you as well.
Which is fair given most people have about 30k health there... Would be basically 2 seconds fight all the time. Really realistic and fun to watch but no one would enjoy being there.
That said, I don't get why people would care about dps parsing for cyrodill... The concept of rotation is totally lost when your fights are absolutely unpredictable. In that sense, having a dummy would represent absolutely nothing near to a realistic dps average anyway, since you can (meaning you *will*) be interrupted, knocked back, knocked down, rebuffed, immobilized, stunned, and snared to a crawl every 6 seconds (quite literally). How does a dummy account for so many roll dodge, break free and interrupts you'll need to do?
All this renders a PvP dummy pointless... Whatever dps you did, would be such a far number to reality, you might as well guess by doing regular dummy and using about 1/4 to a 1/3 of that as your reference. Maybe 1/5? Either way, there's no point. The only point is getting the kill and surviving the fight.
VaxtinTheWolf wrote: »See that damage number on the dummy? That 40k critical assassin's will against a debuffed target? Halve it in PvP. Then some more based on the base block mitigation.. Then reduce that further by the average Crit resist.. Not to mention any debuffs you might have applied to you as well.
Which is fair given most people have about 30k health there... Would be basically 2 seconds fight all the time. Really realistic and fun to watch but no one would enjoy being there.
That said, I don't get why people would care about dps parsing for cyrodill... The concept of rotation is totally lost when your fights are absolutely unpredictable. In that sense, having a dummy would represent absolutely nothing near to a realistic dps average anyway, since you can (meaning you *will*) be interrupted, knocked back, knocked down, rebuffed, immobilized, stunned, and snared to a crawl every 6 seconds (quite literally). How does a dummy account for so many roll dodge, break free and interrupts you'll need to do?
All this renders a PvP dummy pointless... Whatever dps you did, would be such a far number to reality, you might as well guess by doing regular dummy and using about 1/4 to a 1/3 of that as your reference. Maybe 1/5? Either way, there's no point. The only point is getting the kill and surviving the fight.
I don't want it for a parse, I want it so I can quickly see the difference in base damage done to a target with crit resists & higher physical/spell resists, when playing around with variables such as crit rate, crit damage, spell/weapon damage, penetration, etc. rather than having to do the math in between every gear/mundus swap. The only other way to easily/efficiently check that is if you get another player to be a test dummy for you.