RefLiberty wrote: »I wonder how it passed the PTS. Or they did a few changes on the side and push it on live in U25 but skipped PTS
MEBengalsFan2001 wrote: »What works in a test may not always work as expected in production. This is especially true with a MMO game.
darthgummibear_ESO wrote: »MEBengalsFan2001 wrote: »What works in a test may not always work as expected in production. This is especially true with a MMO game.
This train of thought would be more applicable if this were an aberration, but it's not. It's a consistent pattern over a rather extended period of time. They keep making things worse.
IndianaJames7 wrote: »Yeah can someone who knows programming etc. Explain to me how it is possible for performance to consistently get worse for years? It’s not ball zergs all of a sudden creating “too many calculations” that is doing it because there have always been ball zergs spamming heals etc. And they even reduced pop caps and it’s still gotten worse so wtf? I don’t even get how it’s possible aside from massive incompetence. Please explain.
MEBengalsFan2001 wrote: »What works in a test may not always work as expected in production. This is especially true with a MMO game. Stress testing that most companies do can only do so much; what they can test they do and if it passes those test it moves to production. When it goes live that is when the fun begins. You have to work with the consumer to correct the biggest issues ASAP. Once those are fixed the production support team stays busy helping tweak/fix bugs or create a bug fix list for the next update. What typically happens a fix could result in another bug and MMO games tend to not only be fixing bugs but releasing new content. The new content may touch older content and that results in the endless loop of fixing code, adding new code, etc...
The question is would the players be happy with the developer delivering no content for a year or two to fix and modify the game to work as we all want it. The problem for ZoS would be a loss of revenue as players would stop membership, sales for new DLC for none members would hurt, etc..than staff would have to be cut, etc..
The long story of this is that even with the best intended fix there will always be issues in a game for some players. Other players may not notice the issue or simply don't care enough about the issue to fuss about it.
For instance, players who don't do PVP don't see the lag as bad as those that strictly play PVP. Players who mainly do open land content don't understand the reasoning of the devs adjusting gear, skills etc.. but players who mainly do dungeons or PVP do understand it. With that a PVP related skill fix could hurt a PVE build causing frustration or resulting in a bug showing up in PVE or what is presumed as a bug but now is just how the skill works, etc...
As a console player I will have to wait until next week to see how the update impacts me as a player. For now, I have been watching and what I am seeing is nothing new with a major update to the game.
Dear ZOS, can we get any update on this? Or is it really time for me to quit PvP forever?
Why do you say 3 months plus, the performance plan has been 6 months plus
End of q3, all of q4 so they have excuses for no new content, and almost all q1 now
Kiralyn2000 wrote: »Long-running online things like MMOs are kind of like kudzu - they just keep growing and twisting and winding. Trying to keep up with the code can be a bit of a challenge, depending on how the older stuff was made.
ex: Star Trek Online periodically removes old features (to the screaming anger of the people who still used it, and the 'huh, that existed?' confusion of everyone else) because they either can't afford (salary- or performance-wise) to keep supporting it, or because they literally can't: the guys who programmed those features are long gone, and no-one else can understand how it all works.
Frequently the current programmers are victims of the original ones - the old code was made strangely; or wasn't documented/commented enough; or even if the original original stuff was well made & documented, the various patches & fixes made to that code wasn't. Wheeeee!
The facts:
Most major updates are followed by about 2 weeks of hot fixes. This is normal for any large scale launch on ununified tech. This game runs on everything from high end PC's to laptops I would not use to cruse the web on. People running so many combinations of add ons on top of that. People with up to date drivers and many that don't even know how to. If you could picture the number of moving parts, people would be more forgiving. It's a wonder any MMO works at all.
Funny, even games that seem to have it together, read their tech section of the forums and you will see this is not so uncommon. I laugh when people in game get upset about the lag and I ask them. Do you play via WiFi or do you hard wire with a gigabit cat 6 cable? Do you play the game on a HD, or an SSD? Do you use software that sets your PC into game mode so your PC plays the game most efficiently? Did you buy a cheap HDMI cable for your monitor/video card, or are you using a high end HDMI cable? Most times I get back all the wrong answers. I rarely lag.
IndianaJames7 wrote: »Yeah can someone who knows programming etc. Explain to me how it is possible for performance to consistently get worse for years? It’s not ball zergs all of a sudden creating “too many calculations” that is doing it because there have always been ball zergs spamming heals etc. And they even reduced pop caps and it’s still gotten worse so wtf? I don’t even get how it’s possible aside from massive incompetence. Please explain.
The facts:
Most major updates are followed by about 2 weeks of hot fixes. This is normal for any large scale launch on ununified tech. This game runs on everything from high end PC's to laptops I would not use to cruse the web on. People running so many combinations of add ons on top of that. People with up to date drivers and many that don't even know how to. If you could picture the number of moving parts, people would be more forgiving. It's a wonder any MMO works at all.
Funny, even games that seem to have it together, read their tech section of the forums and you will see this is not so uncommon. I laugh when people in game get upset about the lag and I ask them. Do you play via WiFi or do you hard wire with a gigabit cat 6 cable? Do you play the game on a HD, or an SSD? Do you use software that sets your PC into game mode so your PC plays the game most efficiently? Did you buy a cheap HDMI cable for your monitor/video card, or are you using a high end HDMI cable? Most times I get back all the wrong answers. I rarely lag.
Seriously? And you are charging people for this DLC....we got NO balance changes to address the abysmal state of game balance as well as the abysmal state of combat.
I would like to know where my unspent ESO Plus money is going? Because for you to advertise, as much as you did, these “Performance Improvements” and for performance to actually GET WORSE is unfathomable on insurmountable levels.